Poll

Foot heirlooms increase run speed

Good idea
40 (40%)
Bad idea
60 (60%)

Total Members Voted: 99

Author Topic: Idea for Foot Heirlooms  (Read 5341 times)

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Offline Tavuk_Bey

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Re: Idea for Foot Heirlooms
« Reply #15 on: February 15, 2012, 03:30:04 pm »
0
good idea +1
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Offline Leshma

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Re: Idea for Foot Heirlooms
« Reply #16 on: February 15, 2012, 03:36:46 pm »
0
Moving faster because of the boots is bad idea.

But I like what Okkam said. Lordly boots should do 10 times more damage on kicks than regular ones. That way it wouldn't be something overused (since very few people use kick in fights) but it would be so awesome for those few who do.

Or give kicks shield crushing ability. Two kicks and your shield is gone, you turtle nub :P

Offline Gristle

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Re: Idea for Foot Heirlooms
« Reply #17 on: February 15, 2012, 03:42:40 pm »
0
An increase to kick damage would be good, too. I approve.

Offline rokema

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Re: Idea for Foot Heirlooms
« Reply #18 on: February 15, 2012, 04:17:21 pm »
0
The idea of heirlooms is retarded as is, now you want to make unskilled nabs who play 24/7 a bigger advantage?

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« Last Edit: February 15, 2012, 04:24:39 pm by rokema »

Offline Thomek

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Re: Idea for Foot Heirlooms
« Reply #19 on: February 15, 2012, 05:55:23 pm »
0
It's an interesting idea that we should look into.

Especially for foot armor, it would be obvious even for the retards in the middle ages that light is good.

Perhaps foot armor weight should have a greater impact on acceleration than it currently has. Then all the min-maxers would start wearing lighter foot armor, which would again make hitting the feet more interesting and add a new layer to melee and ranged fighting.

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Offline Leshma

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Re: Idea for Foot Heirlooms
« Reply #20 on: February 15, 2012, 05:59:07 pm »
0
Even you, being ninja and wearing Khergit Leather Boots, have more leg armor than you have body armor.

Offline Bobthehero

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Re: Idea for Foot Heirlooms
« Reply #21 on: February 15, 2012, 06:29:31 pm »
0
It's an interesting idea that we should look into.

Especially for foot armor, it would be obvious even for the retards in the middle ages that light is good.

Perhaps foot armor weight should have a greater impact on acceleration than it currently has. Then all the min-maxers would start wearing lighter foot armor, which would again make hitting the feet more interesting and add a new layer to melee and ranged fighting.



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Offline Gristle

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Re: Idea for Foot Heirlooms
« Reply #22 on: February 15, 2012, 07:14:09 pm »
0
I'm surprised at how even the poll is so far. I thought it was a simple idea that could be fun, but I expected a lot more hate.

Offline Dravic

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Re: Idea for Foot Heirlooms
« Reply #23 on: February 15, 2012, 07:46:59 pm »
0
Gristle... This is cRPG.

Your idea is bombarded by one, unless it buffs one's playstyle. That's how it seems to be, at least.

The idea is great, I would SURELY loom/buy loomed boots for the sake of +2 athletics.

15 athletics reachable by going pure agi and loomed boots... YE-HA! That's what we need to buff agi chars.

Oh, and to not make it overpowered, every boots at masterwork give you +2 athletics, but we need some kind of restriction so people don't loom black-armor boots and run around with 10 athletics (if they build correctly).

Weight-based restrictions? Or maybe all boots would be simply split into two groups:

- Light boots - those earn athletics as an additional stat through heirlooming
- Heavy boots - those include middle-weight boots, too and earn some other additional stat through heirlooming instead of athletics

Offline MadJackMcMad

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Re: Idea for Foot Heirlooms
« Reply #24 on: February 15, 2012, 08:01:15 pm »
0
This is just ... what ...

I'd like some fire bolts for my crossbow.
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Offline MrShine

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Re: Idea for Foot Heirlooms
« Reply #25 on: February 15, 2012, 08:03:11 pm »
0
This is just ... what ...

I'd like some fire bolts for my crossbow.

I don't think it's an unreasonable suggestion at all.  If you have some dumpy clogs you'll run much slower than if you have some comfy designer running shoes.

Leg armor is currently the lowest on the food chain as far as armor looms go, most people don't even bother.
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Offline Tzar

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Re: Idea for Foot Heirlooms
« Reply #26 on: February 15, 2012, 08:10:57 pm »
-1
Jesus i swear this forum is gettin even more n more retarded soon it ill be mount & warcraft....

So because you think boots somehow is the last thing people heirloom then you suggest everyone should be forced to have a pair of loomed boots.....

if u ask me all heirlooms stats should be removed an replaced with the new heirloom model pack making looms only cosmetic..
« Last Edit: February 15, 2012, 08:13:11 pm by Tzar »
I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

Offline Gristle

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Re: Idea for Foot Heirlooms
« Reply #27 on: February 15, 2012, 08:16:48 pm »
+2
It's no more ridiculous than heirloomed weapons increasing attack speed, or heirloomed horses running faster.

Offline Leshma

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Re: Idea for Foot Heirlooms
« Reply #28 on: February 15, 2012, 08:19:59 pm »
0
Problem with this lays in people who play this mod and limitations devs have put upon them. Problem is that everything ranged already runs away for indefinite period of time or at least until their chaser is dead.

If archers and the likes of them could use proper weapons with proper PS and would play like "normal" people there wouldn't be any problem to implement this.
« Last Edit: February 15, 2012, 08:21:18 pm by Leshma »

Offline MadJackMcMad

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Re: Idea for Foot Heirlooms
« Reply #29 on: February 15, 2012, 08:31:20 pm »
0
I don't think it's an unreasonable suggestion at all.  If you have some dumpy clogs you'll run much slower than if you have some comfy designer running shoes.

Leg armor is currently the lowest on the food chain as far as armor looms go, most people don't even bother.

This is pure fantasy.  This is medieval footwear we are talking about, not fucking air pocketed, micro-fibre Addidas'.  Until the 1800's, shoemakers didn't even differentiate between the left and right foot.

It's no more ridiculous than heirloomed weapons increasing attack speed, or heirloomed horses running faster.

Incorrect.  The current heirloom system does not increase the base stats of the player character, also, each increase is justifiable without delving into the realm of fantasy.  For example, it is easier to swing a balanced weapon than an unbalanced one, thus you can attack quicker with it.  Increased damage relates to the quality of the steel/iron.  A faster horse relates to the quality of the breed, and it's training.
ABSURDITY, n. A statement or belief manifestly inconsistent with one's own opinion.