Author Topic: Lolstab range  (Read 13239 times)

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Offline Torp

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Re: Lolstab range
« Reply #105 on: March 01, 2011, 10:16:09 pm »
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@cmpxchg8b
if you know the actual range of a 2H stab, culd you do me a favor and tell me? :D (and the range of the longest polearm attack, too)
« Last Edit: March 01, 2011, 10:18:05 pm by Torp »

Offline IRunUDie

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Re: Lolstab range
« Reply #106 on: March 01, 2011, 10:16:55 pm »
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Why don't you show your template file?
i asked you the question first did i not? why cant you upload your notepad that you decoded the so called collision routine.. like i said only shows viarables of a clients hitbox. my template file is taken from the INI files in M&B folder, im sure you know what I ment by template file yes? to load the data into a program to allow it to decode the text for me.

Offline cmp

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Re: Lolstab range
« Reply #107 on: March 01, 2011, 10:21:13 pm »
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i asked you the question first did i not? why cant you upload your notepad that you decoded the so called collision routine.. like i said only shows viarables of a clients hitbox. my template file is taken from the INI files in M&B folder, im sure you know what I ment by template file yes? to load the data into a program to allow it to decode the text for me.

Here's my notepad: http://www.mediafire.com/?o4ks2uhwyxbscl5
Your turn now.

Offline Mtemtko

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Re: Lolstab range
« Reply #108 on: March 01, 2011, 10:24:55 pm »
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Why don't you show your template file?

that really does sound erotic.
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Offline IRunUDie

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Re: Lolstab range
« Reply #109 on: March 01, 2011, 10:25:14 pm »
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Here's my notepad: http://www.mediafire.com/?o4ks2uhwyxbscl5
Your turn now.
Nice, A notepad in EXE format sure.

Offline cmp

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Re: Lolstab range
« Reply #110 on: March 01, 2011, 10:27:22 pm »
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Nice, A notepad in EXE format sure.

What format do you want? Tell me and I shall deliver.

Offline IG_Saint

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Re: Lolstab range
« Reply #111 on: March 01, 2011, 10:30:47 pm »
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Nice, A notepad in EXE format sure.

Um, you realise that's just his notepad.exe? Literally the exe he uses to open notepad?

@CMP, if you do have the animation ranges and maybe the speeds, could we have them please? I'd quite like an updated animation range/speed list. Pretty please?

