So after playing many many builds (I currently have 3 "mains"@ level 30 and 13 "alts" 20+) throughout c-RPG I figured I'd get everyone's views on optimized skill point maximums.
Skill name: Max points (followed by reasoning)
Shield: 4
Having played shielders for quite a while (pre-patch I was very heavy into sword and board combat for style) the effect of the shield skill seems to boil down to extra shield HP only. Sure, supposedly it seems to have an effect on the "speed" of your shield, but I have never noticed any. Currently my shielder has 8 shield skill, pre-patch I had 9. In both cases I never noticed any real increase in speed from the guys who stopped at 4 to use a Huscarl. Sure my shield rarely broke but with a huscarl or heavy board shield that doesn't happen much anyways. Hell, in most battles if you put it away vs axemen and only use it for people without axes even heater shields last quite a while. Guys like Cyranule only have 4 shield skill (and 12 agi) and are no more slow than my 8 points (almost double). Conclusion: Just get the 4 points if you're going to be a shield and then stop wasting your skill points.
Athletics: 3-4
Currently I have 7 and 8 athletics on my mains (depending on which one) and wear light-medium armor. I have noticed consistantly in battle AND duel servers that strength builders such as Goretooth, Cyranule, Wallace, etc are able to keep movement speed pace with my characters even though they have far less agility, less than half my athletics skill and wear twice as much weight as I do. Sure you notice a difference if you're naked, but if you plan to wear armor at all it seems that the tangible benefit of the skill stops after 3 or 4. I have made it a point to ask people in the duel server their athletics value and get their thoughts and the general consensus has been that other than getting from point a to point b faster if uninterrupted (yeah right, with all the ranged spam?) that athletics for the most part is worthless. Save yourself some skill-points and stop at 3-4.
Pure build WM: 3
This is pretty subjective however I find that if my main melee wpf is at 130 I never feel like it's too low vs anyone of any build (str or agi) in order to be able to block and counterattack properly. With this in mind you can achieve 132 wpp in a single weapon by level 30 with only 3 WM points. If you're a pure build, this would be the number I would shoot for and stop. After this point you are basically spending a skill point for 10 (or less) WPF points each time, which the effective benefit from doesn't seem that great to me.
The other skills all seem to retain a use for higher point values, but these three are the ones that after playing c-RPG all this time have really shown themselves to not be worth higher skill point investments than what I've laid out above. Coincidentally this has also been consistant with the greater value of a str-build vs an agi-build currently.
Share your thoughts and findings.
having done 10 generations of shielder...
You can go STR shielder in which case all the max skill levels you list are just fine. you will kill players real good... and yes if you put the shield away against axes itll last longer. but... you wont be able to run around solo very effectively. soon as you run into 2 decent opponents with equal or greater run speed... you are very likely to be dead.
OR
you can go AGI shielder. in which case you want 7-9 shield, 7-9 athletics, and 7-9 weapon master. the shield skill does not JUST add hp to your shield. im not actually sure it does add hp at all. my understanding is that it increases the shields resistance value... which means it takes less damage per hit. with 8 shield skill your shield is very durable (and far far more so when you have a masterwork huscarl
). as for athletics... i usually wear the gambeson, sometimes i go a bit heavier (tunic over mail) or ligher (peasant gear). regardless of what i wear, i have a huge advantage in mobility over most opponents, especially if i am in the gambeson or lighter. ask wallace how easily he keeps up in a duel... i usually dart in an out of his reach while smacking him in the head with an axe. also, with my high athletics if i find myself facing 6 opponents... im not automatically screwed. I can backpedal to safety while engaging one or two at a time, often causing them to friendly fire a lot. and lastly... weapon master... when you go high agility, you obviously go low strength... as a result... you want as much wpf as possible to make up for as much damage as you can, as well as to get all the speed increase that you can. (according to vargas melee damage calc... with 12 str, 4ps, 172 wpf, and a 40c 1 hander you would do a minimum of 17 and a max of 36 against an enemy with 40 armour.) compared to 23-43 with 21 str, 7ps and 130wpf. not that big a diff...
anyways... overall... if you want to wear lots of armour and take a beating before you go down, and if you want people to really feel any hits you land... then STR may be for you.
if you want to run around ninja-ing people, pissing off archers, outmanuevring people, and dying instantly 90% of the time you make a mistake... go AGI.
they both have their purposes. i think agi is a better team build, and more useful for manipulating enemies and distracting... but str is nice and straightforward and its easier to rake in kills when you only need to land 1-2 hits instead of 1-4