Poll

What is your preferred version balance wise ?

0.263
27 (42.9%)
0.270
36 (57.1%)

Total Members Voted: 63

Author Topic: 0.263 or 0.270 ?  (Read 1583 times)

0 Members and 3 Guests are viewing this topic.

Offline Kafein

  • King
  • **********
  • Renown: 2203
  • Infamy: 808
  • cRPG Player Sir White Rook A Gentleman and a Scholar
    • View Profile
0.263 or 0.270 ?
« on: February 22, 2012, 11:18:45 pm »
+1
What was your preferred version, balance wise ?

0.263 (actually 0.262, 0.263 was the hotfix) introduced the body/head skeleton damage modifier changes for ranged, 0.270 rolled back these changes.

Offline cmp

  • M:BG Developer
  • Supreme Overlord
  • *******
  • Renown: 2052
  • Infamy: 569
  • cRPG Player
    • View Profile
  • IRC nick: cmp
Re: 0.263 or 0.270 ?
« Reply #1 on: February 22, 2012, 11:21:20 pm »
+1
Wrong, in 0.270 some values are a compromise between 0.263 and before (body, head) and some other were almost unchanged from 0.263 (limbs)

Offline Kafein

  • King
  • **********
  • Renown: 2203
  • Infamy: 808
  • cRPG Player Sir White Rook A Gentleman and a Scholar
    • View Profile
Re: 0.263 or 0.270 ?
« Reply #2 on: February 22, 2012, 11:22:09 pm »
0
Wrong, in 0.270 some values are a compromise between 0.263 and before (body, head) and some other were almost unchanged from 0.263 (limbs)

Well we can all agree both are movements in opposite directions on the same axis.

Offline MR_FISTA

  • Baron
  • ****
  • Renown: 97
  • Infamy: 81
  • cRPG Player A Gentleman and a Scholar
  • Prepare your angus
    • View Profile
  • Faction: SoW
  • Game nicks: SoW_MR_FISTA_the_Retribution
  • IRC nick: SoW_MR_FISTA
Re: 0.263 or 0.270 ?
« Reply #3 on: February 22, 2012, 11:27:59 pm »
0
Nerf Archers

Offline Ozin

  • Duke
  • *******
  • Renown: 584
  • Infamy: 12
  • cRPG Player
  • Mappers Guild
    • View Profile
  • Faction: Nordmen
  • IRC nick: Ozin
Re: 0.263 or 0.270 ?
« Reply #4 on: February 22, 2012, 11:58:02 pm »
+1
This poll is pointless. Infantry will vote on 0.263, ranged on 0.270 (or on the pre-0.263 patch if that was available).

Offline Kafein

  • King
  • **********
  • Renown: 2203
  • Infamy: 808
  • cRPG Player Sir White Rook A Gentleman and a Scholar
    • View Profile
Re: 0.263 or 0.270 ?
« Reply #5 on: February 23, 2012, 12:01:58 am »
0
This poll is pointless. Infantry will vote on 0.263, ranged on 0.270 (or on the pre-0.263 patch if that was available).

Why do you think so ?

Ad hominem isn't a tautology. It's most usually considered a fallacy. I do think the situation of 0.263 was better for some archers like zerobot. Moreover, people can try and be objective, rather than pursuing they own agenda.

Offline Tears of Destiny

  • Naive
  • King
  • **********
  • Renown: 1847
  • Infamy: 870
  • cRPG Player A Gentleman and a Scholar
  • Quiet drifting through shallow waters. 死のび
    • View Profile
    • NADS
  • Faction: Black Company
  • IRC nick: Tears
Re: 0.263 or 0.270 ?
« Reply #6 on: February 23, 2012, 12:03:21 am »
+6
How was it better? Headshots still instagib now as they did then.

Speaking of which, nerf headshot damage, helmets are pretty worthless against range which seems weird.
I'm not normal and I don't pretend so, my approach is pretty much a bomb crescendo.
Death is a fun way to pass the time though, several little bullets moving in staccato.
The terror of my reign will live on in infamy, singing when they die like a dead man's symphony.

Offline Angantyr

  • King
  • **********
  • Renown: 1134
  • Infamy: 130
  • cRPG Player A Gentleman and a Scholar
    • View Profile
Re: 0.263 or 0.270 ?
« Reply #7 on: February 23, 2012, 12:17:45 am »
0
Yeah, at least the heavier helmets should be able to offer a degree of protection.

