Author Topic: Throwing Nerf  (Read 18782 times)

0 Members and 1 Guest are viewing this topic.

Offline Miley

  • Duke
  • *******
  • Renown: 604
  • Infamy: 327
  • cRPG Player
    • View Profile
Throwing Nerf
« on: March 06, 2011, 07:47:26 am »
0
Throwing has been OP for way too long. It's a fact that it does so much damage and requires so little. You don't need any WPF to be accurrate, just like archery was like, until the WPF patch came in (where archers needed WPF to be accurrate). You can also switch between melee mode and throwing mode so fast, and you can throw from so close range, not gaining any momentum, and kill someone. It should count as a melee hit from a certain range... I was the last one left in my team, and a thrower with throwing lances was the last one left on the other team. I was dueling him in melee, and he "got tired of blocking," backed up, and threw a lance into me, taking all of my HP.  Throwing also does more damage than arrows. What would do more damage, a piercing arrow, or a throwing weapon that should have a chance to flop and hit with the blunt end?

I don't think it needs to be completely done away with, but it does need a nerf, and I think a lot of people agree.

Offline Mizzles

  • Peasant
  • *
  • Renown: 2
  • Infamy: 0
  • cRPG Player
    • View Profile
Re: Throwing Nerf
« Reply #1 on: March 06, 2011, 08:06:43 am »
0
First off, I play an archer hybrid so lets be clear. Pre-patch archers required LOADS of WPF to be accurate the difference was they had alot more than they  do now, not too mention actual damage. But thats not what the thread is about, throwing weapons SHOULD do more damage then arrows. The mass alone ensures that, especially from close range. However I definitely agree they need to be tweaked, as it stands they are too effective. They should definitely remain useful to hybrids but they shouldn't be a replacement for a bow or xbow in terms of ranged firepower, I honestly think bows need a slight buff from an unbiased perspective, as  more often then not in light mail I take 5 or so arrows to put down with no IF not too mention as a character with most of my points in ranged stats I get 95% of my kills in melee and don't even try and avoid it even as an athletics 8 archer because all I am rewarded with for shooting is the satisfaction of staggering infantry or headshots though to be honest headshots are amazingly satisfying.

Offline Heroin

  • Baron
  • ****
  • Renown: 135
  • Infamy: 32
  • cRPG Player
  • cRPG NA Server Admin
    • View Profile
  • Faction: MB
  • Game nicks: BlackHand_Heroin, Heroin_ATS, Heroin__JaBoNRA, Heroine_Heroin_MB, F8
Re: Throwing Nerf
« Reply #2 on: March 06, 2011, 08:24:48 am »
0
I don't think throwing is OP, as in Over Powered. Just over populated, and even that is becoming less of an issue. If throwing were so OP, you'd see throwers at the top of the scoreboards often. And while I'm not saying it doesn't happen, it definitely isn't the norm. I'd even venture so far as to say that throwers are at the top of the scoreboards less often than they should be, even by simple mathematical statistics(meaning % of players who are throwers vs % of those players who reach the top of the scoreboards).

Throwing is powerful. But it is slow for any of the powerful weapons, and incredibly inaccurate. I think throwing is fine right now.
Quote from: Godfrey of Ibelin
I once fought for two days with an arrow through my testicle.

Offline BlackMilk

  • Polearm Lover
  • Earl
  • ******
  • Renown: 370
  • Infamy: 144
  • cRPG Player
    • View Profile
  • Game nicks: el_Banduri
Re: Throwing Nerf
« Reply #3 on: March 06, 2011, 09:22:45 am »
0
Throwing is powerful. But it is slow for any of the powerful weapons, and incredibly inaccurate. I think throwing is fine right now.
+1
I have a thrower alt and my javs are damn slow but also lethal as hell, just like the flamberge

Offline Brutal

  • Baron
  • ****
  • Renown: 91
  • Infamy: 24
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Game nicks: Pecores_Brutal_le chacal Cold_stone Bazooka
Re: Throwing Nerf
« Reply #4 on: March 06, 2011, 10:02:51 am »
0
I was the last one left in my team, and a thrower with throwing lances was the last one left on the other team. I was dueling him in melee, and he "got tired of blocking," backed up, and threw a lance into me, taking all of my HP.

So wait you're the last guy dueling someone with a throwing lance so he's slow with short range and you let him back up ? He does the smart thing and kill you and now you're making a QQ nerf thread !

visitors can't see pics , please register or login


I don't think throwing is OP, as in Over Powered. Just over populated
I don't know in NA but in EU server it seems to me the majority of ranged melee want back to using xbow.

