Author Topic: Internal poleaxe balance  (Read 8201 times)

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Offline Tears of Destiny

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Re: Internal poleaxe balance
« Reply #45 on: March 31, 2012, 12:04:05 am »
+1
Well you see German Steel is superior to Danish steel because Katanas hence the better stab, so obviously nerf cav as my poleaxe is useless against range.
 
Further more I think my poleaxe needs more of a buff as I'm tired of surprise butt rape, and because the elegant costs too much.

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Offline Torben

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Re: Internal poleaxe balance
« Reply #46 on: March 31, 2012, 01:09:09 am »
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^this haha
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Offline Lech

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Re: Internal poleaxe balance
« Reply #47 on: March 31, 2012, 04:02:50 pm »
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i beleive that this has more piercing abilities then sword :

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I believe that pointy end of that polearm do have better piercing abilities than this sword, but on the other hand deal less damage once it pierce the armor due to it's shape. Unfortunately warband engine don't support different types of piercing damage, thus in game terms we can't give aforementioned polearm better piercing value if we want to be fair (as it would mean that it's better against enemies with less resilient armor when it clearly isn't). We can only give them approximately fair value.

Speaking about internal polearm balance, i'd say decrease speed and damage a bit on longer poleaxes. Then elegant will looks more appealing (and nerf glavie).

Offline Vexus

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Re: Internal poleaxe balance
« Reply #48 on: March 31, 2012, 04:10:13 pm »
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You only need to know some physics to understand that a pointy weapon will deal more damage than a flat wide tip of a blade.

Offline Son Of Odin

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Re: Internal poleaxe balance
« Reply #49 on: March 31, 2012, 04:24:33 pm »
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You only need to know some physics to understand that a pointy weapon will deal more damage than a flat wide tip of a blade.
You don't even really have to know any physics to understand it... It SHOULD be kinda obvious...
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Offline Xant

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Re: Internal poleaxe balance
« Reply #50 on: March 31, 2012, 06:34:22 pm »
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You only need to know some physics to understand that a pointy weapon will deal more damage than a flat wide tip of a blade.

Lolwut? Like Lech said, the poleaxe would pierce armor better but the sword would do a lot more damage simply because it's so much wider.
             
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Offline Kafein

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Re: Internal poleaxe balance
« Reply #51 on: March 31, 2012, 06:53:17 pm »
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Lolwut? Like Lech said, the poleaxe would pierce armor better but the sword would do a lot more damage simply because it's so much wider.
             

Tbh, you get any pointy stick that large in your body (...)


...without surgery, You die.

Anyway, all 4-direction polearms need a speed nerf, polestagger going away or not.

Offline Torben

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Re: Internal poleaxe balance
« Reply #52 on: March 31, 2012, 06:56:00 pm »
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Tbh, you get any pointy stick that large in your body (...)


...without surgery, You die.

Anyway, all 4-direction polearms need a speed nerf, polestagger going away or not.

I dont get why....  is it so hard to fight somebody whith a polearm?  I see people doing good with all kinds of weapons,  why do we need inter-class balance?
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Offline Xant

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Re: Internal poleaxe balance
« Reply #53 on: March 31, 2012, 07:02:31 pm »
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Tbh, you get any pointy stick that large in your body (...)


...without surgery, You die.

Depends on where it hits. Poleaxe's piercing point is very thin.
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Offline Teeth

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Re: Internal poleaxe balance
« Reply #54 on: March 31, 2012, 07:06:47 pm »
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Depends on where it hits. Poleaxe's piercing point is very thin.
Poleaxe's piercing point still pierces armour a whole lot better, than the wider tip of a sword.

That being said, implement an Estoc.

Offline Xant

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Re: Internal poleaxe balance
« Reply #55 on: March 31, 2012, 07:12:41 pm »
+1
Poleaxe's piercing point still pierces armour a whole lot better, than the wider tip of a sword.

Yes, that's what I said.
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Offline Lactose_the_intolerant

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Re: Internal poleaxe balance
« Reply #56 on: March 31, 2012, 08:29:49 pm »
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why do hell do you want to reduce the speed on poleaxes? dont tell me you cant keep up with them???

Offline Lech

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Re: Internal poleaxe balance
« Reply #57 on: March 31, 2012, 10:18:32 pm »
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I already said it pierce armor better than sword, but it does not mean it deal more damage - quite the opposite against unarmored opponent.

Also kafein, yes - chances are you'll die. Question is, how fast ? And wider wound means more internal bleeding and greater chance to hit vital spot.

Lactose, they are LONG, aren't unbalanced, have BONUS AGAINST SHIELDS and respectable damage (including stab) - and great reach. Not to mention good speed and cool damage against heavy armor.

Offline Jarlek

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Re: Internal poleaxe balance
« Reply #58 on: March 31, 2012, 10:51:36 pm »
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What I get from the discussion on the last pages...

Swords do more damage in a stab, but should have worse armour piercing... How is this about "Internal poleaxe balance"? xD

Actually, I've been thinking about this. 2h swords (and some 1h swords) should all get 35-45 stab damage, BUT it should be CUT and not pierce. Basically, they do loads of damage because of a thick/wide/whatever blade, but not pierce armour so easily because of the same reason. This would be for all 2handers and some 1h swords (the arabian swords, maybe some of the nordic/arming swords?). What say you?

OT: What about boosting the speed of the Elegant Poleaxe to 93? It's already the fastest one, so why not increase that part a bit?
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Offline Vexus

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Re: Internal poleaxe balance
« Reply #59 on: March 31, 2012, 10:54:35 pm »
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And wider wound means more internal bleeding and greater chance to hit vital spot.

Wider wound true, but with a less probability of penetration unlike the spike on the poleaxe.

If we're going to call the realism factor, not only this specific poleaxe spike would penetrate into the person's armour/body, but the length it has is enough to reach it's back unlike a sword resulting in a far worse wound.

[On Topic]

Don't boost anything just switch the poleaxe price with the elegant price (And maybe give it an extra point or 2 in thrust/cut)

@Zapper While that would be awesome many would surely whine.
« Last Edit: March 31, 2012, 10:57:42 pm by Vexus »