Author Topic: Another mad idea late at night. Base weapon upkeep on popularity!  (Read 5241 times)

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Offline Goldor

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Re: Another mad idea late at night. Base weapon upkeep on popularity!
« Reply #30 on: April 24, 2012, 07:23:45 pm »
-1
i have an interesting spin to Thomek idea !

make upkeep based on popularity of a player! so that new/casual players would pay less and hardcore grinders would pay more

base upkeep * player popularity = win

Now there is an interesting idea.

Offline Leshma

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Re: Another mad idea late at night. Base weapon upkeep on popularity!
« Reply #31 on: April 24, 2012, 07:28:08 pm »
0
And how you plan to measure player popularity?

Offline Chagan_Arslan

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Re: Another mad idea late at night. Base weapon upkeep on popularity!
« Reply #32 on: April 24, 2012, 07:54:00 pm »
+1
And how you plan to measure player popularity?

number of posts on forum of course :D

Offline Goldor

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Re: Another mad idea late at night. Base weapon upkeep on popularity!
« Reply #33 on: April 24, 2012, 08:12:25 pm »
0
And how you plan to measure player popularity?

I read it as applying mostly to the amount of time played per day, perhaps divided per week.

Offline Rebelyell

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Re: Another mad idea late at night. Base weapon upkeep on popularity!
« Reply #34 on: April 24, 2012, 08:30:00 pm »
+2
WAIT
you want make some items more expensive only because someone use them,
that can kill kuyak users and strat crafters
grate mauls and DGS/GGS and many other weapons

thats not feer because IF someone loom any item HE WANT use that for some time because he like lookout, stats ect.
UPKEAP is secondary thing but really important because sometimes you havent goold for repairs.


Anyway that can kill  item balance wich willl change all the time.

and i really dont care about myself
with my 9 mw items and 350k gold i can survive that.





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Offline Thomek

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Re: Another mad idea late at night. Base weapon upkeep on popularity!
« Reply #35 on: April 24, 2012, 08:37:45 pm »
-2
Take the average kuyak and GS user, let's pretend this system increased the price of armor and sword by 20%, and he can't float that much.

Then, to continue using his GS he'd have to go down a notch in armor that's all, or even choose a better armor, but less used, and thus cheaper.

Of course this would immediately shake up the marketplace, since a lot of people are sitting on DGS and kyuaks.

So what?

Who cares about the Kuyak and DGS minmaxers anyway?

btw, most items would probably become CHEAPER with this suggestion. The ones with unique looking chars would benefit form most from this.

Ninjas like myself would probably be hit the hardest because we have anal gear rules.

Perhaps some economy freak here can post a suggestion of the best way to implement this.
« Last Edit: April 24, 2012, 08:41:41 pm by Thomek »
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Offline Rebelyell

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Re: Another mad idea late at night. Base weapon upkeep on popularity!
« Reply #36 on: April 24, 2012, 09:06:01 pm »
+4
NINJA DO NOT PAY UPKEAP
NINJA LIkE YOU ABUZE SYSTEM SOo WE HAVE TOO MUCH GOOLD ON MARKET


and you see ony 1 aspect but there are archers xbowmen and others wich are forced to use 1 set of items because thats only 1 good set

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Offline Leshma

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Re: Another mad idea late at night. Base weapon upkeep on popularity!
« Reply #37 on: April 24, 2012, 09:38:33 pm »
0
I don't like Kuyak but I dislike weeaboo gear even more.

I'm fine with this suggestion but I also hope that Shik will do the right thing and finally remove fugly asian armors. Katana can stay, it will be overpriced anyways.

And I hope you know that popularity isn't the same as damage dealt. Greatswords deal the most damage but there is so many noobs using Katana/Nodachi that I think they are equally popular.
« Last Edit: April 24, 2012, 09:39:39 pm by Leshma »

Offline Kafein

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Re: Another mad idea late at night. Base weapon upkeep on popularity!
« Reply #38 on: April 24, 2012, 09:40:19 pm »
0
number of posts on forum of course :D

I oppose this.

Offline Elio

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Re: Another mad idea late at night. Base weapon upkeep on popularity!
« Reply #39 on: April 24, 2012, 10:41:09 pm »
0
It would seriously nerf classes that can't base their choice on what they like but rather on what is available. The heavy lance is the only decent possibility for lance cav and its upkeep would explode for no reason.
Hell no, you never played as cav to say that.

