Poll

Foot heirlooms increase run speed

Good idea
40 (40%)
Bad idea
60 (60%)

Total Members Voted: 99

Author Topic: Idea for Foot Heirlooms  (Read 5382 times)

0 Members and 4 Guests are viewing this topic.

Offline Tavuk_Bey

  • Earl
  • ******
  • Renown: 409
  • Infamy: 233
  • cRPG Player
  • herrroo, my näym iz bokkkseee änd i'm fukken ugry
    • View Profile
  • Faction: bashibazouk, the official jihad clan
  • Game nicks: tavuk
  • IRC nick: Minister of Shitstorm
Re: Idea for Foot Heirlooms
« Reply #15 on: February 15, 2012, 03:30:04 pm »
0
good idea +1
visitors can't see pics , please register or login


roast and roast again until lambs become kebab

Offline Leshma

  • Kickstarter Addict
  • King
  • **********
  • Renown: 2348
  • Infamy: 2788
  • cRPG Player Sir White Rook A Gentleman and a Scholar
  • VOTE 2024
    • View Profile
Re: Idea for Foot Heirlooms
« Reply #16 on: February 15, 2012, 03:36:46 pm »
0
Moving faster because of the boots is bad idea.

But I like what Okkam said. Lordly boots should do 10 times more damage on kicks than regular ones. That way it wouldn't be something overused (since very few people use kick in fights) but it would be so awesome for those few who do.

Or give kicks shield crushing ability. Two kicks and your shield is gone, you turtle nub :P

Offline Gristle

  • Duke
  • *******
  • Renown: 560
  • Infamy: 130
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: BRD
  • Game nicks: Gristle_BRD
Re: Idea for Foot Heirlooms
« Reply #17 on: February 15, 2012, 03:42:40 pm »
0
An increase to kick damage would be good, too. I approve.

Offline rokema

  • Beggar
  • Renown: 0
  • Infamy: 1
  • cRPG Player
    • View Profile
Re: Idea for Foot Heirlooms
« Reply #18 on: February 15, 2012, 04:17:21 pm »
0
The idea of heirlooms is retarded as is, now you want to make unskilled nabs who play 24/7 a bigger advantage?

http://www.youtube.com/watch?v=L-LyFMCIpok
(click to show/hide)
« Last Edit: February 15, 2012, 04:24:39 pm by rokema »

Offline Thomek

  • El Director
  • OKAM Developer
  • ***
  • Renown: 1372
  • Infamy: 481
  • cRPG Player A Gentleman and a Scholar
    • View Profile
    • Ninja Guide Wiki
  • Faction: Ninja_
  • Game nicks: Ninja_Thomek
Re: Idea for Foot Heirlooms
« Reply #19 on: February 15, 2012, 05:55:23 pm »
0
It's an interesting idea that we should look into.

Especially for foot armor, it would be obvious even for the retards in the middle ages that light is good.

Perhaps foot armor weight should have a greater impact on acceleration than it currently has. Then all the min-maxers would start wearing lighter foot armor, which would again make hitting the feet more interesting and add a new layer to melee and ranged fighting.

visitors can't see pics , please register or login


That Thomeck-delay-kicking bussiness is like that asshole-retard dude that fucks your sister sometimes.

Offline Leshma

  • Kickstarter Addict
  • King
  • **********
  • Renown: 111
  • Infamy: 850
  • cRPG Player Sir White Rook A Gentleman and a Scholar
  • VOTE 2024
    • View Profile
Re: Idea for Foot Heirlooms
« Reply #20 on: February 15, 2012, 05:59:07 pm »
0
Even you, being ninja and wearing Khergit Leather Boots, have more leg armor than you have body armor.

Offline Bobthehero

  • Duke
  • *******
  • Renown: 515
  • Infamy: 195
  • cRPG Player
  • Grandmaster Ultimate God Of Swashbucklin'
    • View Profile
  • Faction: Bridgeburners
  • Game nicks: Bobthehero_Whals and I am totally not all the Not_Bobthehero alts ever.
  • IRC nick: Buff Swashbuckling
Re: Idea for Foot Heirlooms
« Reply #21 on: February 15, 2012, 06:29:31 pm »
0
It's an interesting idea that we should look into.

Especially for foot armor, it would be obvious even for the retards in the middle ages that light is good.

Perhaps foot armor weight should have a greater impact on acceleration than it currently has. Then all the min-maxers would start wearing lighter foot armor, which would again make hitting the feet more interesting and add a new layer to melee and ranged fighting.



The ''retards  :rolleyes:'' beg to differ
(click to show/hide)
visitors can't see pics , please register or login
The Narwhals, dedicated swashbuckler part of FCC


Stabbing is my speciality and one hitting people, my art

Offline Gristle

  • Duke
  • *******
  • Renown: 560
  • Infamy: 130
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: BRD
  • Game nicks: Gristle_BRD
Re: Idea for Foot Heirlooms
« Reply #22 on: February 15, 2012, 07:14:09 pm »
0
I'm surprised at how even the poll is so far. I thought it was a simple idea that could be fun, but I expected a lot more hate.

Offline Dravic

  • Knight
  • ***
  • Renown: 78
  • Infamy: 29
  • cRPG Player
    • View Profile
  • Faction: Not playing
  • Game nicks: Not playing
  • IRC nick: Most likely Dravic
Re: Idea for Foot Heirlooms
« Reply #23 on: February 15, 2012, 07:46:59 pm »
0
Gristle... This is cRPG.