Offline Siboire

  • Knight
  • ***
  • Renown: 43
  • Infamy: 20
  • cRPG Player
  • Sergentariá D'armas
    • View Profile
  • Faction: Occitan
  • Game nicks: Occitan_FullMetalJacket
Re: Throwing Nerf
« Reply #5 on: March 06, 2011, 10:11:10 am »
0
I think the main problem about throwing is the fact that they can shoot you at melee range, pretty much like the tip of the throwing weapon hits you while the other end is still in the hand of the thrower or has been releases for not even a second, which makes no sense. And that's with the incredible speed at which they mysteriously take javs/darts/lances or wtv out of their back pack in half a second (pretty much like the ak-47 reloading-firing of the archers pre-patch).

This is from an ex pure thrower (changed cuz I find it too lame and easy) so it's not "throwing whinning" post. 

Offline UrLukur

  • Noble
  • **
  • Renown: 13
  • Infamy: 19
  • cRPG Player
    • View Profile
Re: Throwing Nerf
« Reply #6 on: March 06, 2011, 12:37:24 pm »
0
I don't think throwing is OP, as in Over Powered. Just over populated, and even that is becoming less of an issue. If throwing were so OP, you'd see throwers at the top of the scoreboards often. And while I'm not saying it doesn't happen, it definitely isn't the norm. I'd even venture so far as to say that throwers are at the top of the scoreboards less often than they should be, even by simple mathematical statistics(meaning % of players who are throwers vs % of those players who reach the top of the scoreboards).

Throwing is powerful. But it is slow for any of the powerful weapons, and incredibly inaccurate. I think throwing is fine right now.

I am at the top of scoreboard damn often as a thrower.

Throwing problems are:
-no reload animations, so thrower can just spam throw many projectiles in short amount of time.
-too many projectiles in single stack (that is heavy) lead to spam throwing, also small axes are suddenly more resistant to stun than every other ah weapon, wtf ?
-general soak and reduction values, damage treshold of stun =1, which promote one high damage strike over multiple strikes from low damage weapon, imo percentage value should be much harder, best would be changing how the armor work)
-general ease to change weapon from throwing to other weapon on your back like most polearms and 2h weapons.
"Clava curva pie vinco"

Offline Magikarp

  • Baron
  • ****
  • Renown: 130
  • Infamy: 87
  • cRPG Player
  • Gotta splash em all!
    • View Profile
  • Faction: Merciless
  • Game nicks: Magikarp ; Merciless_Charlemagne
  • IRC nick: Magikarp
Re: Throwing Nerf
« Reply #7 on: March 06, 2011, 01:11:11 pm »
0
UrLukur, you think the damage on throwing is fine? LOL
Don't mind the fish.

Offline Adrian

  • Knight
  • ***
  • Renown: 56
  • Infamy: 99
  • cRPG Player
    • View Profile
Re: Throwing Nerf
« Reply #8 on: March 06, 2011, 01:31:56 pm »
0
I would agree with the fact that throwing needs nerfed down a bit. I often see any half decent thrower/thrower hybrid topping the boards often. I think having a spammable close/medium range weapon that can kill almost anyone in 2 hits is bullshit, or if you heirloom your throwing weapons 1 shot everyone? wtf, how is that balanced?

Offline Spawny

  • Count
  • *****
  • Renown: 152
  • Infamy: 27
  • cRPG Player
    • View Profile
  • Game nicks: Templar_Spawny
Re: Throwing Nerf
« Reply #9 on: March 06, 2011, 02:47:25 pm »
0
Throwing has been OP for way too long. It's a fact that it does so much damage and requires so little. You don't need any WPF to be accurrate

That's where I stopped reading. Throwing and accurate are 2 things that do not go well together.

I would agree with the fact that throwing needs nerfed down a bit. I often see any half decent thrower/thrower hybrid topping the boards often. I think having a spammable close/medium range weapon that can kill almost anyone in 2 hits is bullshit, or if you heirloom your throwing weapons 1 shot everyone? wtf, how is that balanced?

Allright, nerf throwing. And the greatswords, high tier polearms, bardiches, nodachi, flameberge and some other weapons that 1 hit kill most of the time.
On my 1h/shield main, wearing 50+ body armour and some IF, I get 1 hit killed A LOT. By those weapons. With sideswings. They are perfectly spammable, as in you can keep swinging them without ever running out of swings. All you have to do is get up to someone (about the same range at which throwing is somewhat accurate) and perform some random directional swings.

I can pick up a masterwork nodachi, deadly bec de corbin or whatever and kill people in 1 hit. I can't even be outspammed eventhough I don't have any wpf in polearms or 2h.

Seriously, learn how to deal with the stuff that get's you killed before whining on the forums.
visitors can't see pics , please register or login


The problem is even if you are number 1 in NA you are still only number 467 in EU or the worst in AUS(number 17)

Offline Homey_D_Clown

  • Knight
  • ***
  • Renown: 29
  • Infamy: 2
  • cRPG Player A Gentleman and a Scholar
    • View Profile
Re: Throwing Nerf
« Reply #10 on: March 06, 2011, 03:02:38 pm »
0
Throwing is not overpowered, the only nerf it should receive is not being able to throw from behind shield. Lets face it, shields are for cowards.

