Author Topic: Maps, that we miss...  (Read 3327 times)

0 Members and 2 Guests are viewing this topic.

Offline Torben

  • King
  • **********
  • Renown: 2011
  • Infamy: 352
  • cRPG Player Sir White Bishop A Gentleman and a Scholar
  • still prepare to get sexed
    • View Profile
  • Faction: by my overly nerfed heavy lance.
Maps, that we miss...
« on: April 16, 2012, 11:04:04 am »
+8
Just post which ones you miss,  +1 the maps that others posted,  and i will put up a suggestion thread about adding them back.

I for one miss the desert map with two ponds,  first spawn on a hill,  second spawn at a camp next to the oasis.  Anyone know its name?
Yes, I know from whence I came! Discontented as a flame, Upon myself I live and glow. All I grasp like lightning flashes, All I leave behind is ashes
Flame I am - that much I know!

visitors can't see pics , please register or login

Offline Rhygar666

  • Count
  • *****
  • Renown: 230
  • Infamy: 107
  • cRPG Player A Gentleman and a Scholar
  • möp
    • View Profile
  • Faction: HRE
  • Game nicks: Rhygay666_HRE
Re: Maps, that we miss...
« Reply #1 on: April 16, 2012, 11:08:33 am »
+11
the old tower in the sea map. it was like an arena with two bridges in the outside and a big tower where everyone would fight (like xp barn)
visitors can't see pics , please register or login

Offline Moncho

  • King
  • **********
  • Renown: 1127
  • Infamy: 221
  • cRPG Player Sir Black Bishop A Gentleman and a Scholar
    • View Profile
  • Game nicks: Moncho, Some_Random_STF, Some_Random_Troll
Re: Maps, that we miss...
« Reply #2 on: April 16, 2012, 11:23:18 am »
+1
I miss that map that allowed no mauls nor pikes, and everyone forgot how to block on entering where i could get 200-1 scores

Offline Spurdospera

  • Earl
  • ******
  • Renown: 315
  • Infamy: 20
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Fallen Brigade
  • Game nicks: Fallen_Spurdo...
  • IRC nick: Spurdo
Re: Maps, that we miss...
« Reply #3 on: April 16, 2012, 11:35:08 am »
+7
Just post which ones you miss,  +1 the maps that others posted,  and i will put up a suggestion thread about adding them back.

I for one miss the desert map with two ponds,  first spawn on a hill,  second spawn at a camp next to the oasis.  Anyone know its name?
I believe it was called "Oasis"

Also I want "Battle on ice" back :/
Quote from: Mortemer
spurdo is as useless as my hat.

Offline Berserkadin

  • Duke
  • *******
  • Renown: 592
  • Infamy: 145
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: -
  • Game nicks: Krewl_The_Urist_Fox
Re: Maps, that we miss...
« Reply #4 on: April 16, 2012, 01:25:58 pm »
0
Yeah, good ol' battle on ice :( Really miss the map where one team starts inside a town, the other starts from the dock and charges.
visitors can't see pics , please register or login

Offline Mustikki

  • Moderator
  • *****
  • Renown: 272
  • Infamy: 28
  • cRPG Player
  • Mappers Guild
    • View Profile
  • Faction: Mercenaries
Re: Maps, that we miss...
« Reply #5 on: April 16, 2012, 02:15:00 pm »
0
Just post which ones you miss,  +1 the maps that others posted,  and i will put up a suggestion thread about adding them back.

I for one miss the desert map with two ponds,  first spawn on a hill,  second spawn at a camp next to the oasis.  Anyone know its name?

That map is called Quick_Battle_Scene_2 and we might add that back after little modification on the spawns.

Now that i got couple holidays, i might spend some time for modifying some of the warband maps to work on multiplayer.

Offline Camaris

  • Count
  • *****
  • Renown: 223
  • Infamy: 56
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: HRE
  • Game nicks: Neresto_HRE
  • IRC nick: Neresto_HRE
Re: Maps, that we miss...
« Reply #6 on: April 16, 2012, 10:03:54 pm »
+7
Battle on Ice!

