Poll

Is kill to death ratio the best way to determine how good someone is?

Yes.
No, but I have no idea what I am talking about. Therfore, I am wrong. What is this again?

Author Topic: K/D ratio is the best determinate of player skill  (Read 3912 times)

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Offline Trippin

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K/D ratio is the best determinate of player skill
« on: March 02, 2011, 05:48:16 am »
Prove me wrong bro.

Offline ManOfWar

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Re: K/D ratio is the best determinate of player skill
« Reply #1 on: March 02, 2011, 05:49:52 am »
what does this have to do with anything? Stop being the devils advocate
Just a soldier

Offline Stokes

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Re: K/D ratio is the best determinate of player skill
« Reply #2 on: March 02, 2011, 05:53:38 am »
Prove me wrong bro.

Fail troll.

I could reply with a well thought out response about why I don't think you're right, but by your post and your poll options it's obvious you don't care.

Also QFT:
what does this have to do with anything?

Offline Trippin

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Re: K/D ratio is the best determinate of player skill
« Reply #3 on: March 02, 2011, 05:55:41 am »
I could reply with a well thought out response about why I don't think you're right, but you are right.

That's exactly what I was thinking after I read your response. Thanks for backing me up bro.

Offline Stokes

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Re: K/D ratio is the best determinate of player skill
« Reply #4 on: March 02, 2011, 06:04:03 am »
That's exactly what I was thinking after I read your response. Thanks for backing me up bro.

Like I said, you're not interested in actual discussion. Why feed the trolls, eh?

Have a nice day,  bro.   8-)

Offline Niemand

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Re: K/D ratio is the best determinate of player skill
« Reply #5 on: March 02, 2011, 06:20:28 am »
Where is the sense of PLAYING, when you have good stats but no friends to play with?

And I would be bored if I had a positive K/D all the time... since I have not I am more happy about having a good run.


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Offline Trippin

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Re: K/D ratio is the best determinate of player skill
« Reply #6 on: March 02, 2011, 11:09:06 pm »
It seems that the the poll is telling us that the majority of cRPG players agree with me in that K/D ratio equals skill.

Offline Gorath

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Re: K/D ratio is the best determinate of player skill
« Reply #7 on: March 02, 2011, 11:30:44 pm »
It seems that the the poll is telling us that the majority of cRPG players agree with me in that K/D ratio equals skill.

A random math attacks, wut do
Yes
8 (33.3%)

No
16 (66.7%)

16 > 8 = Trippin is not asian.
And I should be nice or polite to anyone.... why exactly?

Offline Trippin

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Re: K/D ratio is the best determinate of player skill
« Reply #8 on: March 03, 2011, 08:26:33 am »
A random math attacks, wut do
Yes
8 (33.3%)

No
16 (66.7%)

16 > 8 = Trippin is not asian.

Unfortunately the no votes don't count. Those who voted no conceded the fact that they don't know what they are talking about and are therefore wrong. Thus, we have eight yes votes and zero valid no votes.

= Gorath isn't a lawyer.

Offline Gorath

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Re: K/D ratio is the best determinate of player skill
« Reply #9 on: March 03, 2011, 06:45:56 pm »
= Gorath isn't a lawyer.

lawyer = gay
gay = wrong
wrong = not right
isn't = is not
is (not * not) right
= Gorath is right
And I should be nice or polite to anyone.... why exactly?

Offline RandomDude

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Re: K/D ratio is the best determinate of player skill
« Reply #10 on: March 03, 2011, 06:54:09 pm »
Having a good K:D is a good indication that you're able to get a good K:D.

Whether you're also a good team player/good player in general is still questionable though.

What about the support guys who stun them before other players kill or archers that make every arrow count but dont do enough damage to get the kill etc.

Plenty of times other players could of finished off a guy but they waited for me to make the killing blow cos they knew/thought "if i dont wait for RandomDude then the fucker will TK me accidentally".

Also some weapons are just easier to get kills with.

-1 for shitty poll options.

Offline Bonze

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Re: K/D ratio is the best determinate of player skill
« Reply #11 on: March 03, 2011, 07:06:06 pm »
fail topic ...
C-rpg  players required  ZERO skill all what we need is a good connection and High Wpf/AGI

spammmmmmmmmmm
 
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Offline Kalam

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Re: K/D ratio is the best determinate of player skill
« Reply #12 on: March 03, 2011, 07:24:20 pm »
It isn't. While kills and deaths are the easiest way to show your usefulness, there are a myriad of other ways that one can help the team. High strength builds will yield a better K/D, but that doesn't mean that you're not just as useful when you're dancing behind your team mate with a pike, ready to swoop in to poke the enemy while he's busy fighting someone else. The same goes for the many archers that stun a skilled tin can when he would otherwise make quick work of whatever poor sods he's facing.

And what about those naked guys with 10 athletics that run endlessly, getting half the enemy team to chase them? It's not as obvious to the unobservant in battle, but even a dullard can see that in siege, his efforts are invaluable to the team.

Here's a simple scenario: a smaller team with a surplus in support players has Goretooth. They follow him around, and he gets almost all the kills- the smaller team wins. Next round, he gets balanced to the other side and the smaller team receives Strongulator. The same thing happens again, except Goretooth is on the losing team and Strongulator is on the winning one.

It's nigh impossible to fight against a team with a few skilled heavy hitters and lots of good support. It's just a question of whether you're in it for the glory or not. If you killed ten people by yourself and your team loses because it lacks proper support, are you happy?

Offline Torp

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Re: K/D ratio is the best determinate of player skill
« Reply #13 on: March 03, 2011, 08:01:31 pm »
It isn't. While kills and deaths are the easiest way to show your usefulness, there are a myriad of other ways that one can help the team. High strength builds will yield a better K/D, but that doesn't mean that you're not just as useful when you're dancing behind your team mate with a pike, ready to swoop in to poke the enemy while he's busy fighting someone else. The same goes for the many archers that stun a skilled tin can when he would otherwise make quick work of whatever poor sods he's facing.

And what about those naked guys with 10 athletics that run endlessly, getting half the enemy team to chase them? It's not as obvious to the unobservant in battle, but even a dullard can see that in siege, his efforts are invaluable to the team.

Here's a simple scenario: a smaller team with a surplus in support players has Goretooth. They follow him around, and he gets almost all the kills- the smaller team wins. Next round, he gets balanced to the other side and the smaller team receives Strongulator. The same thing happens again, except Goretooth is on the losing team and Strongulator is on the winning one.

It's nigh impossible to fight against a team with a few skilled heavy hitters and lots of good support. It's just a question of whether you're in it for the glory or not. If you killed ten people by yourself and your team loses because it lacks proper support, are you happy?

i was about to make a trhead telling him, that he's wrong, but thx for doing it for me

Offline ShinySpoons

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Re: K/D ratio is the best determinate of player skill
« Reply #14 on: March 04, 2011, 04:32:24 am »