Author Topic: Crossbows and the Return of FPS  (Read 17032 times)

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Offline 1slander

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Re: Crossbows and the Return of FPS
« Reply #120 on: March 24, 2011, 06:44:24 am »
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It's been rage inducing me since long before pre patch...
I still hate xbows. I hate watching certain people go camp the same spot on the map, every round.

Here's a proposal .. cut ALL ammo stacks in half.

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Offline Elmetiacos

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Re: Crossbows and the Return of FPS
« Reply #121 on: March 24, 2011, 11:29:31 am »
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Ammo reduction will hit archers much harder than crossbow hybrids, who don't fire that many bolts: because they can fire any time they like and even put their crossbows away, do some melee combat and then take them out again still loaded, they don't have to.
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Re: Crossbows and the Return of FPS
« Reply #122 on: March 24, 2011, 12:11:23 pm »
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cut ammo stack for xbows in half ill still have 14 or 16 bolts, more than enough.

thats not the real solution imo.

the problem is easy hybrid build with xbow.

we need to implement something like powerdaw as a requirement both for bow and xbow and with that points spent in pd lets say 6 or 7 just so you can fire off sniper xbow itll be allot harder to make an effective haybrid well not as effective as today atleast.

mind you i dont wish pd would determine wbow damage just requirement.

+ youll see allot more regular and light xbows due to high requirement for heavyer ones.
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Offline Gorath

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Re: Crossbows and the Return of FPS
« Reply #123 on: March 24, 2011, 03:21:54 pm »
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cut ammo stack for xbows in half ill still have 14 or 16 bolts, more than enough.

thats not the real solution imo.

the problem is easy hybrid build with xbow.

we need to implement something like powerdaw as a requirement both for bow and xbow and with that points spent in pd lets say 6 or 7 just so you can fire off sniper xbow itll be allot harder to make an effective haybrid well not as effective as today atleast.

mind you i dont wish pd would determine wbow damage just requirement.

+ youll see allot more regular and light xbows due to high requirement for heavyer ones.

The problem with this is that unlike archery or throwing, a "pure" build xbowmen is worthless as it's the weakest of all the ranged weapons currently.  It's a good hybrid sidearm, but a terrible specialized weapon.
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Offline MadJackMcMad

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Re: Crossbows and the Return of FPS
« Reply #124 on: March 24, 2011, 03:26:07 pm »
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It's been rage inducing me since long before pre patch...
I still hate xbows. I hate watching certain people go camp the same spot on the map, every round.

Here's a proposal .. cut ALL ammo stacks in half.

You know you need to stand still to reload a crossbow, right?

I don't shell out coin by the thousand to fire one bolt per round.  I have a desire to play as a crossbowman, which means using my crossbow as a primary weapon.  Which means standing still and firing it as often as possible, and damn the chumps that consider this 'camping'.
« Last Edit: March 24, 2011, 03:35:10 pm by MadJackMcMad »
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Offline Everkistus

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Re: Crossbows and the Return of FPS
« Reply #125 on: March 24, 2011, 03:35:43 pm »
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« Last Edit: March 24, 2011, 03:41:11 pm by Everkistus »

Offline Tears of Destiny

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Re: Crossbows and the Return of FPS
« Reply #126 on: March 24, 2011, 03:49:08 pm »
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It's been rage inducing me since long before pre patch...
I still hate xbows. I hate watching certain people go camp the same spot on the map, every round.

Here's a proposal .. cut ALL ammo stacks in half.

Is that including you and your axe spams darling?

Ammo stacks in half will not stop xbow campers.
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Offline Reinhardt

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Re: Crossbows and the Return of FPS
« Reply #127 on: March 24, 2011, 04:09:18 pm »
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No +30 karma points for you =(

+1 will have to suffice

Sadly. :/



EDIT: In response to all this, as a cavalryman, simply nerf throwing. I'm not joking. Nerfing throwing would help your "ranged spam" problem and also help gameplay in general.
« Last Edit: March 24, 2011, 04:15:30 pm by Reinhardt »
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Offline Zisa

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Re: Crossbows and the Return of FPS
« Reply #128 on: March 24, 2011, 05:05:20 pm »
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You know you need to stand still to reload a crossbow, right?

I don't shell out coin by the thousand to fire one bolt per round.  I have a desire to play as a crossbowman, which means using my crossbow as a primary weapon.  Which means standing still and firing it as often as possible, and damn the chumps that consider this 'camping'.

Um, no, you do not need to stand still, what game are you playing? You new?
Last dedicated thrower I did put all wpf in throwing. Big deal. You probably play on EU, I dunno who you are but sorry for striking a nerve there. There is at least one dedicated xbower in NA, not really what I was aiming at.

Hybrid xbows, well that's been covered - spend so much time shooting and not 'fighting'. Essentially people are playing as turrets. That includes hrybrid throwers as well. This was a problem pre-patch except the munchkins wore plate and satback with their xbows.

Since the theme of the thread implies that currently the game is suckier then it should be, and most can agree that ranged combat is the problem, I figured it was past time to make that suggestion.. again.

A fun way to play hybrid thrower - do not simply throw until you run out. Use the throwing as suppression fire so that you can close the gap and get into melee.
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Offline Christo

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Re: Crossbows and the Return of FPS
« Reply #129 on: March 24, 2011, 05:25:31 pm »
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Um, no, you do not need to stand still, what game are you playing? You new?

Huh? And how the hell would you pull back the string while moving.

You have to stand still until your character pulls the string back, and gets back to standing position, and you can only start moving when the bolt is getting loaded, or the reloading fails.
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Offline Zisa

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Re: Crossbows and the Return of FPS
« Reply #130 on: March 24, 2011, 05:54:39 pm »
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Huh? And how the hell would you pull back the string while moving.

You have to stand still until your character pulls the string back, and gets back to standing position, and you can only start moving when the bolt is getting loaded, or the reloading fails.
Oh so I musta imagined that bunny hop reload, maybe it was a flashback.
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Re: Crossbows and the Return of FPS
« Reply #131 on: March 25, 2011, 05:14:11 am »
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Oh so I musta imagined that bunny hop reload, maybe it was a flashback.
That is, in fact, your imagination.  You can jump in order to START the reload animation, usually to dive for a corner or cover while you begin to reload, but when you land you have to stand still in order to finish the other 2/3rds of the animation time.  You cannot keep moving while reloading an x-bow, merely gain a half second of movement while you start to do it.
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Offline DrKronic

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Re: Crossbows and the Return of FPS
« Reply #132 on: March 25, 2011, 05:28:52 am »
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It's basically like right about at the part in the reloading animation where your character graphically puts the bolt into your xbow you can begin moving again
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Offline Zisa

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Re: Crossbows and the Return of FPS
« Reply #133 on: March 25, 2011, 07:37:27 am »
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That is, in fact, your imagination.  You can jump in order to START the reload animation, usually to dive for a corner or cover while you begin to reload, but when you land you have to stand still in order to finish the other 2/3rds of the animation time.  You cannot keep moving while reloading an x-bow, merely gain a half second of movement while you start to do it.
How is it my imagination if you start the animation and are in fact moving for 1/3 of the reload time while hopping?
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Offline dado

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Re: Crossbows and the Return of FPS
« Reply #134 on: March 25, 2011, 10:26:24 am »
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Something like this?

Or this?

very nice everkistus , now i have good move for tonight ;)