Author Topic: archery..  (Read 56100 times)

0 Members and 1 Guest are viewing this topic.

Offline Cup1d

  • Count
  • *****
  • Renown: 167
  • Infamy: 54
  • cRPG Player
    • View Profile
  • Faction: Mercs
Re: archery..
« Reply #630 on: April 13, 2012, 02:29:31 pm »
0
The armor formula is different in cRPG, so is the damage loss over distance, so is the wpf effect on crosshair size. These are all better in native.

Yes. In Native you can equip Siege crossbow, grab a horse and make point-blanc shots in the enemy face as horsecrossbowman. Indeed.

Offline Vibe

  • Vibrator
  • King
  • **********
  • Renown: 2528
  • Infamy: 615
  • cRPG Player Madam White Queen A Gentleman and a Scholar
    • View Profile
Re: archery..
« Reply #631 on: April 13, 2012, 02:30:25 pm »
0
Yes. In Native you can equip Siege crossbow, grab a horse and make point-blanc shots in the enemy face as horsecrossbowman. Indeed.

That's a different matter

Offline Cup1d

  • Count
  • *****
  • Renown: 167
  • Infamy: 54
  • cRPG Player
    • View Profile
  • Faction: Mercs
Re: archery..
« Reply #632 on: April 13, 2012, 02:34:06 pm »
0
Also you can have troll char in Native with 65pierce damage xbow and 12 athletics for example.

Offline Vibe

  • Vibrator
  • King
  • **********
  • Renown: 2528
  • Infamy: 615
  • cRPG Player Madam White Queen A Gentleman and a Scholar
    • View Profile
Re: archery..
« Reply #633 on: April 13, 2012, 02:39:39 pm »
0
Also you can have troll char in Native with 65pierce damage xbow and 12 athletics for example.

ur mom

Offline Cup1d

  • Count
  • *****
  • Renown: 167
  • Infamy: 54
  • cRPG Player
    • View Profile
  • Faction: Mercs
Re: archery..
« Reply #634 on: April 13, 2012, 02:44:14 pm »
0
ur mom

It's good time for all of you to unite and make another QQclan

Offline Lactose_the_intolerant

  • Earl
  • ******
  • Renown: 460
  • Infamy: 71
  • cRPG Player A Gentleman and a Scholar
  • Byzantium the intolerant, lactose_the_...
    • View Profile
Re: archery..
« Reply #635 on: April 13, 2012, 03:48:30 pm »
0
xbows reload 3 times slower then in native.

Selective memory  :rolleyes:

Offline XyNox

  • Marshall
  • ********
  • Renown: 801
  • Infamy: 219
  • cRPG Player
    • View Profile
  • Faction: Quincy Clan
  • Game nicks: Quincy_XyNox
Re: archery..
« Reply #636 on: April 13, 2012, 07:44:11 pm »
+3
Jeez rufio cant you see what you are doing ?

Put this thread out of its misery already !

(click to show/hide)
visitors can't see pics , please register or login

Offline Gurnisson

  • King
  • **********
  • Renown: 1750
  • Infamy: 362
  • cRPG Player Sir Black Bishop A Gentleman and a Scholar
    • View Profile
  • Faction: Nordmen
  • Game nicks: SeaRaider_Gurnisson
Re: archery..
« Reply #637 on: April 14, 2012, 12:31:20 pm »
0
Maximum damage output with crossbows in native multiplayer = 65pierce
Maximum damage output with crossbows in cRPG = 100 pierce or literally oneshot.

I can tell you more - you can have same 65pierce with MW Light Crossbow and MW Steel bolts. And Light Crossbow reloads much faster than native Siege crossbow. Also you can use Light Crossbow on horseback.

So what? Where did you find «weak crossbows» here?


Sorry Gurnisson, but you are degrade to LeshMichael level.

True that, crossbows are buffed from native, that's why everyone's using the overpowered +3 light xbow with + 3 steel bolts. And no one's using +3 Rus/Horn with +3 bodkins because they're that nerfed from native. Wait a second... :rolleyes:

Rain fucks up crossbows 50 % of the maps, the 100 pierce arbalest takes ages to reload while the siege xbow from native with 65 pierce takes almost no time at all. Higher possible damage output from a native siege xbow by far. The horrendous missile speed of the light xbow coupled with lower accuracy makes it that much better than the siege xbow in native too, right?

Go pure xbow with light xbow on cRPG, then do a few rounds as a rhodok xbowman on native and tell me that cRPG xbows were buffed. If you tell me that, Michael Cup1d, I know you'll be lying. :)
I voted Gurnisson cause of his fucking bendy pike, I swear noone can roflcopter stab like he can.

Offline Bobthehero

  • Duke
  • *******
  • Renown: 515
  • Infamy: 195
  • cRPG Player
  • Grandmaster Ultimate God Of Swashbucklin'
    • View Profile
  • Faction: Bridgeburners
  • Game nicks: Bobthehero_Whals and I am totally not all the Not_Bobthehero alts ever.
  • IRC nick: Buff Swashbuckling
Re: archery..
« Reply #638 on: April 15, 2012, 01:49:56 am »
+1
But we all agree that we should buff Swashbucklers... right?
visitors can't see pics , please register or login
The Narwhals, dedicated swashbuckler part of FCC


Stabbing is my speciality and one hitting people, my art

Offline Vibe

  • Vibrator
  • King
  • **********
  • Renown: 2528
  • Infamy: 615
  • cRPG Player Madam White Queen A Gentleman and a Scholar
    • View Profile
Re: archery..
« Reply #639 on: April 16, 2012, 07:36:49 am »
0
But we all agree that we should buff Swashbucklers... right?

