Author Topic: weapon weight,speed,range realism.  (Read 4086 times)

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Offline Mlekce

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weapon weight,speed,range realism.
« on: February 26, 2012, 10:49:16 pm »
+2
Can anyone explain me how can polearm,or 2h sword be faster then one handed weapon?
I have mw scimitar that have 1.2kg,and have speed of 101,and i get spammed buy glaives,and axes that have 91 speed. where is logic in that?
Two handed weapons have big reach,they hit hard,and they have speeds in this game 86-100.
But moust of good swords that are realy long have speed of 92,and they are faster then me.
Polearms are even faster,and longer then 2h swords and have bigger dmg. :rolleyes: Also weight of that items don't make players to move slower,no they are moving same as 1h without shield,or even faster then shielder. Why,how?
No matter what build it is 2h and polearms should be slow moution compared to 1h.
it is not same when you swing 70 cm weapon,and when you swing 150cm weapon.
You need more time for next swing when your weapon is longer
 2h and pole users should move slower when they use big weapons,2h and poles should have more weight,and more time delay before next swing.
I guess that realism would disbalance this mode,but this is not real at all. i dont see reason why should anyone be 1h.
Poles have pole stun,have wep stun,have big reach,have high dmg,and they can brake shields easily and they are fast as 1h.
2h have speed,have big dmg,good reach.
1h have shields,and you need to hit someone 5-6 times to kill him. Shield makes you slower,they brake it easy,you spend 5-6 points on shitty shield and then you must choose between speed and strentght. After you balance it my old friend with great maul will appear bad crushtrough make you look like fool for spending 5-6 points on shield.

Offline Torben

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Re: weapon weight,speed,range realism.
« Reply #1 on: February 26, 2012, 10:56:50 pm »
0
http://www.youtube.com/watch?v=O8RWLxlzTiM&feature=related

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Offline Mlekce

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Re: weapon weight,speed,range realism.
« Reply #2 on: February 26, 2012, 11:04:16 pm »
0
that guy doesnt have shield. That buckler is crap. Ok,and how aout big axe os swiss halberd or whatever it writes?
« Last Edit: February 26, 2012, 11:06:09 pm by Mlekce »

Offline Xant

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Re: weapon weight,speed,range realism.
« Reply #3 on: February 26, 2012, 11:19:38 pm »
+2
Can anyone explain me how can polearm,or 2h sword be faster then one handed weapon?

Simple: they aren't.
Meaning lies as much
in the mind of the reader
as in the Haiku.

Offline Torben

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Re: weapon weight,speed,range realism.
« Reply #4 on: February 26, 2012, 11:23:21 pm »
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Simple: they aren't.

fuck,  totaly forgot to mention that after browsing thru all those vids.

high skill fighting right here:
http://www.youtube.com/watch?v=0sxmNM3dsrA&feature=relmfu
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Offline Mlekce

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Re: weapon weight,speed,range realism.
« Reply #5 on: February 26, 2012, 11:23:53 pm »
0
difference is hilarious. With backpedaling,and 5 athl you can only cry when glaive/some axe start spamming. Your shield is don in 2-3 hits,and then they can do to you whatever they want.
Not to mention that if your shield isnt facing enemy every weapon pass trough your shield.

Offline Torben

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Re: weapon weight,speed,range realism.
« Reply #6 on: February 26, 2012, 11:45:35 pm »
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mate,  you gotta train more.  on another note most shielders sheath their shield in a 1 vs 1 situation.
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Offline ArchonAlarion

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Re: weapon weight,speed,range realism.
« Reply #7 on: February 27, 2012, 01:12:47 am »
0
It's not the swing speed that's so unrealistic, but the speed from attack posture to attack posture, especially polearms. You can swing a large weapon quite fast irl, but hefting it from side to side, is harder. 2h swords really have the advantage here, because of the grip. In the game, the 2h weapons do have superior animations, but the polearm "feinting" is too fast. To balance the two forms, the developers have decreased polearm damage beyond what is realistic, to achieve an overall "realism" and balance.

On the other hand, polearms would be able to bodycheck with the hafts irl, along with tripping, shifting grip, and other things you have to read between the lines to "see" in the combat system now.

Offline Thomek

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Re: weapon weight,speed,range realism.
« Reply #8 on: February 27, 2012, 04:13:43 am »
+4
I'm all for shifting speed over to damage for the heavy polearms. They are too similar to swords.

And to OP. Of course, when you use 2 hands to wield a weapon you can swing it much, much faster. Pick up a stick and try it for yourself.
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Offline ArchonAlarion

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Re: weapon weight,speed,range realism.
« Reply #9 on: February 27, 2012, 05:10:43 am »
0
Yes I would be for that shift, as well. Preferably, the unbalanced tag would be added to the poleaxes, as it affects the feinting, not the swing speed.
« Last Edit: February 27, 2012, 05:11:46 am by ArchonAlarion »

Offline zagibu

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Re: weapon weight,speed,range realism.
« Reply #10 on: February 27, 2012, 09:14:54 am »
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That would actually be unrealistic, since polearms allow a much better grip than 2h weapons (hands farther apart), and also have a little counterweight as balance in form of the pole at the other end of the weapon.
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Offline [ptx]

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Re: weapon weight,speed,range realism.
« Reply #11 on: February 27, 2012, 09:28:22 am »
-1
I've seen you ingame, Mlekce. You need to get better at the game before making such threads.

Offline dodnet

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Re: weapon weight,speed,range realism.
« Reply #12 on: February 27, 2012, 01:59:37 pm »
0
nevermind.
« Last Edit: February 27, 2012, 02:16:51 pm by dodnet »
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Offline Mlekce

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Re: weapon weight,speed,range realism.
« Reply #13 on: February 27, 2012, 02:58:07 pm »
0
have you ever looked how ppl are holding big axes or mauls when they swing from sides? If you miss you would for shure fall on ground because of lenght and weight of weapon.


@getting better part

i am bigginer,i just got my first mw,and i tried every class in game. Every fool can attack,and learn block,what others know are best builds,and the giches,they use backpedal,and that shit move back and then make thrust going straight on enemy,or just move in right or left side and thrust,they know that if you dont face enemy with shield enemy can pass troudh your shield like you don't have it raised,moving in direction of attack gives you extra speed and dmg ,longsword have bigger animation then long axe and stuff like that. Half of that is exploiting,and knowing animations and gliches in game. Not to mention that moust of players have mw armors. They didn't mastered combat (blocking and attack) they mastered how mod work.
« Last Edit: February 27, 2012, 03:00:41 pm by Mlekce »

Offline Memento_Mori

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Re: weapon weight,speed,range realism.
« Reply #14 on: February 27, 2012, 03:08:42 pm »
0