Author Topic: More Metal Sounds compatibility  (Read 49412 times)

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Offline Digglez

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Re: More Metal Sounds compatibility
« Reply #120 on: June 13, 2012, 04:34:20 pm »
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Works mostly with the new patch but the voice commands are wrong. Anyone up for fixing that?  8-)

after devs taking an entire year to implement an flood filter anti-spam, we've all pretty much tuned out the voice commands. so them not working right isnt really a big deal for me

Offline korppis

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Re: More Metal Sounds compatibility
« Reply #121 on: June 13, 2012, 04:43:16 pm »
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Offline Boerenlater

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Re: More Metal Sounds compatibility
« Reply #122 on: June 13, 2012, 04:55:52 pm »
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This doesn't work together very well with the Final Boss soundpack.
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Offline Largg

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Re: More Metal Sounds compatibility
« Reply #123 on: June 13, 2012, 07:53:11 pm »
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Here try this: http://www.mediafire.com/?qzl2qea4nziyqou

Works fine otherwise but the voice commands are still fucked. For example "attack!" command gives the "sorry!".

Quote
after devs taking an entire year to implement an flood filter anti-spam, we've all pretty much tuned out the voice commands. so them not working right isnt really a big deal for me

Heh true, 95% of the commands are useless for me. I still quite enjoy yelling fall back and help when I'm running away. This is not really a big issue but sometimes it's a bit annoying as your teammates give warnings about incoming infantry and the sound tells you something about shieldwall.

These new taunts are pretty funny though. Reminded me of days in Age of Chivalry spamming those absolutely fantastic sound acting taunts. Decided to try how they sound in c-rpg, result was hilarious. They fit pretty well to me. Feel free to try, all sounds are courtesy of AoC mod for hl2. Just zip to your c-rpg folder/sounds.
http://speedy.sh/Y8EuG/insults.zip


Offline korppis

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Re: More Metal Sounds compatibility
« Reply #124 on: June 13, 2012, 10:51:35 pm »
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Alright I did few more changes, seems to work for me at least. http://www.mediafire.com/?mgamkl1qbzy5hqm

I don't use Final Boss soundpack so this is for plain MMS.

Offline Digglez

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Re: More Metal Sounds compatibility
« Reply #125 on: June 13, 2012, 11:23:49 pm »
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why would Heirloom mod (VISUAL) in any way affect a SOUND mod?

Offline Largg

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Re: More Metal Sounds compatibility
« Reply #126 on: June 13, 2012, 11:30:35 pm »
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Alright I did few more changes, seems to work for me at least. http://www.mediafire.com/?mgamkl1qbzy5hqm

I don't use Final Boss soundpack so this is for plain MMS.

Thanks man, this works as expected. Much appreciated.
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why would Heirloom mod (VISUAL) in any way affect a SOUND mod?

He made a small sound mod too replacing the shooting and getting shot sounds for xbows and bows.

Offline Digglez

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Re: More Metal Sounds compatibility
« Reply #127 on: June 16, 2012, 10:32:19 am »
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Alright I did few more changes, seems to work for me at least. http://www.mediafire.com/?mgamkl1qbzy5hqm

I don't use Final Boss soundpack so this is for plain MMS.

Working well.  How exactly did you edit it?

Offline korppis

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Re: More Metal Sounds compatibility
« Reply #128 on: June 16, 2012, 08:17:44 pm »
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The sound indexes mapped to quickmenu voicechat entries were off by one.
Also added some new snd_ballista_crank sound that didn't exist in MMS sounds file before.

Offline Warni

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Re: More Metal Sounds compatibility
« Reply #129 on: July 04, 2012, 02:17:31 pm »
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Alright I did few more changes, seems to work for me at least. http://www.mediafire.com/?mgamkl1qbzy5hqm

I don't use Final Boss soundpack so this is for plain MMS.

Seems to work fine. Thanks for that!
I've been messing with this a while before I found this post.

Offline justjr

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Re: More Metal Sounds compatibility
« Reply #130 on: July 11, 2012, 09:16:33 pm »
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No voice chat again :(
I'm a female if it makes difference.
Hello and silence are working but, not the other ones... =/

Tried this last sounds.ini, digglez one, all the same.

Offline CaveSquirrel

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Re: More Metal Sounds compatibility
« Reply #131 on: March 08, 2013, 02:41:27 pm »
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Anyone  has a new  sounds.txt or knows one which works?

Since patch voice commands do not work properly.

Offline CaveSquirrel

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Re: More Metal Sounds compatibility
« Reply #132 on: March 08, 2013, 03:04:44 pm »
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:!: :?:

Sounds such as Whistling. Silence and so on arent working for me. They are played when something else is said, such as "Open the Gate" while I actually say "Shut up!".

Doesnt really fit. :mrgreen:

Offline Dooz

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Re: More Metal Sounds compatibility
« Reply #133 on: March 10, 2013, 01:49:15 am »
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I'm still using it even with that problem. Turns out I literally can't play without the more metal sounds, when the patch first installed and I was trying it without reinstalling my submods, I was thrown off by the native sounds. Contact and everything didn't really register for me, weird stuff. I'm sure it's just a matter of getting used to it, but I'd rather be used to the awesome sounds of more metal and hope for a voice commands fix. At least you can still see what was actually voice commanded so it's not too confusing or a big deal for now.
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Offline CaveSquirrel

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Re: More Metal Sounds compatibility
« Reply #134 on: March 10, 2013, 12:01:43 pm »
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Well, if someone knows how to fix it, it should actually just take some changes in the Sounds.txt,  I would try to do it.

The ones that must be broken should be these which begin like that "snd_vchat_1_**********" or "snd_vchat_female_1***********" for females.

But I dont have a clue what those numbers mean behind them, for exemple:

snd_vchat_1_quickmenu_watch_aim 3408 1 817 0
snd_vchat_female_1_quickmenu_watch_aim 3408 1 915 0
« Last Edit: March 10, 2013, 12:06:09 pm by CaveSquirrel »