Offline Templar_Ratigan

  • Count
  • *****
  • Renown: 183
  • Infamy: 21
  • cRPG Player
    • View Profile
Re: Throwing Nerf
« Reply #11 on: March 06, 2011, 04:05:38 pm »
0
Throwing has been OP for way too long. It's a fact that it does so much damage and requires so little. You don't need any WPF to be accurrate, just like archery was like, until the WPF patch came in (where archers needed WPF to be accurrate).

This is actually a fallacy perpetuated by people who have little experience of throwing. Powerthrow increases the velocity of the projectiles you throw making it easier to hit people, but it doesnt stop the random fly off of throwing weapons that occurs if you have low wpf.

If you have no wpf, as I found out when that small patch came out after the new patch which reset the wpf on my thrower to 2, throwing weapons will fly off all over the place and still be hard to aim.

But this is an issue for pure throwers mainly. Hybrids are a different issue altogether, depending on what someone uses them for, ive seen thrower hybrids either use them for either softening up an enemy or killing a low armoured one, but you also get shield throwers who just hide behind armour and their shields and spam like crazy till it kills someone and once they run out they often pull out a melee weapon and fight as normal.
Someone who uses just throwing could never get away with that. As for those claiming to see thrower/hybrids at the top of the score board, as adrian did, you have to actually look at how the person got those kills, chances are the hybrid got one or two kills with throwing, unless he's carrying those silly lances, and the rest with his melee weapon. In this sense a hybrid uses throwing the same way most use crossbows, as something to get some kills with or wound the enemy, but not always as the primary power of his/her build.

Personally I virtually never see a pure thrower at the top of the scoreboard and if someone does make it there, they dont stop there very long.
The only throwing weapons I have issue with are lances and heavy axes, the axes in particular are incredibly effective and one of the more accurate heavy tier throwing weapons.

The rest are not as bad as people make them out to be. My ratigan is a 1 handed no shielder and I have less issues with throwing than with pretty much anything else.
« Last Edit: March 06, 2011, 04:07:24 pm by Templar_Ratigan »
He reached for his pants and grabbed the cheese, missing the bees whose honey he needs.

Offline UrLukur

  • Noble
  • **
  • Renown: 13
  • Infamy: 19
  • cRPG Player
    • View Profile
Re: Throwing Nerf
« Reply #12 on: March 06, 2011, 04:15:06 pm »
0
-general soak and reduction values, damage treshold of stun =1, which promote one high damage strike over multiple strikes from low damage weapon, imo percentage value should be much harder, best would be changing how the armor work)
UrLukur, you think the damage on throwing is fine? LOL


Check the quote. I described how damage SYSTEM (and mostly armor system) is wrong.
Damage is way too high due to game mechanic, weapon stats and character development.
"Clava curva pie vinco"

Offline Patricia

  • Baron
  • ****
  • Renown: 108
  • Infamy: 78
  • cRPG Player
    • View Profile
Re: Throwing Nerf
« Reply #13 on: March 06, 2011, 04:31:05 pm »
0
I'd say damage may need a very very slight nerf, nothing huge, what needs a fixing would be the speed rating, it's just dumb how I can get thrown like one billion lances at before I get even anywhere close to the guy and when I DO get close to him, assuming I'm not one hit killed yet by whatever he's throwing at me, he can just backpedal and KEEP throwing shit at me at the speed of light.

Offline Rumblood

  • King
  • **********
  • Renown: 1199
  • Infamy: 420
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Game nicks: GrannPappy
Re: Throwing Nerf
« Reply #14 on: March 06, 2011, 05:45:24 pm »
0
I am at the top of scoreboard damn often as a thrower.

Throwing problems are:
-no reload animations, so thrower can just spam throw many projectiles in short amount of time.
-too many projectiles in single stack (that is heavy) lead to spam throwing, also small axes are suddenly more resistant to stun than every other ah weapon, wtf ?
-general soak and reduction values, damage treshold of stun =1, which promote one high damage strike over multiple strikes from low damage weapon, imo percentage value should be much harder, best would be changing how the armor work)
-general ease to change weapon from throwing to other weapon on your back like most polearms and 2h weapons.

+1

The rest of you throwers trying to cry that is just fine are just trying to protect your own currently overpowerful weapon. (Happened before every weapon nerf, you aren't unusual) Throwing DEMANDS as hard a nerf as the archers got. It should be nerfed so hard that ONLY devoted throwers play that class, just like ONLY dedicated archers play now. All the archer Alts? Retired. Nerf throwers until the same thing happens.
« Last Edit: March 06, 2011, 05:46:36 pm by Rumblood »
"I don't think much of a man who is not wiser today than he was yesterday" – Abraham Lincoln

visitors can't see pics , please register or login