Offline Tears of Destiny

  • Naive
  • King
  • **********
  • Renown: 1847
  • Infamy: 870
  • cRPG Player A Gentleman and a Scholar
  • Quiet drifting through shallow waters. 死のび
    • View Profile
    • NADS
  • Faction: Black Company
  • IRC nick: Tears
Re: Maps, that we miss...
« Reply #7 on: April 17, 2012, 04:11:55 am »
0
I miss the map where one team spawned on a boat, and the other team spawned behind a wooden wall of a fort. Good times.
I'm not normal and I don't pretend so, my approach is pretty much a bomb crescendo.
Death is a fun way to pass the time though, several little bullets moving in staccato.
The terror of my reign will live on in infamy, singing when they die like a dead man's symphony.

Offline dodnet

  • Duke
  • *******
  • Renown: 595
  • Infamy: 149
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Wolpertinger
  • Game nicks: DoD, DoD_Wolper
Re: Maps, that we miss...
« Reply #8 on: April 17, 2012, 04:57:45 pm »
+3
I want back some desert villages. I liked them very much... and Battle on Ice.
The logic of war seems to be that if a belligerent can fight he will fight.

(click to show/hide)

Offline larlek

  • Baron
  • ****
  • Renown: 140
  • Infamy: 95
  • cRPG Player
    • View Profile
  • Game nicks: Larlik PooperScooper Larlek
Re: Maps, that we miss...
« Reply #9 on: April 17, 2012, 05:00:07 pm »
+3
Arena. Fuck I love that map.

Offline Torben

  • King
  • **********
  • Renown: 2011
  • Infamy: 352
  • cRPG Player Sir White Bishop A Gentleman and a Scholar
  • still prepare to get sexed
    • View Profile
  • Faction: by my overly nerfed heavy lance.
Re: Maps, that we miss...
« Reply #10 on: April 18, 2012, 05:01:51 am »
+2
the big star like city map,  with wide streets,  completely flat,  all streets meeting on a single place right in the middle. 
Yes, I know from whence I came! Discontented as a flame, Upon myself I live and glow. All I grasp like lightning flashes, All I leave behind is ashes
Flame I am - that much I know!

visitors can't see pics , please register or login

Offline Adalwulf

  • Count
  • *****
  • Renown: 169
  • Infamy: 53
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: HRE
  • Game nicks: Adalwulf
Re: Maps, that we miss...
« Reply #11 on: April 18, 2012, 05:25:20 am »
0
I miss the map where one team spawned on a boat, and the other team spawned behind a wooden wall of a fort. Good times.

You talking about a map where one team spawned on a boat/Docking area that led to these stone stairs and a wooden door. There would be ranged above shooting down. Once the wooden door fell there was a Tower keep that the attackers would have to capture? If so I loved that map. :(

Offline obitus

  • Earl
  • ******
  • Renown: 486
  • Infamy: 58
  • cRPG Player
    • View Profile
    • http://www.youtube.com/watch?v=SeAOv_H-hh0&hd=1
  • Faction: kings of kd
Re: Maps, that we miss...
« Reply #12 on: April 18, 2012, 08:26:05 am »
+1
I'll pitch a vote for Arena.  There is a huge benefit in forcing conflict and quick rounds - if someone doesn't like the map it's not going to last 45 minutes.

Offline dynamike

  • King
  • **********
  • Renown: 1212
  • Infamy: 187
  • cRPG Player A Gentleman and a Scholar
  • Let's be friends again?
    • View Profile
    • The Remnants Clan Website
  • Faction: Stratia
  • Game nicks: Remnant_dynamike
Re: Maps, that we miss...
« Reply #13 on: April 23, 2012, 10:10:29 pm »
+4
FOREST BRIDGE

http://forum.c-rpg.net/index.php/topic,17597.msg250800.html#msg250800

(click to show/hide)
For while the fire in the heart of a single Remnant still burns... can Stratia truly have fallen?

Offline obitus

  • Earl
  • ******
  • Renown: 486
  • Infamy: 58
  • cRPG Player
    • View Profile
    • http://www.youtube.com/watch?v=SeAOv_H-hh0&hd=1
  • Faction: kings of kd
Re: Maps, that we miss...
« Reply #14 on: April 23, 2012, 10:18:29 pm »
0
that map needs to be remade; the terrain randomly stops cavalry in dozens of places