Poll

Stamina bar, your opinion.

Yes, I like it.
23 (42.6%)
No, dont need.
31 (57.4%)

Total Members Voted: 54

Voting closed: April 24, 2012, 06:50:05 pm

Author Topic: Suggestion: Stamina bar and mechanics for it.  (Read 4079 times)

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Offline Elindor

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Re: Suggestion: Stamina bar and mechanics for it.
« Reply #15 on: April 09, 2012, 08:23:02 pm »
+2
I support a stamina system that recharges relatively quickly even...just runs out quickly if you're spamming - especially a heavy weapon. 

weapon weight, overall weight, athletics, could all be a factor in this. 

But this would not be a "per round" effect, it would be just be to deter from rediculous spamming in a short time span.   
with a medium weight weapon you should have to spam pretty hard to empty it completely....the regen should be pretty quick on it.  spamming a heavy weapon might empty it after a couple swings but in a couple seconds your bar would be full again. 

str/agi/athletics and skill in said weapon could influence the stamina pool, regen rate, amount lost, etc
« Last Edit: April 09, 2012, 08:42:52 pm by Elindor »
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Offline BootyBuster

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Re: Suggestion: Stamina bar and mechanics for it.
« Reply #16 on: April 10, 2012, 01:36:40 am »
-4
Very bad idea, good thought though, but no.

Maybe in a game where its single player, or very very few players. But a lot of people are playing on maps. Like 80 people on battle maybe more and each number could be on different maps at different times.

So imagine you kill 2-3 people then ohh ohh you're out of stamina and you just sit there till you die because you can't move fast anymore or swing fast. And that will happen a lot since theres so many people comming at you, you'll have no time to recover. It's fine the way it is.

Was this a post to try and stop spammers because someone has problems with them? spamming is just swinging wildly, no real skill just rapid swings, which can be blocked if you practice blocking. Counter the spam and kill

A lot of people think feinting is spamming. Yah gotta learn the difference
« Last Edit: April 10, 2012, 01:37:47 am by BootyBuster »

Offline CrazyCracka420

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Re: Suggestion: Stamina bar and mechanics for it.
« Reply #17 on: April 10, 2012, 08:10:28 pm »
0
The only reason I'd say no is because it's never been in Mount & Blade. 

But for people like Booty, you do realize that basically every single shooting or melee game nowadays has stamina?  Even games going back to the 90's had stamina (like a lot of RPG games).
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Re: Suggestion: Stamina bar and mechanics for it.
« Reply #18 on: April 11, 2012, 12:39:34 pm »
0
The only reason I'd say no is because it's never been in Mount & Blade. 

But for people like Booty, you do realize that basically every single shooting or melee game nowadays has stamina?  Even games going back to the 90's had stamina (like a lot of RPG games).
CS. personal ladders, smoke bombs, weapons, that cannot be sneathed - all this items also never been in MnB before it appears in CPRG. If somethin was not before, it doesnt mean, that it must not be there in future.
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Offline Vibe

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Re: Suggestion: Stamina bar and mechanics for it.
« Reply #19 on: April 11, 2012, 12:42:36 pm »
+1
out with stamina suggestions, OUT

Offline Lactose_the_intolerant

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Re: Suggestion: Stamina bar and mechanics for it.
« Reply #20 on: April 11, 2012, 02:29:15 pm »
0
no, just no!
Already suggested a hundred times. Why do you want this in anyway? Cant deal with spam?

This would bring in a new gameplay, things would need rebalancing, wev spent more then a year trying to balance this mod and it still not finished, lets not fuck it up and start all over ok?
« Last Edit: April 11, 2012, 02:31:48 pm by Lactose_the_intolerant »

Offline Elindor

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Re: Suggestion: Stamina bar and mechanics for it.
« Reply #21 on: April 11, 2012, 04:24:55 pm »
0
I can see both sides of this argument....

But I do think the "NO STAMINA" people are perhaps thinking that a stamina system would have to mean we all could swing 2 times per spawn or something...and although some "YES STAMINA" people may be thinking that is what is needed, it is NOT what I would suggest (nor what I think would be implemented) if a stamina system were put in. 

If a stamina system were put in I think it would be something that most people would hardly notice - because it would (if balanced properly) really only affect people who spam heavy weapons repeatedly in a very short period of time.  The regen on stamina should be high enough so that gameplay is not interupted - the GOAL is just to stop ridiculous spamming in any short period of time. 

And - blocking could cost no stamina - meaning if you run out of stamina for 2 seconds (which is about all that would happen) then just block!  Could actually increase skill level reliance on the servers. 

