Author Topic: Drowning script  (Read 668 times)

0 Members and 2 Guests are viewing this topic.

Offline Angantyr

  • King
  • **********
  • Renown: 1134
  • Infamy: 130
  • cRPG Player A Gentleman and a Scholar
    • View Profile
Drowning script
« on: February 22, 2012, 04:57:58 pm »
+11
Please implement a drowning script, underwater fighting and last man hiding is pretty silly.

A few seconds with head submerged before HP start decreasing like in Vikingr would be nice, if you're feeling lazy I know someone to borrow it from.


Thank you for your time.

Offline dodnet

  • Duke
  • *******
  • Renown: 595
  • Infamy: 149
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Wolpertinger
  • Game nicks: DoD, DoD_Wolper
Re: Drowning script
« Reply #1 on: February 22, 2012, 05:06:31 pm »
0
Nice idea - you should have an option to press someone underwater  :mrgreen:
The logic of war seems to be that if a belligerent can fight he will fight.

(click to show/hide)

Offline Duke

  • Knight
  • ***
  • Renown: 38
  • Infamy: 9
  • cRPG Player
    • View Profile
Re: Drowning script
« Reply #2 on: February 22, 2012, 05:48:52 pm »
0
Definitely needed, although I wish swimming could be added with it... I'd still take drowning without swimming.

Just to be clear: I'm not talking about the ability to fight while swimming.
Getting stuck in deep water and having to walk out is just as stupid as not drowning.

Offline Siboire

  • Knight
  • ***
  • Renown: 43
  • Infamy: 20
  • cRPG Player
  • Sergentariá D'armas
    • View Profile
  • Faction: Occitan
  • Game nicks: Occitan_FullMetalJacket
Re: Drowning script
« Reply #3 on: February 22, 2012, 09:58:44 pm »
+1
+1 for drowning but no swimming above a certain armor weight :)

Offline Peasant_Woman

  • Earl
  • ******
  • Renown: 438
  • Infamy: 37
  • cRPG Player Sir White Pawn A Gentleman and a Scholar
  • Unofficial Moderator
    • View Profile
  • Faction: Ninja, Ming, Companions, Cavemen
  • Game nicks: Peasant_Woman, Ninja_Ninja, Ming_Ninja, Companion_Ninja.
Re: Drowning script
« Reply #4 on: February 22, 2012, 11:09:40 pm »
0
Drowning is great for preventing submarine archer syndrome. Swimming would be cool if you are light enough.
Maybe you are not bad, but you are a boring person. Well, that's the end of the matter.
Guide to map making
My Maps

Offline Largg

  • Earl
  • ******
  • Renown: 321
  • Infamy: 36
  • cRPG Player A Gentleman and a Scholar
    • View Profile
Re: Drowning script
« Reply #5 on: February 22, 2012, 11:38:56 pm »
0
Definitely needed. They have this on Deluge mod also. Thing I especially liked was that small rowing boats were needed to cross the small currents. Haven´t had such a good laugh at warband for a long time when several row boats full of people were battling each other. Eventually I was the last survining man on our boat and enemy was boarding, happened I fleed to water... only to drown like a fool. It was so funny  :lol:

Deluge mod has such an arsenal of new tools in use it almost feels like coming back to stone age when playing c-rpg.