Author Topic: Throwing Nerf  (Read 18697 times)

0 Members and 2 Guests are viewing this topic.

Offline Diomedes

  • Count
  • *****
  • Renown: 200
  • Infamy: 51
  • cRPG Player
  • Cat
    • View Profile
  • Game nicks: Sootnik_Diomedes
Re: Throwing Nerf
« Reply #165 on: March 21, 2011, 08:05:28 pm »
0
I guess folks get too used to being capable in melee that they can't stand feeling impotent against ranged enemy.  The remedy isn't to make ranged players impotent but a more mature mindset about gaming generally.  Or, like me, use a shield. 

Offline Lord_Shiezer

  • Beggar
  • Renown: 0
  • Infamy: 0
  • cRPG Player
    • View Profile
Re: Throwing Nerf
« Reply #166 on: March 23, 2011, 02:47:39 am »
0
I don't think whining about range will ever stop. Even if you make every range weapon useless there still will be enough players that enjoy shooting people and those people will still whine. It doesn't matter that they would hardly feel the damage, as long as someone dares to interrupt their melee they will never shut up.

Offline Taggerung

  • Knight
  • ***
  • Renown: 53
  • Infamy: 14
  • cRPG Player
    • View Profile
Re: Throwing Nerf
« Reply #167 on: March 23, 2011, 04:40:32 am »
0
I guess folks get too used to being capable in melee that they can't stand feeling impotent against ranged enemy.  The remedy isn't to make ranged players impotent but a more mature mindset about gaming generally.  Or, like me, use a shield.

+1

Offline Elmetiacos

  • Count
  • *****
  • Renown: 175
  • Infamy: 45
  • cRPG Player
  • You've probably teamkilled me
    • View Profile
  • Game nicks: Hot_Chick_with_a_Sword, Dark_Rose_Knight
Re: Throwing Nerf
« Reply #168 on: March 25, 2011, 05:04:42 pm »
0
Crossbows are the new throwing, though, and they are much worse. The initial bout of throwing was at short range and over in a few seconds. Crossbows are used by hybrid infantry who line up with the archers like a firing squad and make half a round like a FPS before they finally join in the melee at the end - when "join in the melee" doesn't mean just shooting an engaged enemy in the back at an opportune moment.

If people are still complaining about throwing, how about making thrown weapons automatically degrade when they land, so they can't recycle as well...?
The word is "anyway" not "anyways". You are not Gabby Hayes.
visitors can't see pics , please register or login

Offline Zisa

  • Count
  • *****
  • Renown: 272
  • Infamy: 124
  • cRPG Player
    • View Profile
  • Faction: I am not at liberty to say.
Re: Throwing Nerf
« Reply #169 on: March 25, 2011, 06:45:17 pm »
0
Would it be worth it to spend a gen on extensive tests for throwing regarding:
wpf
PT
armor weight

?
Alas nodachi
remembers glorious spring
a tin can's hatchet.
http://www.moddb.com/members/psychotropicdog

Offline Tears of Destiny

  • Naive
  • King
  • **********
  • Renown: 1847
  • Infamy: 870
  • cRPG Player A Gentleman and a Scholar
  • Quiet drifting through shallow waters. 死のび
    • View Profile
    • NADS
  • Faction: Black Company
  • IRC nick: Tears
Re: Throwing Nerf
« Reply #170 on: March 25, 2011, 07:17:06 pm »
0
Would it be worth it to spend a gen on extensive tests for throwing regarding:
wpf
PT
armor weight

?

I bet walt will.
I'm not normal and I don't pretend so, my approach is pretty much a bomb crescendo.
Death is a fun way to pass the time though, several little bullets moving in staccato.
The terror of my reign will live on in infamy, singing when they die like a dead man's symphony.

Offline justme

  • Count
  • *****
  • Renown: 188
  • Infamy: 45
  • cRPG Player
    • View Profile
  • Faction: Bandits
  • Game nicks: Bandit_Elsupreme
Re: Throwing Nerf
« Reply #171 on: March 25, 2011, 07:21:48 pm »
0
annoyed to observe how i m  collecting objects in my body, shield is not solution.. going to throwers next gen.. until we all swap to throwing

Offline Albain

  • Beggar
  • Renown: 0
  • Infamy: 0
  • cRPG Player
    • View Profile
Re: Throwing Nerf
« Reply #172 on: March 27, 2011, 07:37:48 am »
0
Throwing needs a major nerf. It takes almost no skill and has severely cut down on the melee combat in c-RPG.

Offline Heroin

  • Baron
  • ****
  • Renown: 135
  • Infamy: 32
  • cRPG Player
  • cRPG NA Server Admin
    • View Profile
  • Faction: MB
  • Game nicks: BlackHand_Heroin, Heroin_ATS, Heroin__JaBoNRA, Heroine_Heroin_MB, F8
Re: Throwing Nerf
« Reply #173 on: March 27, 2011, 02:22:56 pm »
0
Throwing needs a major nerf. It takes almost no skill and has severely cut down on the melee combat in c-RPG.

