Author Topic: Armour Weight  (Read 3818 times)

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Offline Xant

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Re: Armour Weight
« Reply #15 on: March 29, 2012, 03:57:52 am »
+1
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These threads are always hilarious.

"I wear 70 body armor and it takes 2 hits to kill me!"
"I wear 7 body armor and it takes 8 hits to kill me!"

Very much like the archery threads.
Meaning lies as much
in the mind of the reader
as in the Haiku.

Offline rustyspoon

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Re: Armour Weight
« Reply #16 on: March 29, 2012, 04:01:31 am »
0
I wonder how you do that.

I'm in NA and I have 15 str. There's a fair amount of people who can 1-hit me. There's a LOT of people who can 2 hit me.
« Last Edit: March 29, 2012, 04:02:44 am by rustyspoon »
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Offline Corsair831

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Re: Armour Weight
« Reply #17 on: March 29, 2012, 04:11:09 am »
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meh. you troll xant, but i still think armour's too stronk. without the crutch half the players wouldn't get nearly as high scores as they do.
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Offline Kansuke

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Re: Armour Weight
« Reply #18 on: March 29, 2012, 09:49:24 am »
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You can bitch about Vikingr but what the team actually achieved in term of balance is way better than what we have in crpg. Their feature encourage teamplaying and it's alot of fun to play this mod, I would play it instead of crpg if it'd had more players.

cRPG is clearly biased toward heavy armor and ramboing and imo that's just plain boring when you're playing a melee in light armour. You spend most of your time dead and it's rarely your fault, either some stupid spamming teammate who can't control their swing or some cav dude who bump you while engaged in melee and take 75% of your hp or some plated retards who ignore your swing and just prefer to spam and of course manage to kill you.  This is one of the most frustrating experience I ever had in this game, when I had a +3 heavy armour my score was the triple of what it is now that I am using light armour.

This is a quote from another topic I just read btw:
As a heavy armour str based (24-18 ^^) 2hander i didn't give a fuck about 1hander hits since they glance or deal shitty damage so i didn't even bother to block and continue my spam .

ps Logen is a xunt.


« Last Edit: March 29, 2012, 12:23:41 pm by Kansuke »

Offline Vibe

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Re: Armour Weight
« Reply #19 on: March 29, 2012, 11:02:13 am »
+2
cRPG is clearly biased toward heavy armor

I have to agree here. While OPs suggestion on capping ATH is complete lol, I'd increase the weight of the heavier-heaviest (around transitional+) armors. Heaviest armors don't slow you down enough, if you're 6 or 7 ATH you still run quite fast in them.

What I'm trying to say is that there's more advantage to taking heavy armor than light/medium. Yes I know more upkeep blahblah noone cares about that really.

Offline XyNox

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Re: Armour Weight
« Reply #20 on: March 29, 2012, 11:08:37 am »
0
I have to agree here. While OPs suggestion on capping ATH is complete lol, I'd increase the weight of the heavier-heaviest (around transitional+) armors. Heaviest armors don't slow you down enough, if you're 6 or 7 ATH you still run quite fast in them.

What I'm trying to say is that there's more advantage to taking heavy armor than light/medium. Yes I know more upkeep blahblah noone cares about that really.

+1
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Offline FRANK_THE_TANK

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Re: Armour Weight
« Reply #21 on: March 29, 2012, 11:31:00 am »
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Yeah upkeep isn't going to do squat. You can flog a loom point got 650k now and you could ride a plated charge, wear full plate, carry a construction site and use a knightly arming sword and still make out the other side of your gen with cash in hand.

The weight thing might work. It would be good if the tanks were ACTUAL tanks. That needed to be taken care of by the faster guys and the support chars, instead of being able to run all over the place like some kind of demon marathon runner. Perhaps if you exceed a certain amount of weight you can't jump either, could be interesting (Please make it more than the weight of my current build, cheers).
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Offline Logen

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Re: Armour Weight
« Reply #22 on: March 29, 2012, 11:32:22 am »
0
when I had a +3 heavy armour my score was the triple of what it is now that I am using light armour.
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Offline RiPLeY_II

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Re: Armour Weight
« Reply #23 on: March 29, 2012, 11:42:21 am »
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It's very easy to do.

Raise the requirements of all armors. Right now, the highest requirement for an armor is 16, which allows you even to do an agi build  (18/21) at lvl 30 that can wear the maximum armor in game, having 7 ath, allowing you to be efficiently fast.

Raise the requirements so the milanese is 27 requirement, and scale down all of the other armors requirement in range to this. This way, at lvl 30 you have to make a 27/12 build at best to wear maximum armor, making you slow as hell (as well as not having much wm). Ath build with 18 str should be able to wear medium/heavy armors (heavy kuyak/sarranid guard at best, if not lower).

Same for weapons, the requirement for maximum damage weapons should be around 24/27 str and not 18 as it is right now (flamberge definately 27, 24 for poleaxes, glaive, danish, german, etc) , thus forcing you to go the str way to have a high damage weapon, so you become a high damage output character, but slow.

The changes should be in the way for you to choose between being fast or strong. Right now, you can be effectively both things (wear highest armor without making a str build ... which is senseless) with a balanced build.

I always thought that is senseless in this game that you can use top items just having half of the top reachable amount of an attribute that serves as requirement. Is the only time i saw this in a game and it's really weird. It should be about 70-80% of that, not half.
« Last Edit: March 29, 2012, 11:50:57 am by RiPLeY_II »

Offline FRANK_THE_TANK

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Re: Armour Weight
« Reply #24 on: March 29, 2012, 11:55:38 am »
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It's very easy to do.

