Author Topic: Equalize weapon master & agility builds  (Read 6886 times)

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Offline FRANK_THE_TANK

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Re: Equalize weapon master & agility builds
« Reply #60 on: May 31, 2012, 10:04:14 am »
+1
RIGHT!

Make ath scale like MW. So 1 ath give a 5% speed boost, 2 gives 6% 7%,8%,9%,10%,11%,12%,13%,14% that way the 12/27 has distinct speed boost against the 24 agi char. Which means archer hunters and horse hunters will really be able to move, and the difference between the 21/18 str balance build will be pretty big.

21/18 with 6ATH = 45% boost
18/21 = 56%
15/24 = 68%
12/27 = 81%

Now it might be too much of a boost over all so perhaps the base couple points of ath should be lowered a bit, so maybe it should start 2%.
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Offline Wraist

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Re: Equalize weapon master & agility builds
« Reply #61 on: May 31, 2012, 10:14:16 am »
0
^No, think about it for a moment

Offline Elindor

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Re: Equalize weapon master & agility builds
« Reply #62 on: May 31, 2012, 06:39:15 pm »
0
I do agree that one of the biggest issues is the movement speed % decrease that agi builds face...

Not only becuase the % decrease is larger than that of a str build, but also because agi builds are more RELIANT on footwork as one of their tactics.

This would also help balanced builds in a lesser degree
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Offline Balton

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Re: Equalize weapon master & agility builds
« Reply #63 on: June 03, 2012, 02:34:00 am »
+2
The main problem is, WM is a useless skill to non-hybrid infantry and cavalry.
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Offline Wraist

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Re: Equalize weapon master & agility builds
« Reply #64 on: June 03, 2012, 04:46:52 am »
0
^I fail to see that as an issue

Offline Christo

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Re: Equalize weapon master & agility builds
« Reply #65 on: June 03, 2012, 06:18:02 am »
+1
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Offline engurrand

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Re: Equalize weapon master & agility builds
« Reply #66 on: June 03, 2012, 10:41:07 am »
0
we need 1 hp for ever 3 levels..

NEW AGE OF CRPG..

Done.
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Offline FRANK_THE_TANK

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Re: Equalize weapon master & agility builds
« Reply #67 on: June 03, 2012, 10:59:20 am »
0
^No, think about it for a moment
^No, think about it for a moment
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Offline Zlisch_The_Butcher

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Re: Equalize weapon master & agility builds
« Reply #68 on: June 03, 2012, 04:12:32 pm »
0
The main problem is, WM is a useless skill to non-hybrid infantry and cavalry.
So, how are we gonna make cavalry take Power Throw? Make Shielders take HA? Same logic, conclusion, you're a retard.
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Offline Rhaelys

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Re: Equalize weapon master & agility builds
« Reply #69 on: June 12, 2012, 07:46:57 am »
+4
Agility builds are a joke. Strength is just so much better to stack (more damage, more health, reduction of speed penalty associated with high weight from equipment). My 30/12 10 IF 10 PS 4 Ath 0 WM build absolutely demolishes everyone, both in duel and in battle. I use a 49 cut Mighty Great Long Bardiche and 1 shot people quite often, because the mod is a joke and people don't have battle awareness or even know how to block left, for that matter. Honestly, Agi needs a buff and/or the WPF curve/system needs to be readjusted, so that I can't get away with the ridiculousness that is my build.
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Offline BlameMeForTheNoise

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Re: Equalize weapon master & agility builds
« Reply #70 on: June 12, 2012, 01:39:38 pm »
0
Agility builds are a joke. Strength is just so much better to stack (more damage, more health, reduction of speed penalty associated with high weight from equipment). My 30/12 10 IF 10 PS 4 Ath 0 WM build absolutely demolishes everyone, both in duel and in battle. I use a 49 cut Mighty Great Long Bardiche and 1 shot people quite often, because the mod is a joke and people don't have battle awareness or even know how to block left, for that matter. Honestly, Agi needs a buff and/or the WPF curve/system needs to be readjusted, so that I can't get away with the ridiculousness that is my build.

I second this. I play a balanced char usually (21/18), but I tried 27/15 as well as 12/30.
High strength chars have a disitinct advantage.

I do not really have an answer to this, but I think it could be balanced a bit better. I think high-Agi-chars are still too slow compared to the damage-output and less HP...

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Re: Equalize weapon master & agility builds
« Reply #71 on: June 12, 2012, 01:44:43 pm »
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With 12 agi I'm not that much slower than Logen who has 24. I also have more armor than him. Only thing he has and I don't is high acceleration which helps a lot but I have high HP.

Offline Vkvkvk

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Re: Equalize weapon master & agility builds
« Reply #72 on: June 13, 2012, 11:50:17 am »
-1
With 12 agi I'm not that much slower than Logen who has 24. I also have more armor than him. Only thing he has and I don't is high acceleration which helps a lot but I have high HP.

Yeah, that's because Strenght reduces the speed penalty from armor weight.

So, arguably, the fastest builds in the game would be 18/21 or 21/18 unless you go 15/24 or 12/27 or 9/30 in Cloth and Light armor. For Medium and Heavy, 18/21 or 21/18 will probably be king.

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Re: Equalize weapon master & agility builds
« Reply #73 on: June 13, 2012, 08:43:58 pm »
0
What sort of bullshit is that, if that was even half true, I'd be much faster in my plate armor with my 32/9 build than I am right now.
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Offline Rhaelys

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Re: Equalize weapon master & agility builds
« Reply #74 on: June 13, 2012, 08:56:13 pm »
0
What sort of bullshit is that, if that was even half true, I'd be much faster in my plate armor with my 32/9 build than I am right now.

It's true to an extent. It doesn't make your character faster than he or she could ever be at a given level of Athletics + Agility, it just reduces the penalty of weight slowing you down, so that your speed is closer to the maximum it could be given Athletics and Agility.

It's why people complain about being chased down by plate juggernauts. They are usually peasants with less than 2 athletics, and those high strength plate-crutching monsters with 3-4 athletics (like me) have enough strength to reduce the weight penalty to movement speed significantly, so their true speed is closer to 3-4 athletics than it is to 0-2 athletics.

It's just another awesome (and admittedly ridiculous) perk of Strength, which already gives +HP and +Damage innately, in addition to allowing for higher ranks of IF and PS, two awesome, awesome skills.
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