Your idea is bombarded by one, unless it buffs one's playstyle. That's how it seems to be, at least.

The idea is great, I would SURELY loom/buy loomed boots for the sake of +2 athletics.

15 athletics reachable by going pure agi and loomed boots... YE-HA! That's what we need to buff agi chars.

Oh, and to not make it overpowered, every boots at masterwork give you +2 athletics, but we need some kind of restriction so people don't loom black-armor boots and run around with 10 athletics (if they build correctly).

Weight-based restrictions? Or maybe all boots would be simply split into two groups:

- Light boots - those earn athletics as an additional stat through heirlooming
- Heavy boots - those include middle-weight boots, too and earn some other additional stat through heirlooming instead of athletics

Offline MadJackMcMad

  • Knight
  • ***
  • Renown: 53
  • Infamy: 4
  • cRPG Player
  • Hawk the Slayer's Rubbish.
    • View Profile
  • Game nicks: 22nd_Grumpy, 22nd_MadJackMcMad
Re: Idea for Foot Heirlooms
« Reply #24 on: February 15, 2012, 08:01:15 pm »
0
This is just ... what ...

I'd like some fire bolts for my crossbow.
ABSURDITY, n. A statement or belief manifestly inconsistent with one's own opinion.

Offline MrShine

  • Ragdoll Basher
  • King
  • **********
  • Renown: 1156
  • Infamy: 193
  • cRPG Player A Gentleman and a Scholar
  • Fear the stache
    • View Profile
  • Game nicks: MrShine
Re: Idea for Foot Heirlooms
« Reply #25 on: February 15, 2012, 08:03:11 pm »
0
This is just ... what ...

I'd like some fire bolts for my crossbow.

I don't think it's an unreasonable suggestion at all.  If you have some dumpy clogs you'll run much slower than if you have some comfy designer running shoes.

Leg armor is currently the lowest on the food chain as far as armor looms go, most people don't even bother.
Holy crap I have a youtube gaming channel! https://www.youtube.com/user/MrShine12345

Offline Tzar

  • Marshall
  • ********
  • Renown: 996
  • Infamy: 564
  • cRPG Player
    • View Profile
  • Faction: Byzantium
  • Game nicks: Byzantium_TzarOfRushYa
  • IRC nick: TZAR
Re: Idea for Foot Heirlooms
« Reply #26 on: February 15, 2012, 08:10:57 pm »
-1
Jesus i swear this forum is gettin even more n more retarded soon it ill be mount & warcraft....

So because you think boots somehow is the last thing people heirloom then you suggest everyone should be forced to have a pair of loomed boots.....

if u ask me all heirlooms stats should be removed an replaced with the new heirloom model pack making looms only cosmetic..
« Last Edit: February 15, 2012, 08:13:11 pm by Tzar »
I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

Offline Gristle

  • Duke
  • *******
  • Renown: 560
  • Infamy: 130
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: BRD
  • Game nicks: Gristle_BRD
Re: Idea for Foot Heirlooms
« Reply #27 on: February 15, 2012, 08:16:48 pm »
+2
It's no more ridiculous than heirloomed weapons increasing attack speed, or heirloomed horses running faster.

Offline Leshma

  • Kickstarter Addict
  • King
  • **********
  • Renown: 1938
  • Infamy: 347
  • cRPG Player Sir White Rook A Gentleman and a Scholar
  • VOTE 2024
    • View Profile
Re: Idea for Foot Heirlooms
« Reply #28 on: February 15, 2012, 08:19:59 pm »
0
Problem with this lays in people who play this mod and limitations devs have put upon them. Problem is that everything ranged already runs away for indefinite period of time or at least until their chaser is dead.

If archers and the likes of them could use proper weapons with proper PS and would play like "normal" people there wouldn't be any problem to implement this.
« Last Edit: February 15, 2012, 08:21:18 pm by Leshma »

Offline MadJackMcMad

  • Knight
  • ***
  • Renown: 53
  • Infamy: 4
  • cRPG Player
  • Hawk the Slayer's Rubbish.
    • View Profile
  • Game nicks: 22nd_Grumpy, 22nd_MadJackMcMad
Re: Idea for Foot Heirlooms
« Reply #29 on: February 15, 2012, 08:31:20 pm »
0
I don't think it's an unreasonable suggestion at all.  If you have some dumpy clogs you'll run much slower than if you have some comfy designer running shoes.

Leg armor is currently the lowest on the food chain as far as armor looms go, most people don't even bother.

This is pure fantasy.  This is medieval footwear we are talking about, not fucking air pocketed, micro-fibre Addidas'.  Until the 1800's, shoemakers didn't even differentiate between the left and right foot.

It's no more ridiculous than heirloomed weapons increasing attack speed, or heirloomed horses running faster.

Incorrect.  The current heirloom system does not increase the base stats of the player character, also, each increase is justifiable without delving into the realm of fantasy.  For example, it is easier to swing a balanced weapon than an unbalanced one, thus you can attack quicker with it.  Increased damage relates to the quality of the steel/iron.  A faster horse relates to the quality of the breed, and it's training.
ABSURDITY, n. A statement or belief manifestly inconsistent with one's own opinion.