Offline IRunUDie

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Re: Lolstab range
« Reply #112 on: March 01, 2011, 10:45:27 pm »
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What format do you want? Tell me and I shall deliver.
Copy and paste into a spioler, Also how did you work out the distance on a weapon using viarables on clients hitbox area? because that is what the collision routine is.
Code: [Select]
ready_slashleft_twohanded 1678901248 1679818762  1
  0.350000 slashleft_twohanded 12 16 7 0 0.0 0.0 0.0 0.0
 release_slashleft_twohanded 1678901248 2183135242  1
  0.610000 slashleft_twohanded 16 38 6 0 0.0 0.0 0.0 0.0
 release_slashleft_twohanded_continue 0 572522497  1
  0.500000 slashleft_twohanded 38 52 2 0 0.0 0.0 0.0 0.0
 blocked_slashleft_twohanded 1678770176 35651599  1
  0.300000 anim_human 26425 26420 6 0 0.0 0.0 0.0 0.0
 parried_slashleft_twohanded 1678770176 35651599  1
  0.600000 anim_human 26425 26420 6 0 0.0 0.0 0.0 0.0
 ready_thrust_twohanded 1678835712 1679818762  1
  0.350000 2h_sword_thrust_full_3.11.10 0 5 7 0 0.0 0.0 0.0 0.0
 release_thrust_twohanded 1678835712 2183135242  1
  0.610000 2h_sword_thrust_full_3.11.10 5 29 6 0 0.0 0.0 0.0 0.0
 release_thrust_twohanded_continue 0 572522497  1
  0.100000 2h_sword_thrust_full_3.11.10 29 43 2 0 0.0 0.0 0.0 0.0
 blocked_thrust_twohanded 0 35651599  1
  0.600000 anim_human 26015 26016 6 0 0.0 0.0 0.0 0.0
 parried_thrust_twohanded 0 35651599  1
  0.700000 anim_human 26015 26016 6 0 0.0 0.0 0.0 0.0
 ready_overswing_twohanded 524288 1679818762  1
  0.350000 attacks_twohanded_overswing 11 26 7 0 0.0 0.0 0.0 0.0
 release_overswing_twohanded 524288 2183135242  1
  0.610000 attacks_twohanded_overswing 26 55 6 0 0.0 0.0 0.0 0.0
 release_overswing_twohanded_continue 0 572522497  1
  0.500000 attacks_twohanded_overswing 55 66 2 0 0.0 0.0 0.0 0.0
 blocked_overswing_twohanded 0 35651599  1
  0.300000 anim_human 26215 26212 6 0 0.0 0.0 0.0 0.0
 parried_overswing_twohanded 0 35651599  1
  0.600000 anim_human 26215 26212 6 0 0.0 0.0 0.0 0.0
 ready_thrust_onehanded 1679884800 1679843338  1
  0.350000 attacks_thrust_onehanded 5 13 7 0 0.0 0.0 0.0 0.0
 release_thrust_onehanded 1679884800 2183159818  1
  0.620000 attacks_thrust_onehanded 12 32 6 0 0.0 0.0 0.0 0.0
 release_thrust_onehanded_continue 0 572547073  1
  0.300000 attacks_thrust_onehanded 32 54 2 0 0.0 0.0 0.0 0.0
 blocked_thrust_onehanded 512 35676175  1
  0.600000 anim_human 28515 28513 6 0 0.0 0.0 0.0 0.0
 parried_thrust_onehanded 512 35676175  1
  0.700000 anim_human 28515 28513 6 0 0.0 0.0 0.0 0.0
 ready_thrust_onehanded_horseback 1679884800 1679843338  1
  0.350000 attacks_thrust_onehanded 5 13 7 0 0.0 0.0 0.0 0.0
