Author Topic: More Metal Sounds compatibility  (Read 48605 times)

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Offline bilwit

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Re: More Metal Sounds compatibility
« Reply #75 on: October 23, 2011, 10:57:26 am »
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bump for 0.241
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Offline FrankTheTank

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Re: More Metal Sounds compatibility
« Reply #76 on: October 23, 2011, 07:38:22 pm »
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Yeah can anyone update the sound file ive been tryin to use this but I just crash as soon as I join a game.

Offline Digglez

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Re: More Metal Sounds compatibility
« Reply #77 on: October 23, 2011, 07:45:46 pm »
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make sure you are putting sounds.txt into cRPG module folder, not native.  & that you have the correct version of the sounds.txt

Offline FrankTheTank

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Re: More Metal Sounds compatibility
« Reply #78 on: October 23, 2011, 07:51:06 pm »
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Yeah thats the whole thing I put the file in the right spot but im not sure if there is a sound.txt file for the newest patch?

Offline bilwit

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Re: More Metal Sounds compatibility
« Reply #79 on: October 28, 2011, 05:02:24 am »
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Yeah thats the whole thing I put the file in the right spot but im not sure if there is a sound.txt file for the newest patch?

There isn't one.
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Offline ShinySpoons

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Re: More Metal Sounds compatibility
« Reply #80 on: December 07, 2011, 05:26:26 am »
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For new people who don't have this,

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Offline Nehvar

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Re: More Metal Sounds compatibility
« Reply #81 on: January 16, 2012, 05:43:05 am »
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Patch 0.260 with MMS sounds.txt:

Spamming of male battle-cries.
The sound played at the end of the round is some fire/bonfire sound.
Possibly other errors.

I didn't save my previous sounds.txt backup for whatever reason so I can't compare that to the new sounds.txt. 
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Offline Largg

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Re: More Metal Sounds compatibility
« Reply #82 on: January 16, 2012, 05:56:11 pm »
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Having some minor bugs too. Several voice commands differ and also few script errors. Works fine for the most parts though, still a million times better than original sounds.

Offline Nehvar

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Re: More Metal Sounds compatibility
« Reply #83 on: January 16, 2012, 09:30:26 pm »
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Yeah, battle sounds are fine for the most part.  I'll go into more detail with what is wrong.

"Firebomb.wav" plays when your team loses a round.

The "man_yell_" sounds are spammed during combat.  Not sure about the "woman_yell_" sounds yet; haven't run into many female avatars.  Also, I've heard male characters yell "die!" and "coward!" -- which are completely new to me. I'm guessing they are "snd_man_warcry_" from native.  No idea why they're playing now though.

QQF results in one of the "vc_1_attack_" sounds playing.  There are probably other voice-command errors but that's the only one I can name right now.
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Offline Fluffy_Muffin

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Re: More Metal Sounds compatibility
« Reply #84 on: January 16, 2012, 09:36:40 pm »
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I actualy like more yelling, reminds me of the earlier versions when every 5th prolonged chamber was a battlecry, pretty epic imo
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Offline Nehvar

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Re: More Metal Sounds compatibility
« Reply #85 on: January 17, 2012, 12:33:47 am »
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.
« Last Edit: February 21, 2012, 08:50:43 pm by Nehvar »
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Offline Tengil

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Re: More Metal Sounds compatibility
« Reply #86 on: January 17, 2012, 04:46:50 am »
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They should include this in the Crpg launcher
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Offline korppis

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Re: More Metal Sounds compatibility
« Reply #87 on: January 17, 2012, 07:53:29 pm »
+1
Here's sounds.txt for MMS with fixed round end & flag capture sounds.
http://www.mediafire.com/?a9z131pqfqccc7e

Offline Nehvar

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Re: More Metal Sounds compatibility
« Reply #88 on: January 22, 2012, 09:31:59 pm »
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.
« Last Edit: February 21, 2012, 08:50:15 pm by Nehvar »
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Offline Glyph

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Re: More Metal Sounds compatibility
« Reply #89 on: January 23, 2012, 05:21:20 pm »
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for the record, why should i download this one and not the original one from taleworlds?

thx
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