Author Topic: FrugFrug's Maps  (Read 4313 times)

0 Members and 1 Guest are viewing this topic.

Offline FrugFrug

  • Earl
  • ******
  • Renown: 493
  • Infamy: 59
  • cRPG Player
    • View Profile
  • Faction: MB Mascot
  • Game nicks: FrugFrug Owl_Beard
Re: FrugFrug's Maps
« Reply #15 on: May 01, 2012, 12:30:09 am »
0
It's a battle map?

You're joking...Right?  :lol:

Offline MR_FISTA

  • Baron
  • ****
  • Renown: 97
  • Infamy: 81
  • cRPG Player A Gentleman and a Scholar
  • Prepare your angus
    • View Profile
  • Faction: SoW
  • Game nicks: SoW_MR_FISTA_the_Retribution
  • IRC nick: SoW_MR_FISTA
Re: FrugFrug's Maps
« Reply #16 on: May 01, 2012, 02:11:18 am »
0
still want it

Offline MR_FISTA

  • Baron
  • ****
  • Renown: 97
  • Infamy: 81
  • cRPG Player A Gentleman and a Scholar
  • Prepare your angus
    • View Profile
  • Faction: SoW
  • Game nicks: SoW_MR_FISTA_the_Retribution
  • IRC nick: SoW_MR_FISTA
Re: FrugFrug's Maps
« Reply #17 on: May 01, 2012, 02:12:41 am »
0
Would be so cool to defend the bridges

Offline Zlisch_The_Butcher

  • King
  • **********
  • Renown: 1272
  • Infamy: 971
  • cRPG Player
    • View Profile
  • Faction: Faction: Frisian Church of Mork The Goat God
  • Game nicks: Zlisch
  • IRC nick: IRC nick: Tears
Re: FrugFrug's Maps
« Reply #18 on: May 01, 2012, 03:06:55 am »
0
Would be so cool to defend the bridges
Working on a siege map like that. :D
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline MR_FISTA

  • Baron
  • ****
  • Renown: 97
  • Infamy: 81
  • cRPG Player A Gentleman and a Scholar
  • Prepare your angus
    • View Profile
  • Faction: SoW
  • Game nicks: SoW_MR_FISTA_the_Retribution
  • IRC nick: SoW_MR_FISTA
Re: FrugFrug's Maps
« Reply #19 on: May 01, 2012, 11:32:43 pm »
0
Awesome would be better to have some chokepoint based maps rather than the current uphill shite

Offline oohillac

  • Marshall
  • ********
  • Renown: 724
  • Infamy: 146
  • cRPG Player
  • boys don't cry
    • View Profile
Re: FrugFrug's Maps
« Reply #20 on: May 01, 2012, 11:57:16 pm »
0
Looks incredibly unsuitable for cavalry.  Horse archers, at least.

Offline Mustikki

  • Moderator
  • *****
  • Renown: 272
  • Infamy: 28
  • cRPG Player
  • Mappers Guild
    • View Profile
  • Faction: Mercenaries
Re: FrugFrug's Maps
« Reply #21 on: May 02, 2012, 10:23:19 pm »
0
I like the forgotten house and the village there.  :D
And overall the forest theme.
But the map is way too performance heavy and making that big choke point in center of the map doesn't work well. And just provides unwanted camping in the map. Also the wooden ways next to stone bridge doesn't fit for the rest of the map either.
I noticed some invalid items on the map, which comes if you make the map with another mod copy than latest crpg version.

As i understood, this is your very first map done (which is done very good afterall) and i want to see you doing more maps with lighter performance in mind.

Offline _Tak_

  • Earl
  • ******
  • Renown: 459
  • Infamy: 195
  • cRPG Player
  • Retired Dev of FI2
    • View Profile
    • mod :D
  • Game nicks: LC
Re: FrugFrug's Maps
« Reply #22 on: May 02, 2012, 11:03:54 pm »
0
i am pretty sure this map will cause a massive amount of lag

Offline FrugFrug

  • Earl
  • ******
  • Renown: 493
  • Infamy: 59
  • cRPG Player
    • View Profile
  • Faction: MB Mascot
  • Game nicks: FrugFrug Owl_Beard
Re: FrugFrug's Maps
« Reply #23 on: May 03, 2012, 06:45:39 pm »
0
Took out 40+ trees and added a couple extra things, maybe it will run better now!
« Last Edit: May 16, 2012, 07:49:38 am by FrugFrug »

Offline Mustikki

  • Moderator
  • *****
  • Renown: 272
  • Infamy: 28
  • cRPG Player
  • Mappers Guild
    • View Profile
  • Faction: Mercenaries
Re: FrugFrug's Maps
« Reply #24 on: May 16, 2012, 06:19:35 pm »
0
The map looks to be still heavy for performance.
But also such a strong choke point in the center of map just turn the map in to a camping fest. You can remember what it was with Mountain Warfare map or with earlier versions of bridge maps. It just doesn't work. However if the bridge is alternative way to flank the enemy it can work, but not as main way.

