Author Topic: Team Attack Warning  (Read 2281 times)

0 Members and 1 Guest are viewing this topic.

Offline OttomanSniper

  • Count
  • *****
  • Renown: 175
  • Infamy: 97
  • cRPG Player
    • View Profile
  • Game nicks: Greek_OttomanSniper Roof_Monkey
  • IRC nick: _Sniper
Team Attack Warning
« on: April 08, 2012, 10:41:53 pm »
+31
Some time i don't know my arrow damage to enemy or team mate. I need warning message if am i harmed my team mate for apologize. (and if this have damage ratio% may be better) TY

(click to show/hide)
visitors can't see pics , please register or login

Offline isatis

  • Duke
  • *******
  • Renown: 624
  • Infamy: 78
  • cRPG Player
  • ink+water showing their true potential!
    • View Profile
    • le Clan des Cochons!
  • Faction: Le clan des Cochons!!
  • Game nicks: Cochon_Furtif_Isatis
  • IRC nick: Isatis
Re: Team Attack Warning
« Reply #1 on: April 08, 2012, 10:44:53 pm »
0
well, already wanted something like that... I would LOVE seeing it implent

http://forum.c-rpg.net/index.php/topic,27256.msg396762.html#msg396762
« Last Edit: April 08, 2012, 10:47:07 pm by isatis »
So the new response to ranged ragers is not "get a shield", it is "learn to chamber ranged nub!"
visitors can't see pics , please register or login

Offline Miwiw

  • King
  • **********
  • Renown: 1267
  • Infamy: 525
  • cRPG Player Sir White Knight A Gentleman and a Scholar
    • View Profile
  • Faction: HRE
  • Game nicks: Miwiw
Re: Team Attack Warning
« Reply #2 on: April 09, 2012, 12:22:21 am »
+3
We do not need a system to prevent someone from pressing M and report 1/5 but knowing that we hit someone is very nice, especially as archer. 90% of my hits are not near to me, so I do not notice if I hit a friend or enemy... :p
Miwiw_HRE - Two Handed
Trade with me

Offline karasu

  • King
  • **********
  • Renown: 1751
  • Infamy: 316
  • cRPG Player Sir Black Rook A Gentleman and a Scholar
  • D̶͎̳͒́͗͋ẹ͕̲̠̳̄̃͂ͤ͑ͮṃ̮͎̗̦̏̿͊ͤi̥̪̼͕ͦ̀̊̐ȗ̘rͩ͋̅̊gͭ̿̋
    • View Profile
Re: Team Attack Warning
« Reply #3 on: April 09, 2012, 12:24:31 am »
+6
Don't forget sometimes isn't the damage that matters, but the stun it does, specially ranged hits and the stupid polearm stagger.

Offline Sarpton

  • Count
  • *****
  • Renown: 198
  • Infamy: 54
  • cRPG Player
    • View Profile
  • Game nicks: Hurlbat
Re: Team Attack Warning
« Reply #4 on: April 09, 2012, 04:35:32 pm »
0

+1

I have been wondering why this has not been implemented since I started. 
visitors can't see pics , please register or login

Offline Peasant_Woman

  • Earl
  • ******
  • Renown: 438
  • Infamy: 37
  • cRPG Player Sir White Pawn A Gentleman and a Scholar
  • Unofficial Moderator
    • View Profile
  • Faction: Ninja, Ming, Companions, Cavemen
  • Game nicks: Peasant_Woman, Ninja_Ninja, Ming_Ninja, Companion_Ninja.
Re: Team Attack Warning
« Reply #5 on: April 09, 2012, 06:04:30 pm »
0
Even if the 'arrow hit' sound you get was different depending on if you hit a team mate or enemy it would be an improvement.
Maybe you are not bad, but you are a boring person. Well, that's the end of the matter.
Guide to map making
My Maps

Offline Angantyr

  • King
  • **********
  • Renown: 1134
  • Infamy: 130
  • cRPG Player A Gentleman and a Scholar
    • View Profile
Re: Team Attack Warning
« Reply #6 on: April 09, 2012, 06:08:15 pm »
0
Yeah, I've often missed this feature, would be nice knowing when you have hit someone or not, if they don't report you.

Offline Kherr

  • Noble
  • **
  • Renown: 13
  • Infamy: 1
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • IRC nick: Kherr
Re: Team Attack Warning
« Reply #7 on: April 09, 2012, 06:11:41 pm »
+3
Cav needs also such a message. Bump, bump, bump... Imho some cav does not even know that they damage teammates.

