Author Topic: Mauls  (Read 7389 times)

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Offline Gravoth_iii

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Re: Mauls
« Reply #15 on: March 18, 2012, 02:03:41 am »
0
What? People are starting to complain about mauls now too? Geez, what is happening to this community?

Mauls can definitely be dangerous if teammates are helping, alone tho you cant do much and will have a hard time running away with the high weight and usually strength build. All i do against a mauler is side swing untill he dies, they usually cant attack back with their slow speed. Because of their heavy weapon you can easily outrun them if you have a balanced build so you dont have to fight them. On siege tho they can become a big problem but with a good defence you can kill them before they can hit anyone.

Maul counters almost everything though. How is it anything like your signature?

I dont see mauls countering archers/xbowmen/cav/pikes.. Maaaybe 2h/pole without shield but that depends alot on who is using it and who he is fighting so id say not. It is a good counter to melee if, like i said, is used with the help of teammates.
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Offline Aleta

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Re: Mauls
« Reply #16 on: March 18, 2012, 02:21:28 am »
-2
If would be more realistic if more weapons had the crushthrough ability to be honest. However, it could be less chance for it happening than it is now. Also, hits that crush through a block should deal a lot less damage than an unblocked hit, and should not be able to knock people down. What I think most people hate about the crushthough is that it deals the same damage whether you block an overhead swing or not, and you most likely get knocked to the ground making you most likely die on the hit the enemy gets on you while knocked down.

I'm not really sure if it is possible, but perhaps "nerf" the crushthough ability a bit by making it deal a lot less damage through a block than when unblocked. Also possibly giving more weapons back their crushthough ability, but with a lot smaller chance for it happening based on the weapons weight and the users strength.

Offline Leshma

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Re: Mauls
« Reply #17 on: March 18, 2012, 04:07:17 am »
+4
They're slow as sin and you can chamber overheads if you're desperate.

You can try to chamber overhead but guess what will happen?

Offline rustyspoon

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Re: Mauls
« Reply #18 on: March 18, 2012, 04:43:25 am »
0
Mauls are fine. They are fantastic support weapons, but pretty terrible 1v1.

If they sideswing, block. If they overhead, spam. Or, since chances are you can move faster than them, run to your teammates. If you know what you're doing, the only time you'll die to a maul user is if you get unlucky or you're outnumbered.
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Offline Gricks

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Re: Mauls
« Reply #19 on: March 18, 2012, 08:59:45 am »
0
What? People are starting to complain about mauls now too? Geez, what is happening to this community?

Mauls can definitely be dangerous if teammates are helping, alone tho you cant do much and will have a hard time running away with the high weight and usually strength build. All i do against a mauler is side swing untill he dies, they usually cant attack back with their slow speed. Because of their heavy weapon you can easily outrun them if you have a balanced build so you dont have to fight them. On siege tho they can become a big problem but with a good defence you can kill them before they can hit anyone.

I dont see mauls countering archers/xbowmen/cav/pikes.. Maaaybe 2h/pole without shield but that depends alot on who is using it and who he is fighting so id say not. It is a good counter to melee if, like i said, is used with the help of teammates.

Mauls counter pikes in a 1v1. After the piker jumps, he is forced to block. And we all know what happens then. It isn't that mauls are imbalanced per say. It just a cheap and no skill build. A terrible player with a maul is still very effective.

Offline Camaris

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Re: Mauls
« Reply #20 on: March 18, 2012, 10:23:13 am »
0
Mauls are not really OP.
They are very annoying and sometimes have no counter. Thats the problem. In some occasions they are 100% win.

If CT could be chambered 100% everything would be totally fine.

Offline Kalp

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Re: Mauls
« Reply #21 on: March 18, 2012, 10:25:28 am »
-1
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Offline Dezilagel

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Re: Mauls
« Reply #22 on: March 18, 2012, 10:41:36 am »
+5
Problem with the g-maul is that it turns a shitty player that you don't really have to worry about into a juggernaut of destruction.

