Author Topic: Another idea against Teamhits  (Read 686 times)

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Offline Beauchamp

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Another idea against Teamhits
« on: March 29, 2012, 10:41:52 am »
+1
If you report sbdy by pressing M, you also reduce his kills by 1.
OOODDIIINVALHALLAAAAAAA on the 20th of April 2011: What I know is that... heh, eh ja how can I explain? ...deh feeling to believe in Odin is right, dat is what I say, ja?!

Offline Gisbert_of_Thuringia

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Re: Another idea against Teamhits
« Reply #1 on: March 29, 2012, 10:43:02 am »
0
Who cares about that?

Except for the epen kids who hardly tk anyone cause they wanna be ze best eva!

Offline Kalp

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Re: Another idea against Teamhits
« Reply #2 on: March 29, 2012, 10:45:33 am »
-1
Who cares about that?

Except for the epen kids who hardly tk anyone cause they wanna be ze best eva!
This. You were faster Gisbert :)

Team wins, not single person. So probably most of the players don't care about kills....
« Last Edit: March 29, 2012, 10:48:29 am by Kalp »
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The goal of Strategus battles shouldnt be to deprive your enemies of players, but to have full roster both sides and have the gear/tactics/strategy win the day rather than lack of merc support.

Offline Beauchamp

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Re: Another idea against Teamhits
« Reply #3 on: March 29, 2012, 10:52:36 am »
+3
i yet have to see a game where people won't care about scores, getting levels, money, land, skills...

btw those that TH the most are those killhungry my old friends that care about stats the most. i thought it was obvious, but i should have probably write this since beginning.
OOODDIIINVALHALLAAAAAAA on the 20th of April 2011: What I know is that... heh, eh ja how can I explain? ...deh feeling to believe in Odin is right, dat is what I say, ja?!

Offline Kansuke

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Re: Another idea against Teamhits
« Reply #4 on: March 29, 2012, 10:56:22 am »
0
Teamhit reducing multi now that would be dissuasive and people would have to take care of their aim.

Offline Gisbert_of_Thuringia

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Re: Another idea against Teamhits
« Reply #5 on: March 29, 2012, 10:58:26 am »
0
Teamhit reducing multi now that would be dissuasive and people would have to take care of their aim.

This would be something useful^^

Or maybe what has been suggested a couple of times, a 5 or 10 minute ban for people with 4 reports


Beauchamp, I think there are two kinds of scorehungry players. Those who can top the scoreboards, usually the kind who knows how to fight without teamhitting, and those who would love to top the scoreboards, hitting around blindly cause they want to kill :D

Offline Lactose_the_intolerant

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Re: Another idea against Teamhits
« Reply #6 on: March 29, 2012, 10:59:57 am »
0
after 3 teamhits/reports you lose mutli?

That could be an idea

Offline Molly

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Re: Another idea against Teamhits
« Reply #7 on: March 29, 2012, 11:14:49 am »
0
Why not just reflect damage done by teamhits with 100%?
When west germany annexed east germany, nobody moved a finger too.

Offline Casimir

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Re: Another idea against Teamhits
« Reply #8 on: March 29, 2012, 11:18:07 am »
0
Teamhit reducing multi now that would be dissuasive and people would have to take care of their aim.

Why not just reflect damage done by teamhits with 100%?

Imagine the griefing ability!
Turtles

Offline Kansuke

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Re: Another idea against Teamhits
« Reply #9 on: March 29, 2012, 11:21:40 am »
0
Imo having a multi less is not worse than being kicked of the server if you want to compare the griefing ability because when your kicked you loose all of them and I havn't seen many people abusing this system...

Offline Beauchamp

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Re: Another idea against Teamhits
« Reply #10 on: March 29, 2012, 11:35:36 am »
0
loosing multi is also good idea imo
OOODDIIINVALHALLAAAAAAA on the 20th of April 2011: What I know is that... heh, eh ja how can I explain? ...deh feeling to believe in Odin is right, dat is what I say, ja?!

Offline Cup1d

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Re: Another idea against Teamhits
« Reply #11 on: March 29, 2012, 02:37:43 pm »
0
Is it possible to gather info about «Best teamhitter of this server for week\month\year» and award them with month\year\forever x1 at all crpg servers? For all chars of this key.