Author Topic: increase kick risk  (Read 13904 times)

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Offline Spawny

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Re: increase kick risk
« Reply #75 on: April 18, 2012, 06:20:49 pm »
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Exactly my thoughts.

Besides let's do not forget if a shielder is concerned of getting kicked in duels, he may actually try to use the thrust attack before complaining here. Assuming you have a sword, or stablike weapon. In my opinion, axes, maces and picks make weak duelling weapons that they have short reach and no thrust attack already. So use them in crowded servers more often.

Have you ever tried stabbing someone with a 1h and get blocked? The blockstun is huge...

Welcome to 1h dueling :D

Yup, 1h dueling keeping me frustrated since may 2010.

Kicks? ha. I have RARELY been kicked on battle or siege as a 1h. Why? way too dangerous. No one is willing to stay still to risk a kick in a melee. Heck, not even in melee, even in 1vs1 battle, only the top do that.

I bet you haven't been alive at the end of a round much, as 1v1 duels happen quite often then. As soon as you block a few hits, the enemy realizes you're not a noob and the "duel mode" starts.
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Offline Gurnisson

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Re: increase kick risk
« Reply #76 on: April 18, 2012, 06:28:21 pm »
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Have you ever tried stabbing someone with a 1h and get blocked? The blockstun is huge...

And it's still the least frustrating one. Slow polearms and two-handers have worse stun than the one-handers which are in average a lot faster.
I voted Gurnisson cause of his fucking bendy pike, I swear noone can roflcopter stab like he can.

Offline Leshma

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Re: increase kick risk
« Reply #77 on: April 18, 2012, 06:35:19 pm »
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Even then someone with enough agi and a long polearm/2h will be able to attack 2-3 times per your attack quite often.

Mostly because of stun (if you're using it without shield). If you don't want your one handed weapon stunned by greatswords, use Military Cleaver (best 1H weapon imho).

Offline Vibe

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Re: increase kick risk
« Reply #78 on: April 18, 2012, 06:54:37 pm »
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Military Cleaver is damaging, but it's also slow, short and has a big ass model that is easy to block.

Offline BlindGuy

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Re: increase kick risk
« Reply #79 on: April 18, 2012, 06:59:31 pm »
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Military Cleaver is damaging, but it's also slow, short and has a big ass model that is easy to block.

We all love big ass models, dont we?
I don't know enough

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Offline Ujin

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Re: increase kick risk
« Reply #80 on: April 18, 2012, 07:09:47 pm »
+2
as a shielder who likes to kick from time to time, i think it should stay as it is.


p.s. fix the 1h stab instead, ty =)

Offline Gurnisson

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Re: increase kick risk
« Reply #81 on: April 18, 2012, 07:11:09 pm »
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p.s. fix the 1h stab instead, ty =)

Don't fix what ain't broken
I voted Gurnisson cause of his fucking bendy pike, I swear noone can roflcopter stab like he can.

Offline Ujin

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Re: increase kick risk
« Reply #82 on: April 18, 2012, 07:13:32 pm »
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Don't fix what ain't broken
you could say it ain't broken, but i still wish it glanced a bit less when i don't really control it enough :D

Offline Vexus

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Re: increase kick risk
« Reply #83 on: April 18, 2012, 07:23:45 pm »
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1h stab needs some fix, even with my loomed long espada 31 pierce I sometimes glance too.

Offline Son Of Odin

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Re: increase kick risk
« Reply #84 on: April 18, 2012, 07:50:06 pm »
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Kato made 1h character and I've been trying to beat him in duels ever since.

If he has even a little bit of trying in his playing he is winning me every time (if I don't get really lucky and get one hit in and chainpolestun + kick him to death :D.) He just blocks my every attack. No matter what I do he is going to win if he keeps his cool and just blocks my attacks. No chambers or anything fancy. He can hit me before I am able to block after my strike, even if I'm going for the block as fast as I can. I can't kick him without polestunning him first.

1h without shield is op in duels...
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Offline Fartface

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Re: increase kick risk
« Reply #85 on: April 19, 2012, 11:47:35 am »
+1
Nah man I dont get hit by 5% of the strikes coming, ADHD just provides with way to fast reflexes.
Only chance you get is to hit me from the side when kickslashing so you got like a 0.5 second to do that , and most of the time you wont even get to my side as I will generaly always kickslash in the right dirrection . They have to make you stay immobile for a bit longer after a kick right now It's just to easy and to low risk.
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Offline Vibe

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Re: increase kick risk
« Reply #86 on: April 19, 2012, 11:59:19 am »
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Don't fix what ain't broken

1h stab glances pretty much every time unless you execute it nearly perfectly. It's ridiculous that I have to spin 1h as much as I have to spin 2h (or even more) for the stab to succeed, if the positioning isn't perfect. I thought short range would help with that, it doesn't.
« Last Edit: April 19, 2012, 12:01:19 pm by Vibe »

Offline Xant

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Re: increase kick risk
« Reply #87 on: April 19, 2012, 12:49:01 pm »
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Mostly because of stun (if you're using it without shield). If you don't want your one handed weapon stunned by greatswords, use Military Cleaver (best 1H weapon imho).
Not in duels. One of the worse 1hs to use in a duel. Three attack directions, very short. No-go. Good in battle though.
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Offline BlackMilk

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Re: increase kick risk
« Reply #88 on: April 19, 2012, 05:14:13 pm »
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1h stab glances pretty much every time unless you execute it nearly perfectly. It's ridiculous that I have to spin 1h as much as I have to spin 2h (or even more) for the stab to succeed, if the positioning isn't perfect. I thought short range would help with that, it doesn't.
thats the complete opposite of what I'm experiencing at the moment. I'm using a MW Langes with 5 ps and I have yet to glance with a stab

Offline Rumblood

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Re: increase kick risk
« Reply #89 on: April 19, 2012, 08:45:41 pm »
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thats the complete opposite of what I'm experiencing at the moment. I'm using a MW Langes with 5 ps and I have yet to glance with a stab

Try stabbing more than that one time  :rolleyes:
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