Author Topic: Vagabonds Maps  (Read 5218 times)

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Offline bravesquirrel

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Re: Vagabonds Maps
« Reply #15 on: March 09, 2012, 10:04:01 pm »
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Re: Mountain Warfare

Now that I can look at screenshots I was a little confused about the map.

I think the root of the problem is timing.  I haven't played a round on the map where the team at spawn A didn't easily beat team B to that high part near the stairs on the right.  Maybe if you flatten the closest hill to the B spawn they could get there faster, or move the spawn a little?  You don't want to make the left route too long for them, though.  I don't know how accurately you labelled the spawns, but it looks like team A has both a shorter and much flatter path to that point.

I wish cliffs weren't so broken in this game, that really limits mapping and gameplay.

I think the map looks good and it seems to play well for most classes.  There were some epic bridge battles, too.

Offline Casimir

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Re: Vagabonds Maps
« Reply #16 on: March 10, 2012, 05:04:20 pm »
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Nice maps, all perfect for hiding in a corner with smoke bombs. +1
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Offline Mustikki

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Re: Vagabonds Maps
« Reply #17 on: March 29, 2012, 05:35:04 pm »
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You should make a new version of Field Battle for Rageball too! :D

http://forum.c-rpg.net/index.php/topic,24151.0.html

Offline Muunilinst

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Re: Vagabonds Maps
« Reply #18 on: March 29, 2012, 05:57:09 pm »
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hmm never made maps for other game mods but why not ye i may try it upcoming days

Offline Mustikki

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Re: Vagabonds Maps
« Reply #19 on: March 29, 2012, 07:03:21 pm »
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Well, i meaned just to convert the map for RB use :D
Adding the RB goals and spawns. Check the link what is needed.

Offline Muunilinst

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Re: Vagabonds Maps
« Reply #20 on: March 30, 2012, 11:03:03 am »
+1
updated iron mine. fixed bugs and added another dungeon way.

Offline obitus

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Re: Vagabonds Maps
« Reply #21 on: April 02, 2012, 11:56:31 pm »
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Iron Mine is a really cool map!  Great job.

There's a problem though; a specific wall has no collision, so players can walk around inside the walls of the interior on the land.

It's location is near one of the entrances.  It's the entrance with a little symbol on the left wall...the left wall directly past it is the one with no collision.

Offline obitus

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Re: Vagabonds Maps
« Reply #22 on: April 02, 2012, 11:59:43 pm »
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Screens:

(click to show/hide)

Offline Peasant_Woman

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Re: Vagabonds Maps
« Reply #23 on: April 03, 2012, 12:16:37 am »
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Some extremely minor things I noticed that could be improved;

Tunnel Section poking through wall;
(click to show/hide)

Funky ground texture;
(click to show/hide)

Hole in the mountain;
(click to show/hide)

Not sure if intentional or not;

Terrain collision with tunnel section;
(click to show/hide)

Again, less severe;
(click to show/hide)

Also there is an upturned table in one of the rooms inside the mine which has no texture for the bottom of the supports. I'll update with a picture when I play the map again.
Other than that, very nice balanced map! A pleasure to play it. :)
Maybe you are not bad, but you are a boring person. Well, that's the end of the matter.
Guide to map making
My Maps

Offline Muunilinst

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Re: Vagabonds Maps
« Reply #24 on: April 03, 2012, 12:23:00 am »
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ye thanks for feedback the textures are different for u then for me cuz i use the realistic colors mode. and for me it doesnt looks like that.
the collision with the terrain at some parts were intentinal and others not  :wink:
the hole in the mountain is there well i could fix it but u dont se eit when u play i mean not as spec.

im going to fix some things. thx for feedbacka gain.

Offline HarunYahya

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Re: Vagabonds Maps
« Reply #25 on: April 03, 2012, 12:54:08 pm »
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Last spoiler of "Brewery Massacre" is not working mein freund.
Also i didn't know that you made those awesome maps , keep up zeh good work i enjoy playing at all of em (Except battle of the mountain or something...team a spawns in highground , team b gets raped while climbing :D )

Offline Muunilinst

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Re: Vagabonds Maps
« Reply #26 on: April 03, 2012, 01:41:17 pm »
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ye its not working cuz it had pornographic stuff i there ;D thx

Offline Muunilinst

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Re: Vagabonds Maps
« Reply #27 on: January 24, 2013, 07:50:32 pm »
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updated

Offline Mustikki

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Re: Vagabonds Maps
« Reply #28 on: January 26, 2013, 12:14:21 am »
+1
Going to take a look when i get time.

Offline Mustikki

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Re: Vagabonds Maps
« Reply #29 on: January 27, 2013, 01:10:04 am »
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Prison Break
Team 2 (entry point 32) doesn't have enough room to spawn. So move it next to wall opposite side where people will spawn (people will spawn to the way X-axis shows.

But people will need to have a map for that scene. The scene is most certainly way too big for c-RPG :(
You may ask Jacko's opinion ofc too.