Author Topic: Last player left fix.  (Read 1228 times)

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Offline Nasturtium

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Last player left fix.
« on: March 01, 2012, 05:20:15 pm »
-1
  I am not a programmer, but I understand how hard game tweaks can be.

EDIT: Ya you are all right, kill timer a bad idea with exploiting, something must be done though, lots of good ideas here.

That said, what I think cRPG really needs for general gameflow is a way to speed up the last player hiding in a bush or riding around with a xbow. What usually makes me quit the game and go play something else is the 5 minute wait.

  I think the last player left should have a kill timer, if he doesn't kill or do damage to a player or shield in 30 seconds he dies. I understand the realism crowd might not like this, but there comes a point where every game has to sacrifice gameplay with realism and I think we are there.
« Last Edit: March 01, 2012, 08:39:27 pm by Nasturtium »

Offline obitus

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Re: Last player left fix.
« Reply #1 on: March 01, 2012, 05:25:57 pm »
+1
I agree that a server with over 100 people having to wait for the last asshat to die is annoying, but a better way to do it would be to spawn the MOF flags more often/under the right circumstances.

Offline Largg

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Re: Last player left fix.
« Reply #2 on: March 01, 2012, 05:29:19 pm »
+4
How about markers for remaining players at 0:30? The deluge mod has this.

Offline Gurnisson

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Re: Last player left fix.
« Reply #3 on: March 01, 2012, 05:46:10 pm »
+5
Chase vs. 5 guys. The 5 guys run away for 30 seconds. Chase dies.

No, just no.
I voted Gurnisson cause of his fucking bendy pike, I swear noone can roflcopter stab like he can.

Offline Dooz

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Re: Last player left fix.
« Reply #4 on: March 01, 2012, 06:22:41 pm »
0
Patience is a virtue long lost.
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Offline ManOfWar

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Re: Last player left fix.
« Reply #5 on: March 01, 2012, 06:24:54 pm »
+1
Patience is a virtue long lost.

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Offline Torben

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Re: Last player left fix.
« Reply #6 on: March 01, 2012, 06:28:02 pm »
+2
just force flag spawn after five minutes
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Offline Tears of Destiny

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Re: Last player left fix.
« Reply #7 on: March 01, 2012, 06:54:39 pm »
+3
Chase vs. 5 guys. The 5 guys run away for 30 seconds. Chase dies.

No, just no.

This. Forcing MotF at the last minute (normally only spawns if 60 seconds pass without a death in the current system) would solve this "problem" in a far more elegant manner.

Besides, the delaying sniper HA/HC who manages to score kills forcing MotF from spawning is being a bit of an idiot certainly in an unwinnable fight, but then again every infantryman chasing said HC/HA is also a bit of an idiot for not just staying still in a safe place. Both teams are to blame for their gross stupidity, so both should suffer.
« Last Edit: March 01, 2012, 06:58:54 pm by Tears of Destiny »
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Offline Torben

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Re: Last player left fix.
« Reply #8 on: March 01, 2012, 07:27:27 pm »
0
gotta revise what i said earlier.  the way it is now is just good imo.  lots of epic moments...
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Offline Gravoth_iii

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Re: Last player left fix.
« Reply #9 on: March 01, 2012, 07:29:41 pm »
+1
Force flag spawn, all problems solved.
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Offline Gurnisson

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Re: Last player left fix.
« Reply #10 on: March 01, 2012, 07:33:32 pm »
+1
Force flag spawn, all problems solved.

And fix the flag locations in the maps they're broken.
I voted Gurnisson cause of his fucking bendy pike, I swear noone can roflcopter stab like he can.

Offline Gravoth_iii

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Re: Last player left fix.
« Reply #11 on: March 01, 2012, 07:41:06 pm »
0
And fix the flag locations in the maps they're broken.

And maybe add more locations for them to spawn on each map if possible, so teams dont charge the flag spawn and camp it.  :)
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Offline Dooz

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Re: Last player left fix.
« Reply #12 on: March 01, 2012, 08:00:04 pm »
0
I got things to do places to be man!

Don't lie don't lie don't lie!

You are playing crpg.

You are the lost.
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Offline CrazyCracka420

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Re: Last player left fix.
« Reply #13 on: March 01, 2012, 08:11:45 pm »
0
Force flag spawn, all problems solved.

Pretty much this...common sense is knocking (well it's actually ringing the doorbell and calling your phone too because you weren't answering the knock), will the dev's answer?
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Offline Nasturtium

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Re: Last player left fix.
« Reply #14 on: March 01, 2012, 08:40:20 pm »
0
Something must be done, kill timer is a bad idea, lots of good ideas here though, devs take note please.