Author Topic: weapon weight,speed,range realism.  (Read 4115 times)

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Offline Bonze

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Re: weapon weight,speed,range realism.
« Reply #30 on: March 04, 2012, 04:20:49 pm »
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http://www.youtube.com/watch?v=O8RWLxlzTiM&feature=related

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Offline Siiem

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Re: weapon weight,speed,range realism.
« Reply #31 on: March 04, 2012, 06:49:40 pm »
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Dunno about that video but wooden practice weapons used to be heavier than the real deal. Which makes sense helps building up muscle and stamina for when the time comes to use a real weapon.

Offline woody

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Re: weapon weight,speed,range realism.
« Reply #32 on: March 22, 2012, 02:50:21 am »
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1. Swing a hvy longsword/axe/mace anything designed to be used vs armour 1H then 2H and see which is faster. Its the 2H by the way.
2. Light, whippy 1H very fast but utterly useless vs metal armour. More realistic would be hyper fast but never damage. Probably best to stick with less realistic compromise model.

Offline _Sebastian_

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Re: weapon weight,speed,range realism.
« Reply #33 on: April 08, 2012, 05:11:52 pm »
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1. Swing a hvy longsword/axe/mace anything designed to be used vs armour 1H then 2H and see which is faster. Its the 2H by the way.
2. Light, whippy 1H very fast but utterly useless vs metal armour. More realistic would be hyper fast but never damage. Probably best to stick with less realistic compromise model.

Indeed.
Swinging a weapon which is about ~60cm long and has a weight of ~1.0kg is allways faster if you swing it two handed and the damage is also way higher.

I own medieval weapons and armors myself.
I have a 76cm long 1.15kg heavy warhammer and a 92cm long 1.1kg heavy sword.
Both can be wield with one or two hands.
The warhammer is about 50% and the sword is about 20% faster when you swing it with both hands.
« Last Edit: April 08, 2012, 05:12:54 pm by _Sebastian_ »

Offline zagibu

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Re: weapon weight,speed,range realism.
« Reply #34 on: April 13, 2012, 08:26:55 pm »
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1. Swing a hvy longsword/axe/mace anything designed to be used vs armour 1H then 2H and see which is faster. Its the 2H by the way.
2. Light, whippy 1H very fast but utterly useless vs metal armour. More realistic would be hyper fast but never damage. Probably best to stick with less realistic compromise model.

There are no swords that were designed to be used against armour. You can't cut through mail or plate with a sword, and you also can't pierce it with a stab. It might work well against cloth armor, but really, this type of armor can be pierced and cut by practically anything.
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Offline Renten

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Re: weapon weight,speed,range realism.
« Reply #35 on: April 14, 2012, 06:17:09 pm »
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Honestly not many swords could even deal well with chain mail beyond a half-swording thrust. For example http://www.youtube.com/watch?v=kl-ec6Ub7FM. You would just bludgeon the guy to death through his mail.
« Last Edit: April 14, 2012, 06:19:03 pm by Renten »

Offline Michael

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Re: weapon weight,speed,range realism.
« Reply #36 on: April 15, 2012, 10:46:49 pm »
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Indeed.
Swinging a weapon which is about ~60cm long and has a weight of ~1.0kg is allways faster if you swing it two handed and the damage is also way higher.

I own medieval weapons and armors myself.
I have a 76cm long 1.15kg heavy warhammer and a 92cm long 1.1kg heavy sword.
Both can be wield with one or two hands.
The warhammer is about 50% and the sword is about 20% faster when you swing it with both hands.



I own butterknives that are heavier (= have more weight) than your heavy warhammer. What material its made of? Some superlightvulcanglas or something?

Its hard to motivate myself for an arcade game after Skyrim anyway. =(
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Offline beniliusbob

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Re: weapon weight,speed,range realism.
« Reply #37 on: April 16, 2012, 06:11:30 pm »
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One of the "issues" is that the gear is from such different periods. I'm not an expert, but I was led to believe (from reading Bernard Cornwell books) that the big polearms and two handed weapons of history were invented to deal with--i.e., bust through--plate armour. As fun as it is to shout "shield wall!" in cRPG, I thought shield walls were pretty much a Dark Age thing, because once people had heavier armour, you needed both hands for your weapon, more than you needed a board to stop you from getting stabbed through your leather or shitty chain or whatever.

In other words, balancing the game and realism are entirely opposite objectives. We could all just go play Vikinr, I guess...

Offline _Sebastian_

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Re: weapon weight,speed,range realism.
« Reply #38 on: April 19, 2012, 10:34:02 am »
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I own butterknives that are heavier (= have more weight) than your heavy warhammer. What material its made of? Some superlightvulcanglas or something?

Its hard to motivate myself for an arcade game after Skyrim anyway. =(
No...
vulcanglas is very expensive these days :wink:

My war hammer is from Cold Steel.