Raise the requirements of all armors. Right now, the highest requirement for an armor is 16, which allows you even to do an agi build  (18/21) at lvl 30 that can wear the maximum armor in game, having 7 ath, allowing you to be efficiently fast.

Raise the requirements so the milanese is 27 requirement, and scale down all of the other armors requirement in range to this. This way, at lvl 30 you have to make a 27/12 build at best to wear maximum armor, making you slow as hell (as well as not having much wm). Ath build with 18 str should be able to wear medium/heavy armors (heavy kuyak/sarranid guard at best, if not lower).

Same for weapons, the requirement for maximum damage weapons should be around 24/27 str and not 18 as it is right now (flamberge definately 27, 24 for poleaxes, glaive, danish, german, etc) , thus forcing you to go the str way to have a high damage weapon, so you become a high damage output character, but slow.

The changes should be in the way for you to choose between being fast or strong. Right now, you can be effectively both things (wear highest armor without making a str build ... which is senseless) with a balanced build.

I always thought that is senseless in this game that you can use top items just having half of the top reachable amount of an attribute that serves as requirement. Is the only time i saw this in a game and it's really weird. It should be about 70-80% of that, not half.

Won't solve the problem, most of the guys in heavy armour are rocking fat stranth build not agi. The bulk of them don't have any points in MW and a bare minimum in ATH. 21/15 24/15 are common as balls on men.
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Offline Gisbert_of_Thuringia

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Re: Armour Weight
« Reply #25 on: March 29, 2012, 12:00:02 pm »
0
Don't like that idea either.

Why should I be forced to get a high strength build to use heavy armour?
What about shielders? Want to force every shielder to go 27/12 or something just because they sometimes want to wear heavy stuff?

I'd say raise them to 18 strength, not more. But change the effect that heavy armour has. Slower movement and less wpf, so you are all in all slower.

Offline RiPLeY_II

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Re: Armour Weight
« Reply #26 on: March 29, 2012, 12:01:29 pm »
0
Won't solve the problem, most of the guys in heavy armour are rocking fat stranth build not agi. The bulk of them don't have any points in MW and a bare minimum in ATH. 21/15 24/15 are common as balls on men.
For me they're not the problem, they usually are slow, and swing slow.

People wearing transitional and higher with an agi build are really the problem, tanks as well, but much more quicker.

Offline RiPLeY_II

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Re: Armour Weight
« Reply #27 on: March 29, 2012, 12:06:25 pm »
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Don't like that idea either.

Why should I be forced to get a high strength build to use heavy armour?
What about shielders? Want to force every shielder to go 27/12 or something just because they sometimes want to wear heavy stuff?

I'd say raise them to 18 strength, not more. But change the effect that heavy armour has. Slower movement and less wpf, so you are all in all slower.

1. You should be forced to get hight str, cause heavy armor, you know, IS HEAVY...
2. Accordingly with what i said, top 1h weapons should be around 16-18 str requirement (right now, they're 13-15), and almost every shielder wears medium armor, cause the shield slow you down A LOT. You won't see many shielders with a really heavy armor. Anyway, with a 18-18 build, you should be able to use sarranid guard or heavy kuyak (46-44 armor non loomed), which is more than efficient for a shielder. A 15-21 build could use archon armor, haubergeon, heraldic with tunic ... all of them around 40 armor non-loomed... right now it's possible to use the top damage dealing 1h weapon (steel pick) with a 12-27 build, and believe me, due to the piercing damage mechanic, even with 12 str it deals top damage. It's absolutelly senseless, so the change would also fix shielders (i'm one of them).

I repeat, in every game, to get top weapons you have to THINK ABOUT YOUR BUILD in order to meet the requirements for an appointed weapons. In the actual situation in crpg, you don't have to do that, you just pick a neutral build and you can use EVERY item in the game. It's really senseless.

« Last Edit: March 29, 2012, 12:11:51 pm by RiPLeY_II »

Offline Gisbert_of_Thuringia

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Re: Armour Weight
« Reply #28 on: March 29, 2012, 12:19:31 pm »
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I wasn't talking about being most efficient or whatsoever.

You know some people take a certain gear cause they like the look or just want to have fun with it?

And what you say is rubbish. I'm able to take a heavy roundshield or maybe even a huscarlshield if I want to (although I don't use it cause it's ugly) and I'm able to swing a sword around all the time. Does that mean to you I'm too weak to wear platearmour?   :lol:

Thx alot for making me laugh :)   

Offline RiPLeY_II

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Re: Armour Weight
« Reply #29 on: March 29, 2012, 12:25:19 pm »
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I wasn't talking about being most efficient or whatsoever.

You know some people take a certain gear cause they like the look or just want to have fun with it?

And what you say is rubbish. I'm able to take a heavy roundshield or maybe even a huscarlshield if I want to (although I don't use it cause it's ugly) and I'm able to swing a sword around all the time. Does that mean to you I'm too weak to wear platearmour?   :lol:

Thx alot for making me laugh :)   

I like the part when you said that my point is rubbish. Good point, really well-thought.

You surely are not very smart. Your next point demonstrate it very well. So you can swing everything and wear every armor, no matter how much it weights... Then why leveling? keep it as in native and that's  all .... ah no, remember, this is a progression character mod ...

I won't discuss with you anymore.
« Last Edit: March 29, 2012, 12:30:10 pm by RiPLeY_II »