But again - I do see both sides to this.  I don't know if its IMPERATIVE, but I do feel like theres this ongoing effort to balance some of the weapons/armor and you can either continue that through weapon speeds/dmg etc....or implement stamina as a means to help balance weaponry by letting physics help you rather than more indirect mechanics. 

But I don't think we'll see a stamina system for many reasons...
« Last Edit: April 11, 2012, 04:27:03 pm by Elindor »
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Offline Lactose_the_intolerant

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Re: Suggestion: Stamina bar and mechanics for it.
« Reply #22 on: April 11, 2012, 06:24:48 pm »
-1
implementing an ath system in an fps isnt hard, if you run you lose some, if you hold your breath you lose some.

but you think you could but this in a melee game, i know you can find this in age of chivalry but that game has basic combat system. but in crpg, with hold attacks, feintspamming, spamming, blocking, double blocking against hilstslash or fail footwork, chambering, backpeddaling, jumping, kicking? how the hell would you implement it for all of thesse moves? how will you implement it without ruining everything?

this idea is fail but makes many people fantasies

Offline Elindor

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Re: Suggestion: Stamina bar and mechanics for it.
« Reply #23 on: April 11, 2012, 07:21:45 pm »
0
i think the proposed idea would be stamina loss from swings executed....im not sure the other stuff would cost stamina...
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Offline Digglez

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Re: Suggestion: Stamina bar and mechanics for it.
« Reply #24 on: April 11, 2012, 09:30:33 pm »
+1
implementing an ath system in an fps isnt hard, if you run you lose some, if you hold your breath you lose some.

but you think you could but this in a melee game, i know you can find this in age of chivalry but that game has basic combat system. but in crpg, with hold attacks, feintspamming, spamming, blocking, double blocking against hilstslash or fail footwork, chambering, backpeddaling, jumping, kicking? how the hell would you implement it for all of thesse moves? how will you implement it without ruining everything?

this idea is fail but makes many people fantasies

you dont have to add the entire thing at once.  You can start it in phases.

Phase 1: The Begining
Athletics x 10 = Stamina.  Sprinting increases speed 15% at the cost of 10 stamina a second, at 0 weight.  Jumping takes 1/3 of your total stamina.  Make a formula for how weight interacts with stamina usage and recovery.  Maybe even throw in some shit that middle level players 10-20 get bonus to stamina since they're technically YOUNGER. etc etc

Phase 2:  Held attacks start to deplete stamina slowly after 1 second

Phase 3:  Swings now take stamina.  Formula for weight of weapon & your WPF determine stamina used.  Perhaps missed swings use MORE stamina.  Feints also use some % of a normal swings sta

Phase4:  Parrys take stamina away from blocker based on dmg & weight of weapon attacking them.  Shield blocks of melee weapons takes sta.  Holding shield up slowly drains sta.


this is not fucking brain surgery.  many other games have stamina/endurance systems.
« Last Edit: April 11, 2012, 10:23:17 pm by Digglez »

Offline Rebelyell

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Re: Suggestion: Stamina bar and mechanics for it.
« Reply #25 on: April 11, 2012, 10:09:13 pm »
0
yes for that but that will ruin whole system what we have now
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Offline Digglez

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Re: Suggestion: Stamina bar and mechanics for it.
« Reply #26 on: April 11, 2012, 10:24:11 pm »
0
yes for that but that will ruin whole system what we have now

actually it would improve the game immensely.

Offline Elindor

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Re: Suggestion: Stamina bar and mechanics for it.
« Reply #27 on: April 11, 2012, 10:32:01 pm »
0
I'm not even gonna say that the "this would ruin the game" people are WRONG because as I said i can see both sides of this....but someone needs to actually explain WHY and not just post "this would ruin the game"

btw good post digglez
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Offline Vodner

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Re: Suggestion: Stamina bar and mechanics for it.
« Reply #28 on: April 11, 2012, 10:38:12 pm »
0
Quote
If a stamina system were put in I think it would be something that most people would hardly notice - because it would (if balanced properly) really only affect people who spam heavy weapons repeatedly in a very short period of time.  The regen on stamina should be high enough so that gameplay is not interupted - the GOAL is just to stop ridiculous spamming in any short period of time. 
There's already a way to stop somebody from spamming: kill them.

Block their first attack, and then hit them repeatedly until they die. If they block your attacks, then they aren't spamming.

Adding a stamina bar would make the game less skill based. A single player would be completely screwed versus multiple opponents (more so than is already the case). That would be bad.
« Last Edit: April 11, 2012, 10:40:00 pm by Vodner »

Offline Lactose_the_intolerant

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Re: Suggestion: Stamina bar and mechanics for it.
« Reply #29 on: April 11, 2012, 10:43:22 pm »
+1
if you get spammed :

-you need to train

- and/or you have a faulty build