Poll

So...

This sounds interesting
Probably not my cup of tea...
What, that is supposed to be a game?

Author Topic: Project Asinus - revealed!  (Read 71093 times)

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Offline Thomek

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Re: Project Asinus - revealed!
« Reply #120 on: April 02, 2012, 03:54:51 pm »
0
Analogue engine instrumentation pls.
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Offline Teeth

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Re: Project Asinus - revealed!
« Reply #121 on: April 02, 2012, 04:12:46 pm »
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Well the engine technology could be particularly unstable, forcing the mechanic to switch between a large number of engines, having to do repairing minigames as fast and good as possible.
Which is more fun to play according to you?

I don't do virtual second jobs. Unless its a job that involves killing lots of people with guns, lasers or swords.

Offline Elmokki

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Re: Project Asinus - revealed!
« Reply #122 on: April 02, 2012, 05:04:07 pm »
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Since this wasn't posted during first of April, I assume I can make a proper question!

How will the ship building work technically? There is this one supposedly "minecraft in space" where you build ships from blocks in Minecraft style, and while it might be cool in theory, in practice it'd probably be a lot better if the parts you build your ships from would be bigger than that.

Like instead of building a fighter block by block, just add cockpit, wings, etc parts.

Offline Kafein

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Re: Project Asinus - revealed!
« Reply #123 on: April 02, 2012, 05:14:04 pm »
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Which is more fun to play according to you?

I don't do virtual second jobs. Unless its a job that involves killing lots of people with guns, lasers or swords.

Well it really depends on the minigame itself.

But yeah I think it's better gameplay-wise an makes more sense in a sci-fi world if players are left with things that are a little harder for machines to do and more fun, like piloting and using turrets.

Offline Thomek

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Re: Project Asinus - revealed!
« Reply #124 on: April 02, 2012, 05:59:46 pm »
+1
This intelligence report just came in:

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Offline Christo

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Re: Project Asinus - revealed!
« Reply #125 on: April 02, 2012, 07:41:56 pm »
+2
The intelligence report forgot to mention that the ships hull was made using a VERY unique and special technique, folding the hull A MILLION TIMES, making it unbreakable and indestructible.

Wait, what? :D
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Offline Ulruk_Van_Escarla

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Re: Project Asinus - revealed!
« Reply #126 on: April 02, 2012, 07:49:45 pm »
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The game proposition does has possibilities.

Offline dodnet

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Re: Project Asinus - revealed!
« Reply #127 on: April 02, 2012, 07:50:16 pm »
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The intelligence report forgot to mention that the ships hull was made using a VERY unique and special technique, folding the hull A MILLION TIMES, making it unbreakable and indestructible.

Too bad it was given the name Titanic, hit by an ice meteor and smashed into pieces during the first flight  :|
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Offline karasu

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Re: Project Asinus - revealed!
« Reply #129 on: April 02, 2012, 08:21:34 pm »
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Shit, now I miss movie battles mod.  :?

Offline ManOfWar

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Re: Project Asinus - revealed!
« Reply #130 on: April 02, 2012, 08:32:45 pm »
+3
If this game ever comes out there is going to a GINORMOUS amount of penis ships flying around sticking it to people


Imagine a whole fleet of dicks charging your ship.....
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Offline Bulzur

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Re: Project Asinus - revealed!
« Reply #131 on: April 02, 2012, 09:22:26 pm »
+4
If this game ever comes out there is going to a GINORMOUS amount of penis ships flying around sticking it to people


Imagine a whole fleet of dicks charging your ship.....

Don't worry, Guards will design special condom ships, to protect everyone.
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Offline Slamz

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Re: Project Asinus - revealed!
« Reply #132 on: April 02, 2012, 09:35:18 pm »
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Which is more fun to play according to you?

I don't do virtual second jobs. Unless its a job that involves killing lots of people with guns, lasers or swords.

Someone loves all those dumb omgpop games, so don't knock it!  Lots of people like being healers in MMORPGs and nothing is a dumber, simpler mini-game than watching bars and hitting "HEAL" over and over for hours.  (I'm not saying *I* like these things, just that lots of people apparently do because they keep playing them.)


I would envision the engineering game to be something more like managing a host of automated repair bots.  You need to adjust them and tell them what, in particular, to repair.  Otherwise they will just repair in some generic, probably not optimal order.

I also see "ship crew" as a number of positions that people can shift between freely.

That is 1 person can crew an entire ship by switching freely from station to station.  "Okay shoot some torpedoes now adjust the engineering to work on the shields now load some marines into a boarding shuttle now back to shoot some more torpedoes now turn the ship around..."  But ideally you'd probably want at least 2-3 people per ship to prioritize things.  And for boarding actions you would need some pool of ready players you could draw from as needed.  Maybe they could log in and man a random gun or engineering station until needed for boarding combat.  That's not any worse than standing in a shieldwall or hiding behind a tree waiting for that horse to ride by.


Incidentally, "tank driving" was always one of my favorite things to do in Planetside and WW2O.  You have to pick a good tactical position and sometimes haul ass.  I thought it was fun even if I didn't get a gun to shoot.  A dedicated "pilot" position would probably be plenty of fun.

WW2O is a good example of the type of multi-crewing I'm talking about too.  1 ship had something like 9 positions but you really didn't need someone manning the left-side .50 caliber MG full time.  3 people for the whole ship makes it like 90% functional.
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Offline Sir Gilinor

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Re: Project Asinus - revealed!
« Reply #133 on: April 02, 2012, 10:24:10 pm »
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I have to say I'm kinda disappointed............  :( I was hoping it would be a great new add-on for c-RPG that would put a big new thing into the mod system. Game sounds interesting, I suppose, but space-games aren't my type of thing......... I feel like they don't really turn out that great, but good luck to all the devs making it! I'll try it just for the sake of trying it.  :P Who knows, I might like it.
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Offline Earthdforce

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Re: Project Asinus - revealed!
« Reply #134 on: April 02, 2012, 10:56:25 pm »
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I recommend the developers of project asinus and anyone who is intrigued by the idea of a cooperative sci fi space game with lots of player control  and emergent griefing check out space station 13, a game developed and maintained by everyone's favorite cRPG community members, goons! 

http://www.byond.com/games/Exadv1/SpaceStation13

good luck all
Oh god, byond?? That brings back memories. Never played that one, but I love the whole system they have set up there.
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