Author Topic: 1000 Players at one time in an FPS game  (Read 1757 times)

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Offline Gravoth_iii

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Re: 1000 Players at one time in an FPS game
« Reply #15 on: February 02, 2012, 05:57:57 pm »
+1
I expect 1000 player cap in M&B2, nothing less. Oh the arrow volleys..
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Offline Thovex

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Re: 1000 Players at one time in an FPS game
« Reply #16 on: February 03, 2012, 10:11:08 am »
0
I expect 1000 player cap in M&B2, nothing less. Oh the arrow volleys..

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Offline Kafein

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Re: 1000 Players at one time in an FPS game
« Reply #17 on: February 03, 2012, 11:10:14 am »
+1
"The secret behind being able to handle a much larger amount of players in one First Person Shooter (FPS) battlefield lays in having several (in this case 8) single-threaded servers working together as one."

I know this is a demonstration game.. But is it feasible to increase warband player count with better machines? Is there a "hard cap" or hard soft cap to the amount of players that warband can deal with?

Would be interesting if one could organize and test a super-server to see if something like this is possible..

What you say cmpx?

Afaik, that kind of distributed computing requires that the software being run is very specific and designed explicitly for that. In other words, doing it would require changing the exe of the game, and probably some massive amount of core engine code.

Offline Leesin

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Re: 1000 Players at one time in an FPS game
« Reply #18 on: February 03, 2012, 01:40:57 pm »
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You could have 10,000 players in a game but if it's a shit game it's not going to be anything more than a gimmick. Really this is just for some people to say they broke a record, which no one really gives a shit about, people more care about playing decent games with such a large number of players lol.

Offline Kafein

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Re: 1000 Players at one time in an FPS game
« Reply #19 on: February 03, 2012, 02:21:17 pm »
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You could have 10,000 players in a game but if it's a shit game it's not going to be anything more than a gimmick. Really this is just for some people to say they broke a record, which no one really gives a shit about, people more care about playing decent games with such a large number of players lol.

I would tend to agree. The interest of warband public servers is already not very clear to me when there are 120 people playing. Massive MP action games only work out well when people are organised and working as teams, because teamwork becomes more effective than skill when you increase the numbers. Large scale pub battles are quite unsatisfying.

Offline Casimir

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Re: 1000 Players at one time in an FPS game
« Reply #20 on: February 03, 2012, 02:30:21 pm »
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Tactical sims are the most fun with alot of players. Games like Arma, where your only gunna do well if you coordinate properly and each person fulfills the role they are supposed to.

100+ players on that is damn fun, way more than something like CoD of BF ever could be.
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Offline Aleskander

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Re: 1000 Players at one time in an FPS game
« Reply #21 on: February 04, 2012, 10:28:12 am »
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Oh god, 1000 organized players on ARMA II. I need to jack off now

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Offline cmp

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Re: 1000 Players at one time in an FPS game
« Reply #22 on: February 04, 2012, 01:57:47 pm »
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Quote
"The secret behind being able to handle a much larger amount of players in one First Person Shooter (FPS) battlefield lays in having several (in this case 8) single-threaded servers working together as one."

The secret behind being able to handle a much larger amount of players in one First Person Shooter (FPS) is doing it in a very simple game without demanding stuff like collision detection and complex game logic.
Completely meaningless "record", we can talk about it when they decide to do it with a real game.

You could have 10,000 players in a game but if it's a shit game it's not going to be anything more than a gimmick. Really this is just for some people to say they broke a record, which no one really gives a shit about, people more care about playing decent games with such a large number of players lol.

My thoughts exactly.