Author Topic: Lolstab range  (Read 13340 times)

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Offline Rumblood

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Re: Lolstab range
« Reply #75 on: March 01, 2011, 05:06:50 pm »
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A simple mouse movement lets you thrust at even point blank range with a 2h sword for almost maximum damage. And with the current animation, the attack connects super-fast.

Lies. The 2H thrust whiffs over 50% of the time from close range. Of course, this isn't talking about using glitches like you do with polearms to overcome game balance. No "Aim down and right and then spin up and left at point blank range to get around the game mechanic".
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Offline [ptx]

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Re: Lolstab range
« Reply #76 on: March 01, 2011, 05:15:37 pm »
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Uh, spin thrust or not, 2h stab whiffs less than polearm stab.

Offline okiN

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Re: Lolstab range
« Reply #77 on: March 01, 2011, 05:30:33 pm »
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Or indeed 1h stab.
Don't.

Offline Rumblood

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Re: Lolstab range
« Reply #78 on: March 01, 2011, 08:00:12 pm »
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Uh, spin thrust or not, 2h stab whiffs less than polearm stab.

Not at close range. I use both longsword and Bec. I know.
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Offline Torp

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Re: Lolstab range
« Reply #79 on: March 01, 2011, 08:02:06 pm »
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2. Polearms are balanced. The thrust for 2Hander is working properly.


1. Your opinion isn't an argument in cRPG. How about them apples?

Offline [ptx]

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Re: Lolstab range
« Reply #80 on: March 01, 2011, 08:03:55 pm »
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Not at close range. I use both longsword and Bec. I know.
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Offline Rumblood

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Re: Lolstab range
« Reply #81 on: March 01, 2011, 08:30:25 pm »
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1. Your opinion isn't an argument in cRPG. How about them apples?

Seeing as the way it works now is the way I say it should, you seem to be the one caught short aren't you?
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Offline Rumblood

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Re: Lolstab range
« Reply #82 on: March 01, 2011, 08:32:19 pm »
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I have multiple characters and my main is close to Gen 9. If you HAVEN'T used both of those weapons, what exactly HAVE you been doing while playing cRPG? You need to facepalm yourself  :rolleyes:
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Offline Torp

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Re: Lolstab range
« Reply #83 on: March 01, 2011, 08:32:38 pm »
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Seeing as the way it works now is the way I say it should, you seem to be the one caught short aren't you?

no, because right now we are discussing wether or not lolstab should be nerfed, and in any discussion, you need arguments

Offline Rumblood

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Re: Lolstab range
« Reply #84 on: March 01, 2011, 08:33:36 pm »
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no, because right now we are discussing wether or not lolstab should be nerfed, and in any discussion, you need arguments

And we have agreed that your opinion isn't one. At least we are making progress here  :lol:
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Offline [ptx]

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Re: Lolstab range
« Reply #85 on: March 01, 2011, 08:55:02 pm »
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I have multiple characters and my main is close to Gen 9. If you HAVEN'T used both of those weapons, what exactly HAVE you been doing while playing cRPG? You need to facepalm yourself  :rolleyes:

If you have multiple chars and your main is close to Gen 9 and you still can't do a near full-damage thrust with a 2h weapon at close range... yes, my facepalm is not appropriate.
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Offline Sauce

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Re: Lolstab range
« Reply #86 on: March 01, 2011, 09:01:34 pm »
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« Last Edit: March 28, 2014, 06:46:30 pm by Sauce »

Offline Torp

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Re: Lolstab range
« Reply #87 on: March 01, 2011, 09:06:33 pm »
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        Unless you're new and started Post-Patch, you'd know the 2hand thrust has been nerfed hard (animation & damage). The length animation is no where near what it use to be. If you still have problems with an already nerfed thrust, you need more practice.

       And now people are complaining that the nerf made it into a "machine gun". It's a sword, it should be fast. ONE single block move eliminates this so called advantage. Why should polearms have the best length, damage, versatility, selection, animations, bonuses, STUNS AND speed?

                            Guess what; blocking down eliminates all your woes, so practice.

first - if you were able to block every attack, all your crpg problems would be solved (except ranged)

and:
1. polearms don't have the best length as the best polearms are outranged lolstab of the best swords
2. polearms doesnt ahve best damage (except if you take one with 80 speed)
3. speed is balanced, depends on what you chose
4. animations is a matter of opinion

Offline Xant

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Re: Lolstab range
« Reply #88 on: March 01, 2011, 09:18:35 pm »
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first - if you were able to block every attack, all your crpg problems would be solved (except ranged)

and:
1. polearms don't have the best length as the best polearms are outranged lolstab of the best swords
2. polearms doesnt ahve best damage (except if you take one with 80 speed)
3. speed is balanced, depends on what you chose
4. animations is a matter of opinion

1. get the pics nao because from everything i've seen it's not true. also show the damage it does at max range.
2. GLA, GLB, Gpoleaxe, long war axe, long bardiche, long axe and war axe do more damage than German Greatsword/Danish Greatsword. Flamberge hardly counts because what we're discussing here is stab, and Flamberge has a different animation for it (doubt anyone would argue that's OP). Many of those polearms also have a bonus vs shields.
3. Most of the most used polearms (read: best) are faster than the greatswords, or at least as fast.
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Offline [ptx]

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Re: Lolstab range
« Reply #89 on: March 01, 2011, 09:21:52 pm »
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2h stab animation RANGE was nerfed. It allowed 2h to act as a pike before, now it doesn't.
But now, the 2h stab is an almost animationless, instahit attack. The hit registers almost the moment you release that attack. Which makes it messed up in a different way.
Yeah, an attack doesn't have just one "Goodness" stat that is either nerfed or buffed. Incredible, huh?