 release_thrust_onehanded_horseback 1679884800 2183159818  1
  0.620000 attacks_thrust_onehanded 12 32 6 0 0.0 0.0 0.0 0.0
 release_thrust_onehanded_horseback_continue 0 572547073  1
  0.300000 attacks_thrust_onehanded 32 54 2 0 0.0 0.0 0.0 0.0
 blocked_thrust_onehanded_horseback 512 35676175  1
  0.600000 anim_human 28515 28513 6 0 0.0 0.0 0.0 0.0
 parried_thrust_onehanded_horseback 512 35676175  1
  0.700000 anim_human 28515 28513 6 0 0.0 0.0 0.0 0.0
 ready_thrust_onehanded_lance 1679884800 1679843338  1
  0.350000 thrust_onehanded_lance_hb 5 8 7 0 0.0 0.0 0.0 0.0
 release_thrust_onehanded_lance 1679884800 2183159818  1
  0.620000 thrust_onehanded_lance_hb 8 33 6 0 0.0 0.0 0.0 0.0
 release_thrust_onehanded_lance_continue 0 572547073  1
  0.100000 thrust_onehanded_lance_hb 33 45 2 0 0.0 0.0 0.0 0.0
 blocked_thrust_onehanded_lance 512 35676175  1
  0.600000 anim_human 29515 29513 6 0 0.0 0.0 0.0 0.0
 parried_thrust_onehanded_lance 512 35676175  1
  0.700000 anim_human 29515 29513 6 0 0.0 0.0 0.0 0.0
 ready_slashright_onehanded 1679949824 1679818762  1
  0.350000 attacks_single_righttoleft 2 5 7 0 0.0 0.0 0.0 0.0
 release_slashright_onehanded 1679949824 2183135242  1
  0.600000 attacks_single_righttoleft 5 28 6 0 0.0 0.0 0.0 0.0
 release_slashright_onehanded_continue 0 572522497  1
  0.400000 attacks_single_righttoleft 28 44 2 0 0.0 0.0 0.0 0.0
 blocked_slashright_onehanded 0 35651599  1
  0.300000 parry_single_righttoleft 0 14 6 0 0.0 0.0 0.0 0.0
 parried_slashright_onehanded 0 35651599  1
  0.600000 parry_single_righttoleft 0 14 6 0 0.0 0.0 0.0 0.0
 ready_slashleft_onehanded 1680080896 1679818762  1
  0.350000 attacks_single_lefttoright 4 11 7 0 0.0 0.0 0.0 0.0
 release_slashleft_onehanded 1680080896 2183135242  1
  0.610000 attacks_single_lefttoright 11 29 6 0 0.0 0.0 0.0 0.0
 release_slashleft_onehanded_continue 0 572522497  1
  0.400000 attacks_single_lefttoright 29 43 2 0 0.0 0.0 0.0 0.0
 blocked_slashleft_onehanded 0 35651599  1
  0.300000 parry_single_lefttoright 0 75 6 0 0.0 0.0 0.0 0.0
 parried_slashleft_onehanded 0 35651599  1
  0.600000 parry_single_lefttoright 0 75 6 0 0.0 0.0 0.0 0.0
 ready_overswing_onehanded 524800 1679839242  1
  0.350000 attacks_single_overswing 5 16 7 0 0.0 0.0 0.0 0.0
 release_overswing_onehanded 524800 2183155722  1
  0.600000 attacks_single_overswing 16 37 6 0 0.0 0.0 0.0 0.0
 release_overswing_onehanded_continue 0 572542977  1
  0.200000 attacks_single_overswing 37 40 2 0 0.0 0.0 0.0 0.0
 blocked_overswing_onehanded 512 35672079  1
  0.300000 anim_human 29315 29310 6 0 0.0 0.0 0.0 0.0
 parried_overswing_onehanded 512 35672079  1
« Last Edit: March 01, 2011, 10:46:39 pm by IRunUDie »

