13 in Shield gets you an unbreakable barrier, 13 in Power Draw gets you less than nothing.
Maybe the game would be more diverse and enjoyable if this weren't so.
Currently, the time it takes to draw a bow to the smallest reticule, the time it can be held at its most precise and the size of the reticule at this point are governed by wpf.
It makes more sense for Power Draw to govern the first two, firstly because of the likeness to reality; in real life, holding a drawn bow is a simple extension of the feat of drawing it and relies on this strength. Secondly, it makes sense because it's never been remotely common for people to invest in more than 7 PD - it was unviable from the beginning, because of its limited sphere in comparison to Agi based wpf.
With recent patches, it has become closer to impossible to invest in a large amount of PD. Dedicated PD characters were completely destroyed by the introduction of wpf requirement (as if wpf should be encouraged in archers, it only makes them more annoying) - sit far below the requirement and you'll find you can find your 10+ powerdraw lowbow does considerably less damage than a level 1 with a shortbow. Without sitting far above the requirement, you'll still quickly find yourself run into the ground with repairs even if all you buy is a bow and one set of arrows.
I think this change has killed some diversity without offering much in return. It has always been most common for archers to invest in as little PD as possible and as much wpf as possible, so why mandate this? I can't help but think it was a change aimed at throwing, but placed on archery too just for the sake of it.
With the recent further change seemingly aimed at increasing the relative effectiveness of high wpf in archers, I wondered if this aspect of the class could be reconsidered.
No idea if it's possible to move effects from wpf to PD, hope archery viability can be better distributed across the spectrum of the class though, that being the sort of thing that balancing is normally about. Thanks for reading.