Offline Fips

  • Moderator
  • *****
  • Renown: 1217
  • Infamy: 290
  • cRPG Player Sir White Bishop A Gentleman and a Scholar
    • View Profile
  • Faction: Holy Roman Empire
  • Game nicks: Fips_HRE
Re: FrugFrug's Maps
« Reply #25 on: July 24, 2013, 10:16:35 am »
0
Big Sable Lighthouse:

- please set the other 2 motf entry points (I'm not sure if the game still uses all of them meaning if it's not the one you set it will spawn randomly)
- move the invisible walls infront of the fences, people will jump over them and might get completely stuck if you don't


Other than that, there is one major issue, though: On team gets an insane camping spot at the houses whereas the other team only has a wooden wall to protect themselves. Might not be that big of a deal, since it's such a small map, but still you should think about how to balance this out. Either move the houses, move one spawn closer to the house or the other one away so in the end, both teams can make it to the houses in about the same time. Or anything, you'll think of something =D

Offline FrugFrug

  • Earl
  • ******
  • Renown: 493
  • Infamy: 59
  • cRPG Player
    • View Profile
  • Faction: MB Mascot
  • Game nicks: FrugFrug Owl_Beard
Re: FrugFrug's Maps
« Reply #26 on: July 24, 2013, 09:33:30 pm »
0
Do I need to add 2 more flags, or can I just throw them all in the same spot? (Doesn't matter too much, I could easily find more places to put 'em.)

I was also pretty sure I made the walls close enough to the fences that you couldn't get over them, or even on top of them, but I'll make sure. I also vaguely remember putting them behind the fence to prevent rearing horses while riding near the fences.

I'll also spend some time thinking of how to make camping a less of a problem.

Offline Jarold

  • Marshall
  • ********
  • Renown: 987
  • Infamy: 142
  • cRPG Player A Gentleman and a Scholar
  • "Always wear more armor than the guy next to you."
    • View Profile
  • Game nicks: Jarold
Re: FrugFrug's Maps
« Reply #27 on: July 24, 2013, 09:47:38 pm »
+1
Nice map, and very nice banners!

Offline Fips

  • Moderator
  • *****
  • Renown: 1217
  • Infamy: 290
  • cRPG Player Sir White Bishop A Gentleman and a Scholar
    • View Profile
  • Faction: Holy Roman Empire
  • Game nicks: Fips_HRE
Re: FrugFrug's Maps
« Reply #28 on: July 24, 2013, 10:14:00 pm »
0
Do I need to add 2 more flags, or can I just throw them all in the same spot? (Doesn't matter too much, I could easily find more places to put 'em.)

I was also pretty sure I made the walls close enough to the fences that you couldn't get over them, or even on top of them, but I'll make sure. I also vaguely remember putting them behind the fence to prevent rearing horses while riding near the fences.

I'll also spend some time thinking of how to make camping a less of a problem.

You can just place them right next to each other. I'm just afraid they will spawn randomly on the map and maybe behind some invisible walls if you don't (Again, not sure, just being safe here) =P

Well, some of them were quite a distance behind the fences. But, since the fence prop is a pretty straight line it should be easy to place them right on top of each other^^

Offline FrugFrug

  • Earl
  • ******
  • Renown: 493
  • Infamy: 59
  • cRPG Player
    • View Profile
  • Faction: MB Mascot
  • Game nicks: FrugFrug Owl_Beard
Re: FrugFrug's Maps
« Reply #29 on: July 25, 2013, 10:39:33 pm »
0
I added the other two MotF entry points, and fixed the walls so you can't get stuck behind the fences. (Wow, I really did do a poor job placing them.)

I didn't do anything about the possible camping spot, but I can change it if you really think it will be bad.

New file is uploaded on the nexus.