Poll

poles made faster if pole stun is removed?

yes
no
do not remove polestun

Author Topic: polestagger  (Read 13108 times)

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Offline Prpavi

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Re: polestagger
« Reply #30 on: January 27, 2012, 01:06:02 pm »
+3
id make all huge fucking axes unbalanced, how bout that?
And now he can't play because of "common sense" and he doesn't understand how this common sense works
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Offline Arkonor

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Re: polestagger
« Reply #31 on: January 27, 2012, 01:07:01 pm »
+1
@Arkonor

While that is true, saying it just makes you look bad in the eyes of people with "true" knowledge (like Paul, Walt, Xant and other barely play c-rpg lolz).

Only way to show them that poles are faster is: make a video of you and your buddy fighting with same builds with the same amount of wpf (poles and 2H). You pick a two handed sword (95 speed rating) and tell him to pick Hafted blade (94 speed rating). Test spamability and reach. I bet that Hafted blade will outspam that silly sword with no effort at all. Also it will have longer reach although WaltF4's "tests" say otherwise...

I have not tested those out. Else I would post that. I have played with both a lot though. Spamming is probably faster on the 2h side but the polearms missing "speed" might come from the connect happening faster from the release of the swing. This is untested theory though. I also found people did A LOT worse at blocking polearms. They seem to not be as practiced against those animations.

Offline Leshma

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Re: polestagger
« Reply #32 on: January 27, 2012, 01:07:05 pm »
0
and Leshma is pathetic you say something like "only retards play 2h on bigger servers" when 2h are still the top killing class in 1v1 and they are topping scoreboards most of the time, i mean do you have any real fact to keep up this fake propaganda you go around screaming about?

At least I'm not drunk half of the time like you are.

And where are those 2Hs topping scoreboards. I've seen only Lalien and Angantyr. Who else? Do you realize that even Phyrex was so pissed about right swing nerf (which was reverted) that he changed to poles? And it's all about those two "balancers", you homie cmpx and that "smart" dude who knows the true power of twohanders yet use spamitar...

Offline Frankysan

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Re: polestagger
« Reply #33 on: January 27, 2012, 01:13:43 pm »
0
At least I'm not drunk half of the time like you are.

And where are those 2Hs topping scoreboards. I've seen only Lalien and Angantyr. Who else? Do you realize that even Phyrex was so pissed about right swing nerf (which was reverted) that he changed to poles? And it's all about those two "balancers", you homie cmpx and that "smart" dude who knows the true power of twohanders yet use spamitar...
he changed to polearms for 1 afternoon OMG. and you know what , you 2h all feel so awesome you think it's right to cry like that for 0.1 speed nerf who prevent you from abusing a retarded spam and call it with another name.
Other names? Vagabond, Hearst, any guy with 15/24 and a danish greatsword and a decent knowledge of the game.
and nobody flamed you, so calm down little bitchy. You come here and post things u can't proove, what do you expect?Everyone should just agree with you cuz u lick the ass of the guys with "knowledge"?

oh i add Prpavi to the 2h topping scoreboard, who actually plays with the most shitty 2h of the game, and without abusing the gay stab you are all proud of spamming
« Last Edit: January 27, 2012, 01:19:50 pm by Frankysan »

Offline Casimir

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Re: polestagger
« Reply #34 on: January 27, 2012, 01:17:08 pm »
0
i topped the scoreboards once :(

anyway im guessing lots of players have tried polearm and enjoyed the change, rather than their being any real massive imbalance between teh two.

also parre topped EU1 yesterday for two maps in a row.
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Offline Lizard_man

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Re: polestun
« Reply #35 on: January 27, 2012, 01:22:46 pm »
0
I don't think they need to be faster, but i voted yes regardless, i'd rather them be faster than have the polestun...
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Offline Leshma

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Re: polestagger
« Reply #36 on: January 27, 2012, 01:46:57 pm »
0
canyou link walt supporting anything of this?

According to WaltF4:

Two Handed Sword
weapon length: 110
Overhead = 125
Left-to-right = 127
Right-to-left = 123
Thrust = 190

Hafted Blade
weapon length: 132
Overhead = 117
Left-to-right = 125

Right-to-left = 130
Thrust = 151

Try this with someone, tell me are these numbers accurate?

Offline Frankysan

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Re: polestagger
« Reply #37 on: January 27, 2012, 02:07:24 pm »
0
ehm, we were talking about speed you remember?
you posted length bonuses, also clearly showing you get  longer reach with a shorter weapon on 3 swings out of 4....

Offline Paul

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Re: polestagger
« Reply #38 on: January 27, 2012, 02:16:14 pm »
+2
how about changing

(rand() >= 0.5 || agent->cur_blow.damage_before_soak <= 15.0)
-> strike2 is played instead of strike3 (short stagger instead of long)

to

(victim_is_not_doing_attack_animation || agent->cur_blow.damage_before_soak <= 15.0)
-> strike2 is played instead of strike3 (short stagger instead of long)

So the random component(50%) is replaced by the condition that the target is caught "offguard" and hit during one of his attacks. This would give polearms the non-random ability to cause a stagger on a successful interception while forbidding polestagger on a defending agent.

Offline Gravoth_iii

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Re: polestagger
« Reply #39 on: January 27, 2012, 02:18:50 pm »
0
I have never really had a problem with polestun, then again i am relying on it myself as a spearman. I would say 5 speed to compensate is a tad bit much, maybe increase damage instead. Also i dubt polearms are faster than 2h's with the same speed, as i have many times felt like im getting outsped by a 2h when i have 96 speed so it is usually based on timing.
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Offline Gravoth_iii

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Re: polestagger
« Reply #40 on: January 27, 2012, 02:20:34 pm »
0
how about changing

(rand() >= 0.5 || agent->cur_blow.damage_before_soak <= 15.0)
-> strike2 is played instead of strike3 (short stagger instead of long)

to

(victim_is_not_doing_attack_animation || agent->cur_blow.damage_before_soak <= 15.0)
-> strike2 is played instead of strike3 (short stagger instead of long)

So the random component(50%) is replaced by the condition that the target is caught "offguard" and hit during one of his attacks. This would give polearms the non-random ability to cause a stagger on a successful interception while forbidding polestagger on a defending agent.

I do like the sound of that!
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Offline Senni__Ti

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Re: polestagger
« Reply #41 on: January 27, 2012, 02:47:01 pm »
0

Offline Dezilagel

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Re: polestagger
« Reply #42 on: January 27, 2012, 03:21:15 pm »
0
how about changing

(rand() >= 0.5 || agent->cur_blow.damage_before_soak <= 15.0)
-> strike2 is played instead of strike3 (short stagger instead of long)

to

(victim_is_not_doing_attack_animation || agent->cur_blow.damage_before_soak <= 15.0)
-> strike2 is played instead of strike3 (short stagger instead of long)

So the random component(50%) is replaced by the condition that the target is caught "offguard" and hit during one of his attacks. This would give polearms the non-random ability to cause a stagger on a successful interception while forbidding polestagger on a defending agent.

Sounds awesome tbh, would be easily avoidable in duels and give poles the edge vs. archers drawing their bow, pikemen and such.

Great!

(Just test it so that it doesn't cause any weird shit in duels ok?)
« Last Edit: January 27, 2012, 03:23:30 pm by Dezilagel »
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Re: polestagger
« Reply #44 on: January 27, 2012, 04:21:43 pm »
0
Now, being a stupid  :?: newbie I have little to no understanding what pole stagger is, however I have found it amazingly infuriating to be unable to block the second hit after being struck by a polearm. Is this what we're all talking about?