Teams must wear similar armor (subject to change)
45 armor limit pre-loom
1 Ranged player (Archer, thrower, crossbow) per team, must be designated before the start of a match
Still, I'll sign on if a team needs another player, or as a sub.
I think it might be hard to get 6-8 teams of 11 players though...that's 66-88 players. I don't know if that many people play Rageball, let alone want to participate in a Championship! Lets see how many we can get though.
The Similar armor is to create a sort of unity in a team, not to mention stopping teams from having this asinine ragtag of individuals with no apparent cohesion.
The armor limit is to prevent people from having 4 guys in plate sitting around the goal, which at the time of the writing of the thread, was very small. Even now it would still be far too beneficial to a team for them to have a defense comprised of all plate. This is about skill and teamwork, not who can crutch the hardest.
Ranged in cRPG is rather weak during battle before the latest patch, however 1 archer in a rageball team means that the ball carrier or a chaser is being consistently slowed by someone who has only a modicum of skill. Now apply that to a team comprised of 3 to 4 archers all volleying at the ball carrier or the opposing team chasing. Archers, in this mod, are not just limited to being effective with a bow, the same goes with throwers and crossbows.