Author Topic: Mauls  (Read 8065 times)

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Offline Gricks

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Mauls
« on: March 18, 2012, 12:07:08 am »
-12

Offline Ohayashi

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Re: Mauls
« Reply #1 on: March 18, 2012, 12:27:34 am »
0
They're slow as sin and you can chamber overheads if you're desperate.
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Offline zagibu

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Re: Mauls
« Reply #2 on: March 18, 2012, 12:29:38 am »
+3
If no mauls were in this game, everyone would run around as a shielder dude. Well, maybe not everyone, but mauls are needed to keep their numbers in check.
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Offline BlackMilk

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Re: Mauls
« Reply #3 on: March 18, 2012, 12:31:57 am »
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not really. crushthrough is almost as silly as polestagger is

Offline karasu

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Re: Mauls
« Reply #4 on: March 18, 2012, 12:34:24 am »
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My signature.

I see crushthrough applying in that trinity, but I don't see polestagger.

Offline Gricks

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Re: Mauls
« Reply #5 on: March 18, 2012, 12:35:40 am »
-2
Maul counters almost everything though. How is it anything like your signature?

Offline Gurnisson

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Re: Mauls
« Reply #6 on: March 18, 2012, 12:46:13 am »
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Fine for battle and most of the siege maps. Completely retarded in some siege maps though but that should be fixed by editing those maps. Because of their slowness, mauls are okay
I voted Gurnisson cause of his fucking bendy pike, I swear noone can roflcopter stab like he can.

Offline FRANK_THE_TANK

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Re: Mauls
« Reply #7 on: March 18, 2012, 01:11:29 am »
0
Talking of silly, stupid shit. Poke with a polearm once blocked leaves you defenceless... Stab with italian sword recover straight away, stab with a 2h recover straight away... :/ stupid.
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Offline B3RS3RK

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Re: Mauls
« Reply #8 on: March 18, 2012, 01:21:02 am »
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not really. crushthrough is almost as silly as polestagger is

I can see why people want to remove Polestagger, it´s an unfair advantage, but remove crushthrough from Mauls and what do you have left?Shit!.

Also you need a strength-orientated build to reliably crushthrough with everything but the great maul.

And the Great maul is short, slow as shit and 3 Slots(Meaning you can only have crap weapons as backup).There is no melee weapon except for the long maul ingame that is slower than the Great maul.

The Mauls are pure Support weapons.They rule in Groupfights, but in one on one they are easy to beat if not used by a very skilled person.

A person playing with the GMaul who mastered it´s style can obviously seem OP, but that´s the same for every weapon.


Crushthrough-Weapons surely can be annoying as hell, especially if you are a biased shielder in that matter, but they add to the diversity of the game.Without crushthrough you could let another bit of Battle-awareness slip(The Part where you check the enemy for Mauls), making the game more repetetive and boring.
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Offline Gricks

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Re: Mauls
« Reply #9 on: March 18, 2012, 01:31:37 am »
-4
Nothing should have crush through. It is a cheap spec and every kill with it is cheesy. Yes, they would be useless without crushthrough- which is why I advocate removing them altogether.

Offline Gurnisson

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Re: Mauls
« Reply #10 on: March 18, 2012, 01:31:40 am »
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There is no melee weapon except for the long maul ingame that is slower than the Great maul.

Heavy Lance and Pike
I voted Gurnisson cause of his fucking bendy pike, I swear noone can roflcopter stab like he can.

Offline Ohayashi

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Re: Mauls
« Reply #11 on: March 18, 2012, 01:36:24 am »
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Nothing should have crush through. It is a cheap spec and every kill with it is cheesy. Yes, they would be useless without crushthrough- which is why I advocate removing them altogether.

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Offline RibaldRon

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Re: Mauls
« Reply #12 on: March 18, 2012, 01:41:57 am »
+3
Crushthrough is probably one of my least favorite mechanics in the game.  You can crushthrough chambers too, by the way.

Maul users aren't necessarily any weaker than other pole/2H users, as they are vulnerable to archers and cav, maybe 1/2H users aren't if they pack a shield, but still..


IMO there needs to be a way to more reliably prevent crushthrough, since there exists a mechanic to increase it.  Players who are built for it are quite simply insane.  I'd also say that maul is good against single enemies rather than a team, as the common tactic is chamber a swing, block, then go to town until the target is dead.  There's really nothing you can do against that.  :cry:
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Offline Malaclypse

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Re: Mauls
« Reply #13 on: March 18, 2012, 01:52:56 am »
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Jumping up while blocking a great maul overhead seems to negate most of the damage from the attack when it crushes through. Catching it earlier in the arc or something, I don't know.

Just don't thrust against them, generally. That is basically asking for an overhead attack.
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Offline Renten

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Re: Mauls
« Reply #14 on: March 18, 2012, 01:53:49 am »
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I find it funny that the long maul is terrible against anyone with a heavy shield or heavy weapon (great maul), yet the great maul rapes those same things. The long maul weighs 1 less kg than the great maul, and has a longer handle for a harder hit.