Offline cmp

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Re: Lolstab range
« Reply #113 on: March 01, 2011, 10:54:03 pm »
0
Copy and paste into a spioler, Also how did you work out the distance on a weapon using viarables on clients hitbox area? because that is what the collision routine is.
Code: [Select]
ready_slashleft_twohanded 1678901248 1679818762  1
  0.350000 slashleft_twohanded 12 16 7 0 0.0 0.0 0.0 0.0
 release_slashleft_twohanded 1678901248 2183135242  1
  0.610000 slashleft_twohanded 16 38 6 0 0.0 0.0 0.0 0.0
 release_slashleft_twohanded_continue 0 572522497  1
  0.500000 slashleft_twohanded 38 52 2 0 0.0 0.0 0.0 0.0
 blocked_slashleft_twohanded 1678770176 35651599  1
  0.300000 anim_human 26425 26420 6 0 0.0 0.0 0.0 0.0
 parried_slashleft_twohanded 1678770176 35651599  1
  0.600000 anim_human 26425 26420 6 0 0.0 0.0 0.0 0.0
 ready_thrust_twohanded 1678835712 1679818762  1
  0.350000 2h_sword_thrust_full_3.11.10 0 5 7 0 0.0 0.0 0.0 0.0
 release_thrust_twohanded 1678835712 2183135242  1
  0.610000 2h_sword_thrust_full_3.11.10 5 29 6 0 0.0 0.0 0.0 0.0
 release_thrust_twohanded_continue 0 572522497  1
  0.100000 2h_sword_thrust_full_3.11.10 29 43 2 0 0.0 0.0 0.0 0.0
 blocked_thrust_twohanded 0 35651599  1
  0.600000 anim_human 26015 26016 6 0 0.0 0.0 0.0 0.0
 parried_thrust_twohanded 0 35651599  1
  0.700000 anim_human 26015 26016 6 0 0.0 0.0 0.0 0.0
 ready_overswing_twohanded 524288 1679818762  1
  0.350000 attacks_twohanded_overswing 11 26 7 0 0.0 0.0 0.0 0.0
 release_overswing_twohanded 524288 2183135242  1
  0.610000 attacks_twohanded_overswing 26 55 6 0 0.0 0.0 0.0 0.0
 release_overswing_twohanded_continue 0 572522497  1
  0.500000 attacks_twohanded_overswing 55 66 2 0 0.0 0.0 0.0 0.0
 blocked_overswing_twohanded 0 35651599  1
  0.300000 anim_human 26215 26212 6 0 0.0 0.0 0.0 0.0
 parried_overswing_twohanded 0 35651599  1
  0.600000 anim_human 26215 26212 6 0 0.0 0.0 0.0 0.0
 ready_thrust_onehanded 1679884800 1679843338  1
  0.350000 attacks_thrust_onehanded 5 13 7 0 0.0 0.0 0.0 0.0
 release_thrust_onehanded 1679884800 2183159818  1
  0.620000 attacks_thrust_onehanded 12 32 6 0 0.0 0.0 0.0 0.0
 release_thrust_onehanded_continue 0 572547073  1
  0.300000 attacks_thrust_onehanded 32 54 2 0 0.0 0.0 0.0 0.0
 blocked_thrust_onehanded 512 35676175  1
  0.600000 anim_human 28515 28513 6 0 0.0 0.0 0.0 0.0
 parried_thrust_onehanded 512 35676175  1
  0.700000 anim_human 28515 28513 6 0 0.0 0.0 0.0 0.0
 ready_thrust_onehanded_horseback 1679884800 1679843338  1
  0.350000 attacks_thrust_onehanded 5 13 7 0 0.0 0.0 0.0 0.0
 release_thrust_onehanded_horseback 1679884800 2183159818  1
  0.620000 attacks_thrust_onehanded 12 32 6 0 0.0 0.0 0.0 0.0
 release_thrust_onehanded_horseback_continue 0 572547073  1
  0.300000 attacks_thrust_onehanded 32 54 2 0 0.0 0.0 0.0 0.0
 blocked_thrust_onehanded_horseback 512 35676175  1
  0.600000 anim_human 28515 28513 6 0 0.0 0.0 0.0 0.0
 parried_thrust_onehanded_horseback 512 35676175  1
  0.700000 anim_human 28515 28513 6 0 0.0 0.0 0.0 0.0
 ready_thrust_onehanded_lance 1679884800 1679843338  1
  0.350000 thrust_onehanded_lance_hb 5 8 7 0 0.0 0.0 0.0 0.0
 release_thrust_onehanded_lance 1679884800 2183159818  1
  0.620000 thrust_onehanded_lance_hb 8 33 6 0 0.0 0.0 0.0 0.0
 release_thrust_onehanded_lance_continue 0 572547073  1
  0.100000 thrust_onehanded_lance_hb 33 45 2 0 0.0 0.0 0.0 0.0
 blocked_thrust_onehanded_lance 512 35676175  1
  0.600000 anim_human 29515 29513 6 0 0.0 0.0 0.0 0.0
 parried_thrust_onehanded_lance 512 35676175  1
  0.700000 anim_human 29515 29513 6 0 0.0 0.0 0.0 0.0
 ready_slashright_onehanded 1679949824 1679818762  1
  0.350000 attacks_single_righttoleft 2 5 7 0 0.0 0.0 0.0 0.0
 release_slashright_onehanded 1679949824 2183135242  1
  0.600000 attacks_single_righttoleft 5 28 6 0 0.0 0.0 0.0 0.0
 release_slashright_onehanded_continue 0 572522497  1
  0.400000 attacks_single_righttoleft 28 44 2 0 0.0 0.0 0.0 0.0
 blocked_slashright_onehanded 0 35651599  1
  0.300000 parry_single_righttoleft 0 14 6 0 0.0 0.0 0.0 0.0
 parried_slashright_onehanded 0 35651599  1
  0.600000 parry_single_righttoleft 0 14 6 0 0.0 0.0 0.0 0.0
 ready_slashleft_onehanded 1680080896 1679818762  1
  0.350000 attacks_single_lefttoright 4 11 7 0 0.0 0.0 0.0 0.0
 release_slashleft_onehanded 1680080896 2183135242  1
  0.610000 attacks_single_lefttoright 11 29 6 0 0.0 0.0 0.0 0.0
 release_slashleft_onehanded_continue 0 572522497  1
  0.400000 attacks_single_lefttoright 29 43 2 0 0.0 0.0 0.0 0.0
 blocked_slashleft_onehanded 0 35651599  1
  0.300000 parry_single_lefttoright 0 75 6 0 0.0 0.0 0.0 0.0
 parried_slashleft_onehanded 0 35651599  1
  0.600000 parry_single_lefttoright 0 75 6 0 0.0 0.0 0.0 0.0
 ready_overswing_onehanded 524800 1679839242  1
  0.350000 attacks_single_overswing 5 16 7 0 0.0 0.0 0.0 0.0
 release_overswing_onehanded 524800 2183155722  1
  0.600000 attacks_single_overswing 16 37 6 0 0.0 0.0 0.0 0.0
 release_overswing_onehanded_continue 0 572542977  1
  0.200000 attacks_single_overswing 37 40 2 0 0.0 0.0 0.0 0.0
 blocked_overswing_onehanded 512 35672079  1
  0.300000 anim_human 29315 29310 6 0 0.0 0.0 0.0 0.0
 parried_overswing_onehanded 512 35672079  1

