Author Topic: 1000 Players at one time in an FPS game  (Read 1756 times)

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Offline Nessaj

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1000 Players at one time in an FPS game
« on: February 01, 2012, 06:09:30 pm »
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Offline Thovex

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Re: 1000 Players at one time in an FPS game
« Reply #1 on: February 01, 2012, 06:45:21 pm »
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Lol I've been playing that for 10 minutes then the servers was full all the time.
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Offline Kafein

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Re: 1000 Players at one time in an FPS game
« Reply #2 on: February 01, 2012, 06:55:00 pm »
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Lol @ scores.


How could they think doing a dev vs gamer match would be a good idea :mrgreen:

Very impressive though :D

Offline Christo

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Re: 1000 Players at one time in an FPS game
« Reply #3 on: February 01, 2012, 07:37:38 pm »
+1
Amazing.

1000 guys on a battlefield.  8-)

Imagine a medieval game with such numbers. /gasm
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Offline Gnjus

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Re: 1000 Players at one time in an FPS game
« Reply #4 on: February 01, 2012, 07:49:45 pm »
+5
1000 guys on a battlefield.  8-)

Imagine a medieval game with such numbers. /gasm

I recon at least 700 of 'em would shoot/throw something so it would be same shit as this, maybe even worse.

Do you honestly think you have any sort of moral authority, Reyiz? Go genocide some more armenians and deny it ever happened, please, and stay in the middle east.
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Offline Christo

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Re: 1000 Players at one time in an FPS game
« Reply #5 on: February 01, 2012, 08:15:28 pm »
+1
I recon at least 700 of 'em would shoot/throw something so it would be same shit as this, maybe even worse.

Sounds realistic.  :)
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Offline B3RS3RK

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Re: 1000 Players at one time in an FPS game
« Reply #6 on: February 01, 2012, 08:28:19 pm »
+2
1000 man melee only.

God.

Imagine the possibilities....You could have actual ranks with real commanders and such...Pretty much historical accurate even...mhhmhmm
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Offline Nessaj

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Re: 1000 Players at one time in an FPS game
« Reply #7 on: February 01, 2012, 10:48:40 pm »
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Yup.

The server did crash at the event though but they did some tweaking and had it up again shortly after.

Gotta remember Minh Le is the creator of Counter-Strike, a game that pioneered FPS gaming for countless years and some would argue it still does, it is great to see such a visionary programmer trying to achieve something unique again, trying to set the mark for how many players is actively playing together at the same 'spot' and at the same time is definitely a wet dream for many gamers.
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Offline Thomek

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Re: 1000 Players at one time in an FPS game
« Reply #8 on: February 02, 2012, 12:40:59 am »
+2
"The secret behind being able to handle a much larger amount of players in one First Person Shooter (FPS) battlefield lays in having several (in this case 8) single-threaded servers working together as one."

I know this is a demonstration game.. But is it feasible to increase warband player count with better machines? Is there a "hard cap" or hard soft cap to the amount of players that warband can deal with?

Would be interesting if one could organize and test a super-server to see if something like this is possible..

What you say cmpx?
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Offline Nessaj

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Re: 1000 Players at one time in an FPS game
« Reply #9 on: February 02, 2012, 12:50:14 am »
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Nothing is impossible, but someone would need to shell out the €€€ (or $$$) for the servers, wouldn't be cheap to test.
Anyone with a server park laying around? :wink:

Doesn't all the current official C-RPG servers run on two machines in EU and just one in NA (or something like that), would need at least 4 really good servers linked at one location IMO and that's 4 servers alone to host 1 actual gaming server.

Expensive.
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Offline B3RS3RK

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Re: 1000 Players at one time in an FPS game
« Reply #10 on: February 02, 2012, 09:06:03 am »
+2
Also, battle mode would suck with 1000 players.

Imagine getting lanced at the start of the round and then have to wait 15 minutes for a new round :D:D

Although with a regular respawn, this would be the most fun I could imagine.
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Offline Vibe

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Re: 1000 Players at one time in an FPS game
« Reply #11 on: February 02, 2012, 09:41:36 am »
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Lovely, looking forward to what will be made with this. MMOFPS yay!

How smooth was it?

Offline Thovex

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Re: 1000 Players at one time in an FPS game
« Reply #12 on: February 02, 2012, 01:25:45 pm »
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Lovely, looking forward to what will be made with this. MMOFPS yay!

How smooth was it?

Super smooth I had no lag at all.
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Offline Teeth

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Re: 1000 Players at one time in an FPS game
« Reply #13 on: February 02, 2012, 03:30:48 pm »
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I am always pretty impressed by how the crpg battle server handles 120 players. If a small developer like Taleworlds can manage that, why can't the big names? 150 players on Mount & Musket last night without lag, although the server sorta crashed after a while.

Offline Thomek

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Re: 1000 Players at one time in an FPS game
« Reply #14 on: February 02, 2012, 03:35:40 pm »
+2
What blows my mind is how Taleworlds can be so retarded and NOT host a few quality Warband servers here and there for their own game. It would cost them pennies.. Or even finance cRPG's servers.

cRPG is keeping their game alive, and god knows how many copies is sold because of it. (4 of my friends bought it after I recommended it)
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