Offline Earthdforce

  • Earl
  • ******
  • Renown: 391
  • Infamy: 150
  • cRPG Player
    • View Profile
  • Game nicks: Earth_Geodude_da_Defender, _RageThrower
  • IRC nick: Khalestimo#7613
Re: 0.263 or 0.270 ?
« Reply #8 on: February 23, 2012, 12:20:08 am »
0
Yeah, with 85 hp and 51 head armor, a headshot from a non-longbow takes at least half my health.
visitors can't see pics , please register or login

Offline Jarlek

  • King
  • **********
  • Renown: 1173
  • Infamy: 307
  • cRPG Player Sir White Pawn A Gentleman and a Scholar
  • The walking wiki
    • View Profile
  • Game nicks: Jarlek_The_Blue, Jarla, Jarlen, Jarler, Jarlec, Jarled OH GOD ALL THESE ALTS
  • IRC nick: Jarlek
Re: 0.263 or 0.270 ?
« Reply #9 on: February 23, 2012, 01:25:00 am »
0
How was it better? Headshots still instagib now as they did then.

Speaking of which, nerf headshot damage, helmets are pretty worthless against range which seems weird.
Agreed. I like how it is in AD 1257 mod, where hats and the like have the same armour as here, but any metal helmet is from 80+. Kettle helmet at 90 armour :D
This game isn't about being skillful as much as its about saying things in general chat that enrage people who then go to murder you but in their rage they make dumb mistakes which gets them killed.
In memory of Jarlek_zeh_Blue, ruler of Ilvia

Offline Ujin

  • King
  • **********
  • Renown: 1057
  • Infamy: 166
  • cRPG Player Sir Black Pawn A Gentleman and a Scholar
    • View Profile
Re: 0.263 or 0.270 ?
« Reply #10 on: February 23, 2012, 01:43:49 am »
0
Infantry will vote on 0.263, ranged on 0.270 (or on the pre-0.263 patch if that was available).
So 0.263 is better then ?

Offline San

  • Developer
  • ******
  • Renown: 1456
  • Infamy: 143
  • cRPG Player A Gentleman and a Scholar
  • 1/Sympathy = Divide By Zero
    • View Profile
    • My youtube Brawl videos
  • Faction: Chaos
  • Game nicks: San_of_Chaos
  • IRC nick: San
Re: 0.263 or 0.270 ?
« Reply #11 on: February 23, 2012, 01:49:06 am »
0
I like .270 better. I am a shielder.

Want to produce a steady stream of damage? Aim for center. Do you want to risk a little more for kills? Aim for head.

Ranged is a little strong but it's still well within tolerance.


Good ranged do well and the team benefits from protecting them now, unlike before.

Offline LastKaze

  • Baron
  • ****
  • Renown: 126
  • Infamy: 38
  • cRPG Player
    • View Profile
  • Game nicks: LastKaze
  • IRC nick: LastKaze
Re: 0.263 or 0.270 ?
« Reply #12 on: February 23, 2012, 01:51:50 am »
0
pre-0.263 was best.
visitors can't see pics , please register or login

Offline Krakatit

  • Noble
  • **
  • Renown: 19
  • Infamy: 1
  • cRPG Player
    • View Profile
  • Faction: The Fallen Brigade
  • Game nicks: Krakatit
Re: 0.263 or 0.270 ?
« Reply #13 on: February 23, 2012, 02:17:33 am »
0
but you must admit that surviving bolt to the head from close range is silly...

Offline PieParadox

  • Count
  • *****
  • Renown: 219
  • Infamy: 61
  • cRPG Player
    • View Profile
  • Game nicks: PieParadox
Re: 0.263 or 0.270 ?
« Reply #14 on: February 23, 2012, 05:08:24 am »
0
Eh... I headshot people at point blank a lot and they survive it (against my 6PD longbow + bodkins).

Examples: Voester (i hate u), Shovelface (dam u), Serge, etc. Ofc str oriented builds, but I'll be damned if Voester survives headshots with a kettle helmet!! Even if you headshot him, shooting his ridiculous body armour is useless! USELESS!!!!