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z for all the
lazy ME3 fans hiding in here.
Eminem hates Mass Effect 3 ending:visitors can't see pics , please
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loginA couple of more interesting things:http://geek.pikimal.com/2012/03/22/controversy-erupts-over-mass-effect-3-writers-forum-post-name-release/http://www.gameranx.com/updates/id/5695/article/mass-effect-3-writer-allegedly-slams-controversial-ending/ (
read this)
Penny Arcade, who is campaigning for Bioware's ending also shut down the Children's Charity the Retake Mass Effect 3 crowd had started:http://www.forbes.com/sites/davidthier/2012/03/23/why-childs-play-stopped-taking-donations-from-retake-mass-effect/The reasoning behind it (
via Twitter):
@TheFroats:
@cwgabriel @TychoBrahe We say, here, free money to go buy sick children toys...and you say NO??? Have you guys lost your God Damned MINDS?
@TheFroats:
@cwgabriel @TychoBrahe CP used to be about helping kids and combating negative gamer stereotypes. What changed? You forgot your mission.
@cwgabriel:
@TheFroats I don't know what to tell you man. If you read what Jamie said and still think that way I'm sorry.
@TheFroats
I did and I do. If someone says "Support child's play if you like Kiddie Porn", shut that down, totally. But a blanket policy?
@cwgabriel:
@TheFroats Child's Play is not a tool to draw attention to your cause. Child's Play is the cause. That's our feeling on it.
@TheFroats
@cwgabriel It was not a tool to draw attention. It was a tool to fight a negative stereotype...which is why you guys created it, remember?
@cwgabriel:
@TheFroats it's not your tool to fight your negative stereotype. you can not use the charity as a shield.
@TheFroats
@cwgabriel It was a tool to fight "our" negative stereotype...the one you created the charity to fight. Gamers. Not ME3 detractors. Gamers.
@TheFroats
@cwgabriel Maybe I can't change your mind. But you were one of the good guys...and you broke my heart tonight. We wanted to help and we did.
@cwgabriel
@TheFroats I'm sorry man. I hope me taking the time to talk with you about it at least shows you that I care about it.
@TheFroats
@cwgabriel I don't doubt you care, I doubt that you're making the right call. Who's helping the kids, who's hurting them? Thx for your time.
It it also worth to mention that Penny Arcade has an Expo - PAX - where game developers and publishers attend. They're not just some website without commitments/big-business involved. This incident even conforms that belief more, they have insiders posting secrets on their forum for then to delete it later, allowing only select few or close friends at Penny Arcade gain their insight.
Personally I think it is rather disgusting that they (PA) would rather stop a Children's Charity because of association than just let the children be helped. If you look at every other help/donation organization out there which receives donations there are always millions of fund raisers in which a specific group of people with specific ideals raise funds. Not to mention as the person on Twitter says, if anything the essence of the Retake Mass Effect movement is to turn negativity and disapproval into something positive.
Retake Mass Effect 3's Children's Charity gathered
80000$ in 9 days. Yes NINE DAYS. Pretty amazing if you ask me.
The most interesting is of course the forum posting by one of Bioware's writers, apparently he has a reputation for posting tidbits on the Penny Arcade forums for then to delete the posts an hour later. He basically slammed the ending of Mass Effect 3 putting all the blame on the Lead Director Casey and Lead Writer Mac:
I have nothing to do with the ending beyond a) having argued successfully a long time ago that we needed a chance to say goodbye to our squad, b) having argued successfully that Cortez shouldn't automatically die in that shuttle crash, and c) having written Tali's goodbye bit, as well as a couple of the holo-goodbyes for people I wrote (Mordin, Kasumi, Jack, etc).
No other writer did, either, except for our lead. This was entirely the work of our lead and Casey himself, sitting in a room and going through draft after draft.
And honestly, it kind of shows.
Every other mission in the game had to be held up to the rest of the writing team, and the writing team then picked it apart and made suggestions and pointed out the parts that made no sense. This mission? Casey and our lead deciding that they didn't need to be peer-reviewe.d
And again, it shows.
If you'd asked me the themes of Mass Effect 3, I'd break them down as:
Galactic Alliances
Friends
Organics versus Synthetics
In my personal opinion, the first two got a perfunctory nod. We did get a goodbye to our friends, but it was in a scene that was divorced from the gameplay -- a deliberate "nothing happens here" area with one turret thrown in for no reason I really understand, except possibly to obfuscate the "nothing happens here"-ness. The best missions in our game are the ones in which the gameplay and the narrative reinforce each other. The end of the Genophage campaign exemplifies that for me -- every line of dialog is showing you both sides of the krogan, be they horrible brutes or proud warriors; the art shows both their bombed-out wasteland and the beautiful world they once had and could have again; the combat shows the terror of the Reapers as well as a blatant reminder of the rachni, which threatened the galaxy and had to be stopped by the krogan last time. Every line of code in that mission is on target with the overall message.
The endgame doesn't have that. I wanted to see banshees attacking you, and then have asari gunships zoom in and blow them away. I wanted to see a wave of rachni ravagers come around a corner only to be met by a wall of krogan roaring a battle cry. Here's the horror the Reapers inflicted upon each race, and here's the army that you, Commander Shepard, made out of every race in the galaxy to fight them.
I personally thought that the Illusive Man conversation was about twice as long as it needed to be -- something that I've been told in my peer reviews of my missions and made edits on, but again, this is a conversation no writer but the lead ever saw until it was already recorded. I did love Anderson's goodbye.
For me, Anderson's goodbye is where it ended. The stuff with the Catalyst just... You have to understand. Casey is really smart and really analytical. And the problem is that when he's not checked, he will assume that other people are like him, and will really appreciate an almost completely unemotional intellectual ending. I didn't hate it, but I didn't love it.
And then, just to be a dick... what was SUPPOSED to happen was that, say you picked "Destroy the Reapers". When you did that, the system was SUPPOSED to look at your score, and then you'd show a cutscene of Earth that was either:
a) Very high score: Earth obviously damaged, but woo victory
b) Medium score: Earth takes a bunch of damage from the Crucible activation. Like dropping a bomb on an already war-ravaged city. Uh, well, maybe not LIKE that as much as, uh, THAT.
c) Low score: Earth is a cinderblock, all life on it completely wiped out
I have NO IDEA why these different cutscenes aren't in there. As far as I know, they were never cut. Maybe they were cut for budget reasons at the last minute. I don't know. But holy crap, yeah, I can see how incredibly disappointing it'd be to hear of all the different ending possibilities and have it break down to "which color is stuff glowing?" Or maybe they ARE in, but they're too subtle to really see obvious differences, and again, that's... yeah.
Okay, that's a lot to have written for something that's gonna go away in an hour.
I still teared up at the ending myself, but really, I was tearing up for the quick flashbacks to old friends and the death of Anderson. I wasn't tearing up over making a choice that, as it turned out, didn't have enough cutscene differentiation on it.
And to be clear, I don't even really wish Shepard had gotten a ride-off-into-sunset ending. I was honestly okay with Shepard sacrificing himself. I just expected it to be for something with more obvious differentiation, and a stronger tie to the core themes -- all three of them.
Screenshot of the forum posts before they were deleted
here.
Bioware have been out denying this stating that it wasn't the writer who posted it. I personally do not believe that statement unless they come out and say the writer had his forum account hacked and even so I would want irrefutable proof from Penny Arcade.
Anyway, interesting stuff imo, so much intrigue!