By nerfing archery swashbucklers will be buffed!

Offline Son Of Odin

  • King
  • **********
  • Renown: 1856
  • Infamy: 338
  • cRPG Player A Gentleman and a Scholar
  • Sky belongs to Asagods as long as the raven flies.
    • View Profile
  • Faction: Fallen Brigade
  • Game nicks: Fallen_Son_Of_Odin
Re: archery..
« Reply #640 on: April 16, 2012, 06:40:56 pm »
0
CAVALRY BUMP!
visitors can't see pics , please register or login

There is no sight in my third eye

Offline Ronin

  • Marshall
  • ********
  • Renown: 859
  • Infamy: 198
  • cRPG Player
    • View Profile
Re: archery..
« Reply #641 on: April 16, 2012, 06:57:25 pm »
0
But we all agree that we should buff Swashbucklers... right?
I'd love to see a swashbuckler buff. Though; If you want a swashbuckler buff, you should be focusing on other aspects of the game and come with a brilliant idea. "Not using a shield that can protect you from arrows" is not the idea you should be focusing on. Since this is also true for 2hander/pole as well. Simply, this is not the thread you're looking for :lol:

I think xbow and archery is balanced, and has it's different uses. If you are a crossbow and when you encounter an archer. You have only one chance for success. After you shoot, you won't be able to shoot again unless there is a place you can hide. Even after you hide, you will only have one chance again that most likely archer is very near to you know. What I'm trying to say is, they are very similiar in native when it comes to play (only shield difference). But it is more different in cRPG. I mean the difference is more bigger than that. crossbowman has to rely on one-shot killing, while the archer is having his/her strength from being able to release arrows repeatedly. And boy, their arrows do hurt if they use a loomed set.

Basically they both have power and in my opinion they are close to being balanced among each other. But surely, a crossbowman would think an archer can fire arrows all the time. So he must be overpowered. And an archer would think a crossbowman/crossbowwoman can shot down enemies easier. That is because both classes suffer from different kind of weaknesses, and feel them in their arses all the time. Which is something unlike native. That you never think you are weak as an archer or crossbowman/crossbowwoman.
Quote from: BlindGuy
Seems the fascists are gaining ground once again in UKR... right vving politics is SO bad for the general populace but STILL in times of trouble the uneducated turn to them for help, simply because they are so amoral they vvill supply those vvilling to fight vvith vveapons rather than knovvledge.

My UU key is broken incase you can't tell :D

Offline kono yaro!

  • Baron
  • ****
  • Renown: 129
  • Infamy: 127
  • cRPG Player
    • View Profile
  • Faction: Deserters
  • Game nicks: b0nk
Re: archery..
« Reply #642 on: April 17, 2012, 04:24:30 am »
-2

Offline Paul

  • Developer
  • ******
  • Renown: 1879
  • Infamy: 442
  • cRPG Player A Gentleman and a Scholar
  • ball bounce boss
    • View Profile
  • IRC nick: Urist
Re: archery..
« Reply #643 on: April 17, 2012, 08:17:52 am »
+7
Ranged kills(EU1) in cRPG over the course of time:

June 2011
[21:07] <Fasader> Bow: 9274 (9.62%)
[21:07] <Fasader> Crossbows: 4035 (4.18%)
[21:07] <Fasader> Thrown: 439 (0.46%)
[21:07] <Fasader> Headshot: 4162 (4.32%)

July 2011
[17:43] <Fasader> Bow: 24489 (7.38%)
[17:43] <Fasader> Crossbows: 13357 (4.02%)
[17:43] <Fasader> Thrown: 3612 (1.09%)
[17:43] <Fasader> Headshot: 12158 (3.66%)

September 2011
[18:19] <Fasader> Bow: 3512 (7.91%)
[18:19] <Fasader> Crossbows: 1741 (3.92%)
[18:19] <Fasader> Thrown: 621 (1.40%)
[18:19] <Fasader> Headshot: 1666 (3.75%)

December 2011
[21:17] <Fasader> Bow: 11064 (7.91%)
[21:17] <Fasader> Crossbows: 7808 (5.58%)
[21:17] <Fasader> Thrown: 2399 (1.71%)
[21:17] <Fasader> Headshot: 5212 (3.72%)

April 2012
[21:41] <Fasader> Bow: 7316 (4.45%)
[21:41] <Fasader> Crossbows: 5400 (3.29%)
[21:41] <Fasader> Thrown: 1978 (1.20%)
[21:41] <Fasader> Headshot: 5206 (3.17%)

When I joined the battle servers lately as melee guy without a shield, the ranged pressure was very low compared to earlier times. It is a joke that people still complain about (foot) archers. If there is a problem with HA or HX then it probably comes from the lack of ranged footmen that keep them in check.
« Last Edit: April 17, 2012, 08:21:06 am by Paul »

Offline Arrowblood

  • Duke
  • *******
  • Renown: 508
  • Infamy: 112
  • cRPG Player
    • View Profile
  • Faction: The Mercenaries
  • Game nicks: Merc_Arrowblood
Re: archery..
« Reply #644 on: April 17, 2012, 11:48:51 am »
0
+1 Finally