Just because Heavy Lance is at a decent price they all use it, therefore we are forced to use it (against others cavs) and also by easiness (against infs), that's all.
Lance is clearly decent with 30 pierce (vs 26p).
« Last Edit: April 24, 2012, 11:25:09 pm by Elio »

Offline Son Of Odin

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Re: Another mad idea late at night. Base weapon upkeep on popularity!
« Reply #40 on: April 24, 2012, 10:43:19 pm »
0
BUFF HIPSTERS!
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Offline Beauchamp

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Re: Another mad idea late at night. Base weapon upkeep on popularity!
« Reply #41 on: April 25, 2012, 12:36:24 am »
+1
i'm not sure if this should be tied to armors as well - they kinda represent character of an individual or of a clan and sometimes you don't have that much of a choice (aka nords take kuyaks, should they be punished because they're nords?).

thinking more about it, there are some areas where this idea fails (like arrows/bolts...), but for example for 2h weapons it would work like a charm as there are so many (and similar) of them.

to make this work completely, devs would have to create a few more alternatives for arrows, bolts, lances...
« Last Edit: April 25, 2012, 12:39:31 am by Beauchamp »
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Offline Rebelyell

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Re: Another mad idea late at night. Base weapon upkeep on popularity!
« Reply #42 on: April 25, 2012, 12:43:35 am »
0
and kill peps with loomed items?

really?
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Offline Joker86

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Re: Another mad idea late at night. Base weapon upkeep on popularity!
« Reply #43 on: April 25, 2012, 01:39:41 am »
+1
Although I do like the idea, I fear I have to be against it.

It has already been mentioned before, that certain classes with limited choices would be punished for no reason. You can only have one of what? Five crossbows? Eight bows? Seventyseven one handed weapons?

The second but most severe disadvantage would be that you are not indipendant in your choice of classes. You can't equip your build the way it suits you most, unless you have a lot of gold on your account. I don't like the idea to get punished for feeling the same about an item like the majority of other players.

Of course the most used items are the most viable items, followed by the best looking items. Now if I don't have a lot of money (and still want to keep my loom points, because I think they are an important part of further improving my character!), I will be FORCED to use inferior equipment and/or equipment that doesn't look well in my eyes, entirely killing any identification I have with my character.

Imagine how you would feel about not being able to use your weaboo stuff any more because there are too many weaboo fans around and you run out of money. And suddenly you have to run around with leather helmet, byrnie and nordic sword like everyone else. Great conditions for leading a Ninja clan or being part of it.


The suggestion goes against the idea of an RPG. It's more like "Day of Defeat", you connect to a server with class restrictions, and the only class left to be played is the rifleman, because the choices of the other players on the server force you to equip the M1 Garand / Mauser K98k. It feels unfair. 

Some time ago I suggested something similar, concerning the classes. I think it was around the time when there was the archer problem on the servers, and the devs nerfed dmg/buffed headshots. But still I could live better with such a system rather than one the determines your equipment. Because it doesn't prevent you of playing the class you want, you just don't get rewarded.
« Last Edit: April 25, 2012, 01:41:33 am by Joker86 »
Joker makes a very good point.
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Offline Thomek

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Re: Another mad idea late at night. Base weapon upkeep on popularity!
« Reply #44 on: April 25, 2012, 02:01:52 am »
+1
What are you talking about Joker.

You put everything to the extreme. We are talking a minor incentive to choose other gear here.
Of course Archers and Xbowers or whatnot should have a different dynamic factor influencing the price, since they don't have a lot of options.

IMO a good game offers the players dilemmas in balance. This would further balance items based on the average opinion of their users, not the dev team. This change takes power from the devs and gives it to the users.

Now not ALL players are minmaxers, but RP fellows are either used to grind for their top stuff, keep cheaper equipment, and generally wear stuff not many others do.

Of course, there might be a player who thinks wearing Kuyak and DGS is cool, but who would really care if he got fucked?

The minmaxers would start switching and trying other weapons, and the price of the DGS would go down again. There would probably be some good deals to find on the market too..

You will not be FORCED as you write it, to wear anything. You can do whatever you want, just like now, if you have the money for it, or grind for it. People do ride around with plated chargers and that's totally fine. They earned that. (or hustled the marketplace in some way)

Those who would feel this change the hardest are those who are:
* Hovering just below their income capacity/upkeep
* Wearing stuff A LOT of others are wearing


But as others start to use other stuff, your stuff will go down in price as a consequence.
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