Uh, what does that have to do with anything? That's just actions.txt, and there's nothing about the range in there.

Offline IRunUDie

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Re: Lolstab range
« Reply #114 on: March 01, 2011, 10:54:55 pm »
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Uh, what does that have to do with anything? That's just actions.txt, and there's nothing about the range in there.
lol? that is the animation which if used with viarables you can see where the animations end im sure you should know that.

Offline cmp

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Re: Lolstab range
« Reply #115 on: March 01, 2011, 10:56:47 pm »
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lol? that is the animation which if used with viarables you can see where the animations end im sure you should know that.

Has anyone really been far even as decided to use even go want to do look more like?

Offline IRunUDie

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Re: Lolstab range
« Reply #116 on: March 01, 2011, 10:57:42 pm »
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Has anyone really been far even as decided to use even go want to do look more like?
that makes sense

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Re: Lolstab range
« Reply #117 on: March 01, 2011, 10:58:08 pm »
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that makes sense

About as much as your post. :D

PS: opening .txt files is not "hex editing". It's "opening .txt files".
PS2: again, there's nothing about range in there.

Offline Siiem

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Re: Lolstab range
« Reply #118 on: March 01, 2011, 10:58:28 pm »
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Has anyone really been far even as decided to use even go want to do look more like?

 :lol:

Offline IRunUDie

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Re: Lolstab range
« Reply #119 on: March 01, 2011, 11:01:02 pm »
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About as much as your post. :D
Yes if you say so, I havnt really seen you make much sense as you say your using the collision dection routine to work out the distance on weapons, when that only shows the clients hitbox's. The string I posted was from the ACTION.TXT which I used as a template with the Viarables folder to decode the end of each string to find out where the animation ends which shows you the distance.

« Last Edit: March 01, 2011, 11:06:06 pm by IRunUDie »