Author Topic: CRPG - Aptly Named  (Read 6828 times)

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Offline Tears of Destiny

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Re: CRPG - Aptly Named
« Reply #45 on: March 13, 2012, 07:10:55 pm »
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Use a popular banner if it is that big of a deal. Banners don't really matter anyways if you are not in a clan, so pick whatever you think will work best.

Last night on NA, communities were half full, siege was two thirds full, official battle was maxed. Playing on official battle there were clans on both side, both struggling and losing against each other regularly.

Banner balance rarely puts all clans on just one side. In my experience, things even out in the long run.
« Last Edit: March 13, 2012, 07:12:43 pm by Tears of Destiny »
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Offline Bongo Fury

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Re: CRPG - Aptly Named
« Reply #46 on: March 13, 2012, 07:19:35 pm »
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no i understand where you are coming from completely. banner balance does not favor random pubs

however, you cant cater to the minority here

also the majority of players that come into crpg are through steam sales and we actually get alot of new guys players then

if you took off banner balance you would get even less multipliers. the teams would be too fair and you would rarely have an x3

Yes, you have a good point.

But, i don't it is catering to a minority, clanned players are just alot more vocal in voicing their opinions.

I don't think we're seeing many new players, and if we are, i don't think we're sustaining them. But thats only my observation, i don't have any access to raw data to make a full judgement.

On banner balance: Yes, less multipliers, but i don't care about multipliers, i care about whats fair and whats fun.

Offline Hobb

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Re: CRPG - Aptly Named
« Reply #47 on: March 13, 2012, 07:25:18 pm »
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On banner balance: Yes, less multipliers, but i don't care about multipliers, i care about whats fair and whats fun.

then y even bother posting? just play the game.

and i know what your going to say. clans steam roll non clans in the battle servers

if you want the answer to that you should probally re-read the thread

Offline Bongo Fury

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Re: CRPG - Aptly Named
« Reply #48 on: March 13, 2012, 07:41:09 pm »
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then y even bother posting? just play the game.

and i know what your going to say. clans steam roll non clans in the battle servers

if you want the answer to that you should probally re-read the thread

Don't really understand what your getting at here. It's a fact that clans steamroll non clans the vast majority of times. Like i said before, i don't hold it against them for being organised, they have as much of a right to play the game the way they want as i do.

I'm not asking questions, and therefore not looking for answers. Just stating my opinion is all.


Offline CrazyCracka420

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Re: CRPG - Aptly Named
« Reply #49 on: March 13, 2012, 07:48:26 pm »
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I don't have opinions, I have answers :)
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Offline RibaldRon

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Re: CRPG - Aptly Named
« Reply #50 on: March 13, 2012, 10:15:55 pm »
+1
With the fall of that SW MMO a bunch of new LLJK are moving over actually, completely new to M&B I might add.

Plus you got to consider... M&B was on steam sale, and gift codes were given away over the holidays, so that could be a contributing factor to why new additions have slowed down more recently.

I wouldn't be surprised if we get a surge of new players if/when the game goes on sale again.  :mrgreen:



(a messed up banner balance system would not slow down new players from finding/joining the game, and it takes a while for new players to even figure out how things work so obviously they're not going to rage about it before they try the mod..)


Edit: Yeah I'm in a clan but my team also loses quite frequently.  I get valor sometimes.  Whatever.  I think the autobalance system is fine on paper but not in practice, due to human error.
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Offline hippy_with_a_scimi

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Re: CRPG - Aptly Named
« Reply #51 on: March 13, 2012, 11:48:24 pm »
-1
im a very old CRPG fart and i dont support BB  and i never will.....


  But im so tired of explaining theses days and ill just rejoin chaos and get that multi madness

Offline Laufknoten

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Re: CRPG - Aptly Named
« Reply #52 on: March 14, 2012, 12:09:41 am »
+1
Banner balance rarely puts all clans on just one side. In my experience, things even out in the long run.
It's totally random actually. Sometimes the BB seems to do nothing though. I saw battles where the top 5 of one team had more kills than the whole other team together and lolbalance was doing shit about it till 5-0. And I saw battles where BB put almost all clans in one team for a whole map, it doesn't happen that often, but it happens. 
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Offline Murmillus_Prime

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Re: CRPG - Aptly Named
« Reply #53 on: March 14, 2012, 12:49:58 am »
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Murm sayz no
Dumbfuck.Fuckwit.Cuntshit.Brickfuck.

