Author Topic: FrugFrug's Maps  (Read 4323 times)

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Offline FrugFrug

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FrugFrug's Maps
« on: April 21, 2012, 03:15:31 am »
+4
Big Sable Lighthouse

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Edited out the old map because it was failure.
« Last Edit: July 24, 2013, 11:13:04 am by FrugFrug »

Offline obitus

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Re: FrugFrug's Maps
« Reply #1 on: April 21, 2012, 04:54:49 am »
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not bad for a first map, but im worried about the single route bridge.  you might have to make that river very shallow for the map to work.

the bridge looks like its stretched too much, perhaps use modular bridge instead?
« Last Edit: April 21, 2012, 04:57:21 am by obitus »

Offline FrugFrug

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Re: FrugFrug's Maps
« Reply #2 on: April 21, 2012, 06:46:28 am »
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So you think the bridge is too long, and is/might be too dangerous to even cross?

Offline Froto_the_Loc

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Re: FrugFrug's Maps
« Reply #3 on: April 21, 2012, 07:08:13 am »
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Looks nice, Frug, but just as obitus said, the single route doesn't seem like a good idea, maybe add a smaller bridge leading to and up the cliffs from the village?
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Offline FrugFrug

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Re: FrugFrug's Maps
« Reply #4 on: April 21, 2012, 07:20:16 am »
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Updated the Overhead view picture.

On both ends of the river you can get up either side of the bank, plus there are walkways that you can get on from under the bridge and from the village/garden house.
« Last Edit: April 21, 2012, 07:28:40 am by FrugFrug »

Offline haxKingdom

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Re: FrugFrug's Maps
« Reply #5 on: April 21, 2012, 05:04:21 pm »
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try not to use that many trees.. warband has the worst trees ive ever seen.

Offline Dalhi

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Re: FrugFrug's Maps
« Reply #6 on: April 21, 2012, 05:10:18 pm »
+1
try not to use that many trees.. warband has the worst trees ive ever seen.

As I don't mind they look, trees are killing performance so people playing on on shitty PC, or laptop (like me  :rolleyes:) suffers from FPS drops. Keeping number of trees as minimum as you can get would be really appreciated!
« Last Edit: April 21, 2012, 05:14:16 pm by Dalhi »

Offline FrugFrug

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Re: FrugFrug's Maps
« Reply #7 on: April 21, 2012, 08:20:41 pm »
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I wondered if trees would be a problem for lower-end computers, but I had no way of testing my map on a worse computer than mine.
 
I can easily delete some trees, but that imo makes the map look bland. Maybe someone can download it and test it on a lower-end computer and tell me how bad it is?

Offline RibaldRon

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Re: FrugFrug's Maps
« Reply #8 on: April 22, 2012, 10:45:50 am »
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Took me a while to figure out the OP LOL!

First screenshot looked very similar to an existing map and I thought.. that's a lot of maps!  :P



OHH right, they're zoomed in parts.  Still in the Christmas spirit I guess.  :rolleyes:

Would it be possible for you to use two of those bridges in place of one stretched-out bridge?  Might look a lot better.
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Offline FrugFrug

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Re: FrugFrug's Maps
« Reply #9 on: April 22, 2012, 06:14:56 pm »
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That bridge is actually made out of 3 bridge pieces  :lol:

Offline Teeth

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Re: FrugFrug's Maps
« Reply #10 on: April 22, 2012, 08:00:38 pm »
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Crank your settings up next time for the screens, low fps doesn't matter for screenshots. It looks nice, though its hard to tell due to the crappy looking trees. Might be a bit of a campfest, but if those arrows on the far left and far right mean crossings it should be okay. Might even see some tactics here, instead of the random charging.

Offline FrugFrug

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Re: FrugFrug's Maps
« Reply #11 on: April 23, 2012, 02:54:45 am »
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Updated all screenshots.

snip
Yes, the arrows on the overhead view picture are all ways you can get on the other side of the river.

Offline MR_FISTA

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Re: FrugFrug's Maps
« Reply #12 on: April 30, 2012, 04:27:07 pm »
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it looks awesome I demand it is added to NA2's rotation

Offline FrugFrug

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Re: FrugFrug's Maps
« Reply #13 on: April 30, 2012, 07:44:19 pm »
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it looks awesome I demand it is added to NA2's rotation
You want my Battle map on the Siege server's rotation?  :lol:

Offline Froto_the_Loc

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Re: FrugFrug's Maps
« Reply #14 on: May 01, 2012, 12:08:24 am »
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You want my Battle map on the Siege server's rotation?  :lol:
It's a battle map?
Hooray for customization and hybridization!
Down with monotonous pure classes!