Author Topic: archery..  (Read 53289 times)

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Offline Tears of Destiny

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Re: archery..
« Reply #450 on: March 16, 2012, 08:45:38 pm »
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only prob is that with hybrid archers i still get kited, but then the archer can unexpectedley turn arround and 1shot me with a timed headslash,, ofc you can say, well you should block then, but somewhere in my heart i think its unfair, not unballanced

So, wait...

Wait...


only prob is that with hybrid archers i still get kited, but then the archer can unexpectedley turn arround and 1shot me with a timed headslash,, ofc you can say, well you should block then, but somewhere in my heart i think its unfair, not unballanced

You know that any class can do that, right? It is perfectly balanced if Every Single Melee Class has the same potential to do so.
« Last Edit: March 16, 2012, 08:46:39 pm by Tears of Destiny »
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Offline rufio

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Re: archery..
« Reply #451 on: March 16, 2012, 08:52:34 pm »
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read till the end of scentence my dear child
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Offline XyNox

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Re: archery..
« Reply #452 on: March 16, 2012, 09:59:33 pm »
+1
To sum up this and the bazillion other threads, archers should ...

NOT be allowed to be effective at range, because its unfair that they dont have to get into melee range
v
NOT be allowed to be effective at melee combat, because they are already effective at range
v
NOT be allowed to run fast, as their ranged and melee capabilities are more effective than enough to attack and defend them selfes
v
NOT be allowed to wear heavy armor as they already can run fast
so in fact
NOT be allowed to be good at ANYTHING because they are already OP at EVERYTHING
... right ?

Wait ... something seems to be wrong here ?!

(click to show/hide)
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Offline Tears of Destiny

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Re: archery..
« Reply #453 on: March 16, 2012, 10:19:06 pm »
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read till the end of scentence my dear child

You said it was unfair, and not unbalanced, seems a bit contradictory.
I'm not normal and I don't pretend so, my approach is pretty much a bomb crescendo.
Death is a fun way to pass the time though, several little bullets moving in staccato.
The terror of my reign will live on in infamy, singing when they die like a dead man's symphony.

Offline Camaris

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Re: archery..
« Reply #454 on: March 16, 2012, 10:21:41 pm »
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The only problem i have with archers is that the counter for melee is shield. If you were are shield you are to slow to catch them.
So you have 2 options:
1. Dont carry a shield and be able to kill the archer but you will probably be shot down.
2. Carry a shield and protect vs archers but then you are no more able to catch them cause you are to slow. ;)

Archers could be much stronger if they wouldnt be able to kite so much.

Offline Dezilagel

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Re: archery..
« Reply #455 on: March 16, 2012, 10:26:14 pm »
+3
Mechanics can be shit without being unbalanced.

Like runners. It's lame as fuck, but that doesn't necessarily make it unbalanced. What it is though is un-fun (imho ofc) and I'd like to see it replaced by something better.

Now, there is the obvious problem with archer melee; they will always and constantly backpeddle since they have no interest in pushing forward and melee you and as such you're forced to chase them. No archer in his right mind (from a purely game-winning perspective) will "stand and fight", regardless of melee capability (assuming his opponent isn't complete shit ofc, but then that goes for most situations).
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Offline XyNox

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Re: archery..
« Reply #456 on: March 16, 2012, 10:34:28 pm »
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Id have no problem with arrows being chamberblockable
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Offline Rumblood

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Re: archery..
« Reply #457 on: March 17, 2012, 12:37:25 am »
+1
Id have no problem with arrows being chamberblockable

They already are. In fact, I have chamber blocked an arrow with my bow and then headshot the other archer.

Maybe melee should get good.

(click to show/hide)

This is the final word on these topics:

To sum up this and the bazillion other threads, archers should ...