And melee, and thrower! Hm... every player should get a message if he wounds somebody.

Offline CrazyCracka420

  • Minute Valuable Contributor
  • Strategus Councillor
  • **
  • Renown: 1950
  • Infamy: 794
  • cRPG Player Sir White Pawn A Gentleman and a Scholar
  • Welp
    • View Profile
  • Faction: Vaegirs
  • Game nicks: Huseby
  • IRC nick: Steam name: crazycracka420
Re: Team Attack Warning
« Reply #8 on: April 09, 2012, 06:59:25 pm »
0
I'd like to see any time you team hit that it tells you hit "this teammate" and possibly even tell how much damage or a general idea. 

Half the time I'm team hit by a ranged class they don't even know they hit a friendly target.  The only way they know is if they get reported, and honestly I hardly ever report anyone unless they were blatantly being reckless.

At least I didn't get a 500 lb bomb dropped on me from a friendly airplane, accident or not there's no walking away from that.
« Last Edit: April 09, 2012, 07:00:27 pm by CrazyCracka420 »
visitors can't see pics , please register or login
 - Stolen from Macropussy

Offline Gisbert_of_Thuringia

  • Count
  • *****
  • Renown: 169
  • Infamy: 136
  • cRPG Player
    • View Profile
  • Faction: Caravan Guild
  • Game nicks: Guard_Gisbert_of_Thuringia, Guard_Bernulf_of_Thuringia, Guard_Ranulf_of_Thuringia etc...
Re: Team Attack Warning
« Reply #9 on: April 09, 2012, 09:57:45 pm »
0
I love how you portraied phase's ability to communicate :D


[Phase] !'^+%%**
[OttomanSniper] sry but its only %4  ^_^
[Phase] ^'%+<&+'^#@


But yeah, such a message would be nice, also for melee. Sometimes you are not sure if it was the enemy you hit or not^^

Offline OttomanSniper

  • Count
  • *****
  • Renown: 175
  • Infamy: 97
  • cRPG Player
    • View Profile
  • Game nicks: Greek_OttomanSniper Roof_Monkey
  • IRC nick: _Sniper
Re: Team Attack Warning
« Reply #10 on: April 09, 2012, 10:23:27 pm »
0
Yes i know but this is just an excuse for me. (:
visitors can't see pics , please register or login

Offline Elindor

  • King
  • **********
  • Renown: 1178
  • Infamy: 158
  • cRPG Player A Gentleman and a Scholar
  • Caelitus mihi vires
    • View Profile
  • Faction: Order of the Holy Guard
  • Game nicks: Elindor
Re: Team Attack Warning
« Reply #11 on: April 09, 2012, 10:42:52 pm »
+3
+1 

A) You should get a message when you team damage someone
B) There should be a "Press __ to apologize" function.

Yes.
Elindor, Archon of the Holy Guard
Holy Guard Thread :HERE
Banner Shop : HERE // Map Thread : HERE

Offline dodnet

  • Duke
  • *******
  • Renown: 595
  • Infamy: 149
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Wolpertinger
  • Game nicks: DoD, DoD_Wolper
Re: Team Attack Warning
« Reply #12 on: April 10, 2012, 05:50:17 pm »
0
Nooooo... my screen would be full of messages instantly  :oops:

Just kidding, nice idea.
The logic of war seems to be that if a belligerent can fight he will fight.

(click to show/hide)

Offline Ronin

  • Marshall
  • ********
  • Renown: 859
  • Infamy: 198
  • cRPG Player
    • View Profile
Re: Team Attack Warning
« Reply #13 on: April 10, 2012, 06:45:22 pm »
0
Yeah, it is nice to know if you hit friend of foe sometimes.
Quote from: BlindGuy
Seems the fascists are gaining ground once again in UKR... right vving politics is SO bad for the general populace but STILL in times of trouble the uneducated turn to them for help, simply because they are so amoral they vvill supply those vvilling to fight vvith vveapons rather than knovvledge.

My UU key is broken incase you can't tell :D

Offline Rumblood

  • King
  • **********
  • Renown: 1199
  • Infamy: 420
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Game nicks: GrannPappy
Re: Team Attack Warning
« Reply #14 on: April 10, 2012, 08:58:45 pm »
+1
When reflected FF damage was on, you could hear the difference. Maybe it would be possible to return the sound, but not the damage or the stun.
"I don't think much of a man who is not wiser today than he was yesterday" – Abraham Lincoln

visitors can't see pics , please register or login