Author Topic: Version 0.270  (Read 58143 times)

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Offline Brrrak

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Re: Version 0.270
« Reply #90 on: February 06, 2012, 01:39:27 am »
0
Mod is once again alive and kicking
But seriously mod is dead.

Alright time to play. I like how it changed it for me when I went to modify my post.
« Last Edit: February 06, 2012, 04:09:13 pm by Brrrak »

Offline Xeen

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Re: Version 0.270
« Reply #91 on: February 06, 2012, 01:20:41 pm »
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Great patch.  Thank you guys so much.

Offline buba

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Re: Version 0.270
« Reply #92 on: February 06, 2012, 01:43:15 pm »
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Might have missed it, but no rebalance for x-bow,trowers or HA right?

Offline Meow

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Re: Version 0.270
« Reply #93 on: February 06, 2012, 02:50:35 pm »
+2
Code: [Select]
- 0000147: [Warband - multiplayer - [ingame]] Adjust bone damage multipliers (cmpxchg8b) - resolved.

Quote
New values, compared to Native:
ranged: slightly higher damage on headshot, lower damage on limbs
melee: slightly lower damage on limbs
melee vs horses: higher damage on legs

So basically all ranged does more damage again except on arm and leg hits.
Melee does less damage against arms and legs.
Melee deals more damage against horse legs.

Offline yourself

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Re: Version 0.270
« Reply #94 on: February 06, 2012, 03:31:36 pm »
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Thanks for help. Now that update is the best one ever  :).

Offline BlameMeForTheNoise

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Re: Version 0.270
« Reply #95 on: February 06, 2012, 04:23:52 pm »
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I was looking forward to this new turkish armors...
Thought they would be in this, since only stat-balancing needs to be done.

:/

Other than that: Great Job. The new marketplace is so much more accessible!
Weeeeeeeeeeeeeee! *clickediclickclick*

Offline Polobow

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Re: Version 0.270
« Reply #96 on: February 06, 2012, 05:18:27 pm »
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So, with the new adjustments, should i stab a horse in the head or in the legs now with my long spear?

Offline Teeth

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Re: Version 0.270
« Reply #97 on: February 06, 2012, 05:21:04 pm »
0
So basically all ranged does more damage again except on arm and leg hits.
Melee does less damage against arms and legs.
Melee deals more damage against horse legs.
So basically a big nerf to melee damage, as the arms are always flailing around the body and you rarely not hit them with sideswings. Great, combat even less deadly. Indirect buff to ranged, melee vs melee takes even longer than it used to, giving them more time to shoot.

Offline Overdriven

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Re: Version 0.270
« Reply #98 on: February 06, 2012, 05:35:21 pm »
+1
So basically a big nerf to melee damage, as the arms are always flailing around the body and you rarely not hit them with sideswings. Great, combat even less deadly. Indirect buff to ranged, melee vs melee takes even longer than it used to, giving them more time to shoot.

Ranged often shoot in arms/legs as well you know...

Offline okiN

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Re: Version 0.270
« Reply #99 on: February 06, 2012, 05:36:06 pm »
+2
So basically a big nerf to melee damage, as the arms are always flailing around the body and you rarely not hit them with sideswings. Great, combat even less deadly. Indirect buff to ranged, melee vs melee takes even longer than it used to, giving them more time to shoot.

What exactly makes you assume it's a big nerf?

Chances are you never would have noticed it if you hadn't been told.

Whiners gonna whine.
Don't.

Offline Tennenoth

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Re: Version 0.270
« Reply #100 on: February 06, 2012, 05:40:39 pm »
0
What exactly makes you assume it's a big nerf?

Chances are you never would have noticed it if you hadn't been told.

Considering I was on the server yesterday and stated something along the lines of "Damn, I wish they'd put the ranged damage back to the last patch" and people didn't know that it had been changed again and they didn't notice until that point. I would say that okiN is 100% correct there! :)
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Offline Meow

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Re: Version 0.270
« Reply #101 on: February 06, 2012, 05:58:43 pm »
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Not sure, my GLA is still pretty deadly.
Also if someone goes for an overhead - swing at the body, else swing for the head.

Not that i do that but knowing the different combat animations will totally help not hitting the arms :mrgreen:

Offline okiN

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Re: Version 0.270
« Reply #102 on: February 06, 2012, 06:05:39 pm »
+1
Basically the melee change adds a slight incentive to try to score hits to head and body instead of the arms, and a negative incentive to the shoegazers who keep trying to swing at their opponents' feet. And I do mean slight. Basically if you're good enough you can try for trick shots, but it won't make much of a difference either way.

The ranged numbers have basically been adjusted so that torso hits are more lethal than in the last patch, while hits to the limbs (especially the hands and feet) remain less damaging.

For horses, the exposed legs now provide a vulnerable spot to chop at on armored mounts.
Don't.

Offline Gristle

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Re: Version 0.270
« Reply #103 on: February 06, 2012, 07:05:25 pm »
+1
Considering I was on the server yesterday and stated something along the lines of "Damn, I wish they'd put the ranged damage back to the last patch" and people didn't know that it had been changed again and they didn't notice until that point. I would say that okiN is 100% correct there! :)

I sure noticed the ranged damage increase. I was able to kill people that weren't naked, and was 1 hitting every rouncey I was able to shoot. That was proof enough for me. However, I did not not notice a difference with melee damage. Actually, I did feel a little hardier yesterday, but my cleaver didn't feel any different.

Offline miggy

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Re: Version 0.270
« Reply #104 on: February 06, 2012, 07:19:17 pm »
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So basically all ranged does more damage again except on arm and leg hits.
Melee does less damage against arms and legs.
Melee deals more damage against horse legs.

Very happy with the update, thanks 8-)