Offline BADPLAYERold

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Re: CRPG - Aptly Named
« Reply #54 on: March 14, 2012, 09:08:58 am »
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The balance is terrible, I am always on the losing team now unless I use the banner of a clan with alot of members on, the balance just stacks all the good clans on one side and everyone else on the other but with 5+ more players. Of course extra players is useless when they are all bad/peasants.

It gets annoying being at an almost permanent x1 even though I am doing the best out of everyone on the server.

Offline BlameMeForTheNoise

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Re: CRPG - Aptly Named
« Reply #55 on: March 14, 2012, 11:28:37 am »
+1
Its like this in every Team-game. Be it a Shooter, a Strategy-game or a PVP-MMO. The most organised team wins.
This is not a "problem". This is simply the way Team-Games work. This is no Deathmatch-Style of game. This is no Quake or Unreal-Tournament.
Don't get me wrong I would really like some Deathmatch-mode for cRPG. And if there would be one all complaints about banner-balance would be in the right. But right now we don't have Deathmatch or something similar...
Complaining about team-work in team-based modes is plain wrong.

Some peculiar people seem to have false ideas about this whole thing.

Offline Bongo Fury

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Re: CRPG - Aptly Named
« Reply #56 on: March 14, 2012, 12:38:50 pm »
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Its like this in every Team-game. Be it a Shooter, a Strategy-game or a PVP-MMO. The most organised team wins.
This is not a "problem". This is simply the way Team-Games work. This is no Deathmatch-Style of game. This is no Quake or Unreal-Tournament.
Don't get me wrong I would really like some Deathmatch-mode for cRPG. And if there would be one all complaints about banner-balance would be in the right. But right now we don't have Deathmatch or something similar...
Complaining about team-work in team-based modes is plain wrong.

Some peculiar people seem to have false ideas about this whole thing.

Can't help feeling that if you weren't part of a clan you wouldn't be so quick to judge these "peculiar" people. It's no coincidence that both sides of the argument are split almost 50/50 based on clan membership or lack thereof.

There's team work and theres outright exploitation. You can get away with this kind of organised farming in something like an MMO, where your premade is spread amongst a massive pool of players, in CRPG it isn't, the same player base is being farmed by the same clans. Sooner or later there will be a point where this starts to hurt the community, people are already starting to get tired of this bullshit.

Offline Applejack

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Re: CRPG - Aptly Named
« Reply #57 on: March 14, 2012, 01:07:18 pm »
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Bourgeois = The system is fine, don't change it!

Proletariat = The system stinks! Change it!

In the entire history of human endeavour no one has been able to solve this problem.  Good luck to a community mod for an obscure PC game.
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Offline BlameMeForTheNoise

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Re: CRPG - Aptly Named
« Reply #58 on: March 14, 2012, 01:30:19 pm »
+1
Can't help feeling that if you weren't part of a clan you wouldn't be so quick to judge these "peculiar" people.

Quite on the contrary. The reason i am actually in a clan was because of my Teamwork. Instead of complaining I was following some dudes on a server and try to do Teamwork with them. It never occured to me that to be succesful you have to be in a clan. And it never occured to me that not being in a clan is "underpowered". And i still think so. When some Byzants are on we still get owned if the enemy team is playing together and we do not.

Some clansmen though saw me doing teamwork and then asked me if i wanted to join them on Teamspeak to do even more effective teamwork. Hence I'm now in Byzantium.
I still think not being in a clan is perfectly viable if you do it right. But being in one makes the whole thing easier. And thats not bad. It is meant to be so.

There is team work and there is outright exploitation. You can get away with this kind of organised farming in something like an MMO, where your premade is spread amongst a massive pool of players, in CRPG it isn't, the same player base is being farmed by the same clans. Sooner or later there will be a point where this starts to hurt the community, people are already starting to get tired of this bullshit.

Like I said: You get it wrong. Doing Teamwork is the key here. This is a Teamgame. Coordinating your movements as a team is no exploiting. Its the way this game is meant to be played. If you do not like this kind of playstile I understand that fully, but then you are wrong in cRPG. You should go and play native-deathmatch then. Or one of the other mods where you are supposed to play as an individual... But even then you would not find too much of that out there. Most mods with large playerbases I know of are Team-based-modes.