NOT be allowed to be effective at range, because its unfair that they dont have to get into melee range
v
NOT be allowed to be effective at melee combat, because they are already effective at range
v
NOT be allowed to run fast, as their ranged and melee capabilities are more effective than enough to attack and defend them selfes
v
NOT be allowed to wear heavy armor as they already can run fast
so in fact
NOT be allowed to be good at ANYTHING because they are already OP at EVERYTHING
... right ?

Wait ... something seems to be wrong here ?!

(click to show/hide)



« Last Edit: March 17, 2012, 12:39:19 am by Rumblood »
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Offline Adalwulf

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Re: archery..
« Reply #458 on: March 17, 2012, 01:17:35 am »
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The only problem i have with archers is that the counter for melee is shield. If you were are shield you are to slow to catch them.
So you have 2 options:
1. Dont carry a shield and be able to kill the archer but you will probably be shot down.
2. Carry a shield and protect vs archers but then you are no more able to catch them cause you are to slow. ;)

Archers could be much stronger if they wouldnt be able to kite so much.

silly Neresto tha'ts why you get a few points into throwing like Guard_Dlion has. He gets me enough of the time when I try to turn tail and run. If the throwing axe doesn't kill me it will stun me and he can catch up for another throw or go into melee mode  :rolleyes:

Offline Dezilagel

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Re: archery..
« Reply #459 on: March 17, 2012, 01:19:25 am »
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silly Neresto tha'ts why you get a few points into throwing like Guard_Dlion has. He gets me enough of the time when I try to turn tail and run. If the throwing axe doesn't kill me it will stun me and he can catch up for another throw or go into melee mode  :rolleyes:

So your suggested counter to ranged is... Ranged?
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Offline Adalwulf

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Re: archery..
« Reply #460 on: March 17, 2012, 01:24:47 am »
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So your suggested counter to ranged is... Ranged?

This is for shields, for 2 handers i'd suggest hiding behind the shielder. Problem with crpg is the whining and the lack of teamwrok that would reduce the whine :O

Offline Aleta

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Re: archery..
« Reply #461 on: March 17, 2012, 01:26:26 am »
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arrows are chamberblockable? is that a stab attack one is chambering then?

@XyNox' summarizing post, I think those things are just different solutions to archery put together all at once. I think the only change archery needs is a loss of the ability to kite like that. A lot of people think archers have too much damage and accuracy on high levels, but as long as they can't kite and shoot and kite and shoot it's really ok that they can 2 shot 95% of the players or 1 shot on lucky head shots. Just make athletics reduce the archery wpf or something. Then they would always stay slightly slow, and they can keep their accuracy and high damage. Then people could go for HA if they wanna kite and shoot.

Offline Adalwulf

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Re: archery..
« Reply #462 on: March 17, 2012, 01:30:03 am »
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arrows are chamberblockable? is that a stab attack one is chambering then?

@XyNox' summarizing post, I think those things are just different solutions to archery put together all at once. I think the only change archery needs is a loss of the ability to kite like that. A lot of people think archers have too much damage and accuracy on high levels, but as long as they can't kite and shoot and kite and shoot it's really ok that they can 2 shot 95% of the players or 1 shot on lucky head shots. Just make athletics reduce the archery wpf or something. Then they would always stay slightly slow, and they can keep their accuracy and high damage. Then people could go for HA if they wanna kite and shoot.

athletics causing lower wpf for archers would be bullshit because we already lose per point in PD, heavy armor(varies based on whether hands or head) and lets not add rain that caldaria seems to always have fucking London weather.

Offline Dezilagel

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Re: archery..
« Reply #463 on: March 17, 2012, 01:33:38 am »
+2
This is for shields, for 2 handers i'd suggest hiding behind the shielder. Problem with crpg is the whining and the lack of teamwrok that would reduce the whine :O

How does hiding behind a shielder that cannot catch the archer kill the archer for the 2h?
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Offline Patoson

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Re: archery..
« Reply #464 on: March 17, 2012, 02:38:01 am »
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How does hiding behind a shielder that cannot catch the archer kill the archer for the 2h?
Lol +1.