Because I'm heavily biased and a little tired of anti-HA sentiment and the lack of discussion it gets when it gets heavily nerfed compared to when it's 'OP'. And will always lobby for HA.
Can we have something official from the devs on horse archery?
I just find it funny how HA went from this:
http://forum.c-rpg.net/index.php/topic,919.msg11653.html#msg11653To this (led to HA nerf):
http://forum.c-rpg.net/index.php/topic,8686.0.htmlTo this (See Paul's fix):
http://forum.c-rpg.net/index.php/topic,10159.msg147733.html#msg147733To being included in this:
http://forum.c-rpg.net/index.php/topic,23910.0.htmlSo basically it went from hardly being played, to supposedly being OP (though still rarely played until that thread publicised it and there was a massive jump in HA), to pretty much perfect, to very UP.
Currently HA are still good when working together and can rack up the kills. But on their own they are useless against cavalry (lack of damage to horses), can't get the headshots needed for the extra damage on inf except for luck (lack of accuracy) and a horse charge does more damage than a body shot from a horn bow (may as well just use my courser as my main weapon).
Always bare in mind that even on a full EU1 server with most of GK on, there will be maybe 5-6 HA tops split between the two teams. On an average day it rarely gets above 2 on the entire server at any one time until GK do come on. And that was pre-nerf. They aren't a widespread class at all.