And because of that there is no "exploiting" here. Not in a negative sense of "abusing the system". Because the system consists of Teamwork. People complain there are big groups of players who work together as intended by the gamemode and "break the game". Thats not true. They do just a better job of teamwork as you.


It's no coincidence that both sides of the argument are split almost 50/50 based on clan membership or lack thereof.

I will grant you the fact that opinions are based on clanmembership. But it is in no way 50/50. Most long-time-players are in clans. Thats because most players see this game as what it is. It is based on teamwork. You can teamwork better if youre communicating actively and effectively with other players. Even more with players you know. At best together on teamspeak. And that is how clans work. That is why the majority of long-time players ARE in clans.

I mean no disrespect whatsoever to you and your opinion. I loathe people who argue on the internet and get personal simply because they are anonymous and they can, but I hold the honest opinion that you are in the wrong. You simply want the mod to be played in a way it is not meant to. It seems to me there are people who refuse to see this or want it to be in another way because of personal taste.

Another thing is to me that this theme in general is just the new "argument-flavour-of-the-month."
Sometimes it is polestagger, sometimes it is Ranged sometimes 2handed, sometimes cavalry, sometimes the way you earn XP/gold.
Clans were owning uncoordinated teams since i play this game, which is since 2 years ago. Nothing happened to make this into a "problem" recently...
« Last Edit: March 14, 2012, 01:48:41 pm by BlameMeForTheNoise »

Offline Bongo Fury

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Re: CRPG - Aptly Named
« Reply #59 on: March 14, 2012, 02:39:07 pm »
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Quite on the contrary. The reason i am actually in a clan was because of my Teamwork. Instead of complaining I was following some dudes on a server and try to do Teamwork with them. It never occured to me that to be succesful you have to be in a clan. And it never occured to me that not being in a clan is "underpowered". And i still think so. When some Byzants are on we still get owned if the enemy team is playing together and we do not.

Some clansmen though saw me doing teamwork and then asked me if i wanted to join them on Teamspeak to do even more effective teamwork. Hence I'm now in Byzantium.
I still think not being in a clan is perfectly viable if you do it right. But being in one makes the whole thing easier. And thats not bad. It is meant to be so.

Like I said: You get it wrong. Doing Teamwork is the key here. This is a Teamgame. Coordinating your movements as a team is no exploiting. Its the way this game is meant to be played. If you do not like this kind of playstile I understand that fully, but then you are wrong in cRPG. You should go and play native-deathmatch then. Or one of the other mods where you are supposed to play as an individual... But even then you would not find too much of that out there. Most mods with large playerbases I know of are Team-based-modes.

And because of that there is no "exploiting" here. Not in a negative sense of "abusing the system". Because the system consists of Teamwork. People complain there are big groups of players who work together as intended by the gamemode and "break the game". Thats not true. They do just a better job of teamwork as you.


I will grant you the fact that opinions are based on clanmembership. But it is in no way 50/50. Most long-time-players are in clans. Thats because most players see this game as what it is. It is based on teamwork. You can teamwork better if youre communicating actively and effectively with other players. Even more with players you know. At best together on teamspeak. And that is how clans work. That is why the majority of long-time players ARE in clans.

I mean no disrespect whatsoever to you and your opinion. I loathe people who argue on the internet and get personal simply because they are anonymous and they can, but I hold the honest opinion that you are in the wrong. You simply want the mod to be played in a way it is not meant to. It seems to me there are people who refuse to see this or want it to be in another way because of personal taste.

Another thing is to me that this theme in general is just the new "argument-flavour-of-the-month."
Sometimes it is polestagger, sometimes it is Ranged sometimes 2handed, sometimes cavalry, sometimes the way you earn XP/gold.
Clans were owning uncoordinated teams since i play this game, which is since 2 years ago. Nothing happened to make this into a "problem" recently...

God thats a long post, yes i understand where your coming from, no need to restate what you already have said in your previous post. We just won't agree unfortunately.

I do think however alot of Longtime (clanned) players are directly relating to a time when they themselves were unclanned, when dinosaurs walked the earth. CRPG has changed dramatically in recent times. I myself have been playing for nearly as long as you, unclanned, and i can honestly say its worse now than it has ever been.

I'm not arguing against your right to play the way you want, or that this game isn't based on teamwork, i just happen to believe that certain people are taking advantage of certain things, that's all.