It's simply too good and too easy to completely rape with imho.

Now, I'd really like to see CT mechanics changed:

Make the mauls much better all around weapons, but limit CT to shields. Then you'd still have a support function (forcing people to put their shields on their backs), while stopping them from being the ridiculous bullshit that they are now.

« Last Edit: March 18, 2012, 10:45:18 am by Dezilagel »
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Offline Shaith

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Re: Mauls
« Reply #23 on: March 18, 2012, 10:53:37 am »
0
Problem with the g-maul is that it turns a shitty player that you don't really have to worry about into a juggernaut of destruction.

It's simply too good and too easy to completely rape with imho.

Now, I'd really like to see CT mechanics changed:

Make the mauls much better all around weapons, but limit CT to shields. Then you'd still have a support function (forcing people to put their shields on their backs), while stopping them from being the ridiculous bullshit that they are now.

Good Idea!
However i fear neither the shielders or MaulNubs will like it :/

Offline Fluffy_Muffin

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Re: Mauls
« Reply #24 on: March 18, 2012, 11:04:38 am »
+3
Im a shielder now, when i see a lone mauler i just think - easy kill. However when they are in a group or hide behind a wall.... splat. But generaly when you fight with a group of anything you tend to die, that leaves maulers hiding around corners, which leaves you a choice of not going inside the maulers cave, which practicaly leaves only one situation when maulers are dangerous - when they hide behind corners and suprise you. So i dont see the problem. Unless a lone mauler is a realy good player, but then id die to him regardless of the weapon

Conlcusion - its the person/situation/your own fail that kills you in this game, mauls are fine
« Last Edit: March 18, 2012, 11:06:42 am by Fluffy_Muffin »
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Offline Christo

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Re: Mauls
« Reply #25 on: March 18, 2012, 11:15:21 am »
+1
Now, I'd really like to see CT mechanics changed:

Make the mauls much better all around weapons, but limit CT to shields. Then you'd still have a support function (forcing people to put their shields on their backs), while stopping them from being the ridiculous bullshit that they are now.

Now now, that's a very nice idea there.
« Last Edit: March 18, 2012, 11:17:28 am by Christo »
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Offline zagibu

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Re: Mauls
« Reply #26 on: March 18, 2012, 11:28:49 am »
+1
not really. crushthrough is almost as silly as polestagger is

Interesting. Didn't you convert to 1h + shield lately?
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Offline BlackMilk

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Re: Mauls
« Reply #27 on: March 18, 2012, 11:37:33 am »
0
Interesting. Didn't you convert to 1h + shield lately?
Nope, still a 2hander.

Offline Vexus

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Re: Mauls
« Reply #28 on: March 18, 2012, 12:22:03 pm »
0
I really don't understand you whiners.

You whine about great maul being too accessible wanting either unsheatable or 3 slots, patch comes poof great maul 3 slots now they can't use some danish sword but have to stick with 0 or 1 slot weapons.

Now you want another nerf? It's very slow and if you don't understand speed, speed affects the blocking animation speed too! Use your fast weapons and feint, spam or kick attack them don't cry because they own you when they are in a group or get you by surprise.

A message from a someone who doesn't use a maul.

Offline BlameMeForTheNoise

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Re: Mauls
« Reply #29 on: March 18, 2012, 12:59:21 pm »
0
I really enjoy fighting against Mauls.
I have to say in the 5 minutes Gnjus concentrates actually on blocking it really can get a challenge, but most of the other dudes pick mauls and heavy armor are just easy prey.
They are slow as fuck and all dudes I encountered with mauls so far wear very heavy armor. Just backpedal and sideswing. You are much faster in running speed AND in swinging AND have a greater range.
Use it. And as I myself learned: Do not thrust-attack. Even I with my Danish and 21 agility get stunned for too long. Not only the polearms.

When you find yourself closed in anyhow circle around them.

If you abide these rules they are no problem whatsoever.
« Last Edit: March 18, 2012, 01:00:25 pm by BlameMeForTheNoise »