Were you the Albain who was a fairly well-known thrower long before the big patch? If so, throwing has been nerfed a lot since then, and while it can still be powerful, it is much more difficult than it used to be.
Quote from: Godfrey of Ibelin
I once fought for two days with an arrow through my testicle.

Offline Zisa

  • Count
  • *****
  • Renown: 272
  • Infamy: 124
  • cRPG Player
    • View Profile
  • Faction: I am not at liberty to say.
Re: Throwing Nerf
« Reply #174 on: March 27, 2011, 07:19:05 pm »
0
Well I have completed my tests. 100+ screenshots await compilation into easy to understand displays.

Short version:
PT increases accuracy.
wpf increases accuracy
weight decreases accuracy

PT10 and 138 wpf is impressively accurate with low requirement weapons, i.e. 0 or 1

mid requirement weapons do improve with increased PT and wpf, but can be dissapointingly random.

Throwing lances can be accurate-ish standing still at close range. Still relatively crap. May as well go 0 wpf and heavy armor, and hope to roll a 20.
Alas nodachi
remembers glorious spring
a tin can's hatchet.
http://www.moddb.com/members/psychotropicdog

Offline Spawny

  • Count
  • *****
  • Renown: 152
  • Infamy: 27
  • cRPG Player
    • View Profile
  • Game nicks: Templar_Spawny
Re: Throwing Nerf
« Reply #175 on: March 28, 2011, 08:37:10 am »
0
Rocks and stuff are pinpoint accurate from PT 7 and up I thought.
visitors can't see pics , please register or login


The problem is even if you are number 1 in NA you are still only number 467 in EU or the worst in AUS(number 17)

Offline Cyclopsided

  • Duke
  • *******
  • Renown: 513
  • Infamy: 51
  • cRPG Player A Gentleman and a Scholar
  • Formerly "Marathon". #sluttiestAdmin
    • View Profile
  • Faction: CHAOS
  • Game nicks: Cyclopsided_of_Chaos, CYBD, Brunchlady
  • IRC nick: Cyclopsided
Re: Throwing Nerf
« Reply #176 on: March 28, 2011, 08:57:28 am »
0
Rocks and stuff are pinpoint accurate from PT 7 and up I thought.
Nope. 7 PT rock is comparable to a 75 WPF crossbow.
At 10 PT they get comparable to 110 WPF crossbows. Which is pretty damned accurate.

ALSO, as I understand in EU the meta game is: Balanced/agility hybrid builds with a weapon + Xbow
In NA it is Strength builds + throwing hybrids that walk around casually absorbing 5 xbow shots and 1 hitting everything while laughing their way to the market to buy hotdogs. Hotdogs that fuel their crushthrough + throwing rampages.



OK, So, I feel the need to post this again which I posted sometime around a month ago when the throwing craze had first hit after the patch. The metagame has changed due to Hybrids being the #1 thing to do as it is the most effective that way to get kills while minimizing weaknesses. However, we can ALL change this -- while benefiting ourselves.
If you play a shielder you will be largely immune to the range spam and will beat them to a pulp while enjoying the class in it's prime situation. AND, if a large portion starts to do it, the xbow/throwing hybrids will not be able to get easy kills and will go back to playing 2h/polearms characters to counter you.
Guess what happens? The metagame changes and range spam goes away.

Oh and throwing needs to be changed already, can't wait for the patch. Also, specialization should be present again :/
« Last Edit: March 28, 2011, 09:32:24 am by Marathon »
Also, I have declared myself #1 NA hybrid thrower
Formerly known as Marathon.
As an NA admin, I am the most laid back and concerned with the ~fun of the game~ above all other factors. I've also been super inactive since Summer 2012. University takes most of my time, but I still find some time to play when i can.

Offline Havoco

  • Duke
  • *******
  • Renown: 538
  • Infamy: 102
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Knights Hospookfans
  • Game nicks: Hospitaller_Havoc
  • IRC nick: Havoco
Re: Throwing Nerf
« Reply #177 on: March 30, 2011, 12:43:25 am »
0
Should just make all weapons that are over req PT 3 unusable with shield. Still let's throwing be a potent hybrid class but gives it a little less flexibility.
Pock gobblers

Offline Zisa

  • Count
  • *****
  • Renown: 272
  • Infamy: 124
  • cRPG Player
    • View Profile
  • Faction: I am not at liberty to say.
Re: Throwing Nerf
« Reply #178 on: March 30, 2011, 02:10:12 am »
0
Should just make all weapons that are over req PT 3 unusable with shield. Still let's throwing be a potent hybrid class but gives it a little less flexibility.
Kind of a useless suggestion considering 'darts' @ PT1.
Alas nodachi
remembers glorious spring
a tin can's hatchet.
http://www.moddb.com/members/psychotropicdog

Offline justme

  • Count
  • *****
  • Renown: 188
  • Infamy: 45
  • cRPG Player
    • View Profile
  • Faction: Bandits
  • Game nicks: Bandit_Elsupreme
Re: Throwing Nerf
« Reply #179 on: March 30, 2011, 02:15:58 am »
0
just played generation with throwing, my opinion is that animation should be longer, its just too quick to spam someone..