Author Topic: Throwing Nerf  (Read 18273 times)

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Offline Diomedes

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Re: Throwing Nerf
« Reply #165 on: March 21, 2011, 08:05:28 pm »
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I guess folks get too used to being capable in melee that they can't stand feeling impotent against ranged enemy.  The remedy isn't to make ranged players impotent but a more mature mindset about gaming generally.  Or, like me, use a shield. 

Offline Lord_Shiezer

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Re: Throwing Nerf
« Reply #166 on: March 23, 2011, 02:47:39 am »
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I don't think whining about range will ever stop. Even if you make every range weapon useless there still will be enough players that enjoy shooting people and those people will still whine. It doesn't matter that they would hardly feel the damage, as long as someone dares to interrupt their melee they will never shut up.

Offline Taggerung

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Re: Throwing Nerf
« Reply #167 on: March 23, 2011, 04:40:32 am »
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I guess folks get too used to being capable in melee that they can't stand feeling impotent against ranged enemy.  The remedy isn't to make ranged players impotent but a more mature mindset about gaming generally.  Or, like me, use a shield.

+1

Offline Elmetiacos

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Re: Throwing Nerf
« Reply #168 on: March 25, 2011, 05:04:42 pm »
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Crossbows are the new throwing, though, and they are much worse. The initial bout of throwing was at short range and over in a few seconds. Crossbows are used by hybrid infantry who line up with the archers like a firing squad and make half a round like a FPS before they finally join in the melee at the end - when "join in the melee" doesn't mean just shooting an engaged enemy in the back at an opportune moment.

If people are still complaining about throwing, how about making thrown weapons automatically degrade when they land, so they can't recycle as well...?
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Offline Zisa

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Re: Throwing Nerf
« Reply #169 on: March 25, 2011, 06:45:17 pm »
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Would it be worth it to spend a gen on extensive tests for throwing regarding:
wpf
PT
armor weight

?
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Offline Tears of Destiny

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Re: Throwing Nerf
« Reply #170 on: March 25, 2011, 07:17:06 pm »
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Would it be worth it to spend a gen on extensive tests for throwing regarding:
wpf
PT
armor weight

?

I bet walt will.
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Offline justme

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Re: Throwing Nerf
« Reply #171 on: March 25, 2011, 07:21:48 pm »
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annoyed to observe how i m  collecting objects in my body, shield is not solution.. going to throwers next gen.. until we all swap to throwing

Offline Albain

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Re: Throwing Nerf
« Reply #172 on: March 27, 2011, 07:37:48 am »
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Throwing needs a major nerf. It takes almost no skill and has severely cut down on the melee combat in c-RPG.

Offline Heroin

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Re: Throwing Nerf
« Reply #173 on: March 27, 2011, 02:22:56 pm »
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Throwing needs a major nerf. It takes almost no skill and has severely cut down on the melee combat in c-RPG.

Were you the Albain who was a fairly well-known thrower long before the big patch? If so, throwing has been nerfed a lot since then, and while it can still be powerful, it is much more difficult than it used to be.
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Offline Zisa

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Re: Throwing Nerf
« Reply #174 on: March 27, 2011, 07:19:05 pm »
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Well I have completed my tests. 100+ screenshots await compilation into easy to understand displays.

Short version:
PT increases accuracy.
wpf increases accuracy
weight decreases accuracy

PT10 and 138 wpf is impressively accurate with low requirement weapons, i.e. 0 or 1

mid requirement weapons do improve with increased PT and wpf, but can be dissapointingly random.

Throwing lances can be accurate-ish standing still at close range. Still relatively crap. May as well go 0 wpf and heavy armor, and hope to roll a 20.
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Re: Throwing Nerf
« Reply #175 on: March 28, 2011, 08:37:10 am »
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Rocks and stuff are pinpoint accurate from PT 7 and up I thought.
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Offline Cyclopsided

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Re: Throwing Nerf
« Reply #176 on: March 28, 2011, 08:57:28 am »
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Rocks and stuff are pinpoint accurate from PT 7 and up I thought.
Nope. 7 PT rock is comparable to a 75 WPF crossbow.
At 10 PT they get comparable to 110 WPF crossbows. Which is pretty damned accurate.

ALSO, as I understand in EU the meta game is: Balanced/agility hybrid builds with a weapon + Xbow
In NA it is Strength builds + throwing hybrids that walk around casually absorbing 5 xbow shots and 1 hitting everything while laughing their way to the market to buy hotdogs. Hotdogs that fuel their crushthrough + throwing rampages.



OK, So, I feel the need to post this again which I posted sometime around a month ago when the throwing craze had first hit after the patch. The metagame has changed due to Hybrids being the #1 thing to do as it is the most effective that way to get kills while minimizing weaknesses. However, we can ALL change this -- while benefiting ourselves.
If you play a shielder you will be largely immune to the range spam and will beat them to a pulp while enjoying the class in it's prime situation. AND, if a large portion starts to do it, the xbow/throwing hybrids will not be able to get easy kills and will go back to playing 2h/polearms characters to counter you.
Guess what happens? The metagame changes and range spam goes away.

Oh and throwing needs to be changed already, can't wait for the patch. Also, specialization should be present again :/
« Last Edit: March 28, 2011, 09:32:24 am by Marathon »
Also, I have declared myself #1 NA hybrid thrower
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Offline Havoco

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Re: Throwing Nerf
« Reply #177 on: March 30, 2011, 12:43:25 am »
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Should just make all weapons that are over req PT 3 unusable with shield. Still let's throwing be a potent hybrid class but gives it a little less flexibility.
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Offline Zisa

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Re: Throwing Nerf
« Reply #178 on: March 30, 2011, 02:10:12 am »
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Should just make all weapons that are over req PT 3 unusable with shield. Still let's throwing be a potent hybrid class but gives it a little less flexibility.
Kind of a useless suggestion considering 'darts' @ PT1.
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Offline justme

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Re: Throwing Nerf
« Reply #179 on: March 30, 2011, 02:15:58 am »
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just played generation with throwing, my opinion is that animation should be longer, its just too quick to spam someone..