Author Topic: Power Draw is Neglected Perhaps  (Read 1311 times)

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Offline MeevarTheMighty

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Power Draw is Neglected Perhaps
« on: January 23, 2012, 02:19:46 pm »
+4
13 in Shield gets you an unbreakable barrier, 13 in Power Draw gets you less than nothing.

Maybe the game would be more diverse and enjoyable if this weren't so.


Currently, the time it takes to draw a bow to the smallest reticule, the time it can be held at its most precise and the size of the reticule at this point are governed by wpf.

It makes more sense for Power Draw to govern the first two, firstly because of the likeness to reality; in real life, holding a drawn bow is a simple extension of the feat of drawing it and relies on this strength. Secondly, it makes sense because it's never been remotely common for people to invest in more than 7 PD - it was unviable from the beginning, because of its limited sphere in comparison to Agi based wpf.

With recent patches, it has become closer to impossible to invest in a large amount of PD. Dedicated PD characters were completely destroyed by the introduction of wpf requirement (as if wpf should be encouraged in archers, it only makes them more annoying) - sit far below the requirement and you'll find you can find your 10+ powerdraw lowbow does considerably less damage than a level 1 with a shortbow. Without sitting far above the requirement, you'll still quickly find yourself run into the ground with repairs even if all you buy is a bow and one set of arrows.

I think this change has killed some diversity without offering much in return. It has always been most common for archers to invest in as little PD as possible and as much wpf as possible, so why mandate this? I can't help but think it was a change aimed at throwing, but placed on archery too just for the sake of it.

With the recent further change seemingly aimed at increasing the relative effectiveness of high wpf in archers, I wondered if this aspect of the class could be reconsidered.

No idea if it's possible to move effects from wpf to PD, hope archery viability can be better distributed across the spectrum of the class though, that being the sort of thing that balancing is normally about. Thanks for reading.

Offline [ptx]

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Re: Power Draw is Neglected Perhaps
« Reply #1 on: January 23, 2012, 02:23:59 pm »
0
I support this, was thinking of suggesting something similar myself some days ago, in relation to my suggestion to increase the holding time for longbow.

Offline MeevarTheMighty

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Re: Power Draw is Neglected Perhaps
« Reply #2 on: January 23, 2012, 02:52:39 pm »
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Ah yes, I clicked Game Balance Discussion, saw "longbow" and remembered how broken PD seems, so you inspired me to write this!

Now I read your thread it is somewhat similar, which should be no surprise since the problem is quite clear. :)

Offline Xol!

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Re: Power Draw is Neglected Perhaps
« Reply #3 on: January 23, 2012, 03:20:10 pm »
0
Ideally, in my mind, powerdraw would allow you to hold the bow drawn (accurately) longer, increase missile speed, increase damage, and draw the bow to full accuracy faster.

Archery wpf would make you more accurate and shorten the nocking animation.
boop

Offline Shik

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Re: Power Draw is Neglected Perhaps
« Reply #4 on: January 23, 2012, 04:48:36 pm »
-1
10+ power draw was never useful in any way or form because the maximum requirement bow has 6 difficulty. Aside from that, you need 14 wpf to use each PD point. 10+ PD archers were never viable so they were never "killed." They were never even alive.

Offline _Sebastian_

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Re: Power Draw is Neglected Perhaps
« Reply #5 on: January 23, 2012, 05:33:31 pm »
0
10+ power draw was never useful in any way or form because the maximum requirement bow has 6 difficulty. Aside from that, you need 14 wpf to use each PD point. 10+ PD archers were never viable so they were never "killed." They were never even alive.
No?  :P

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Offline Dezilagel

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Re: Power Draw is Neglected Perhaps
« Reply #6 on: January 23, 2012, 06:03:00 pm »
+1
No?  :P

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Offline Tomas

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Re: Power Draw is Neglected Perhaps
« Reply #7 on: January 23, 2012, 07:42:56 pm »
0
Ideally, in my mind, powerdraw would allow you to hold the bow drawn (accurately) longer, increase missile speed, increase damage, and draw the bow to full accuracy faster.

Archery wpf would make you more accurate and shorten the nocking animation.

Take out the damage increase and the missile speed increase and you get my vote.  Instead there should be lots of different versions of each bow at different difficulties.  So a PD5 Longbow, aPD6 Longbow, a PD7 Longbow, etc.  Same models, but different stats depending on their difficulty. If you want more damage, get more PD and buy a bigger bow.  If you want to be able to hold your shots, get more PD than you need for your bow.

This would allow people to pick both their build and their style - something I have always hated about archery is the fact that build governs style.

Offline Shik

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Re: Power Draw is Neglected Perhaps
« Reply #8 on: January 23, 2012, 08:44:38 pm »
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No?  :P
well, 10 PD is maximum. If you go to 11 PD it's useless

Offline Arkonor

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Re: Power Draw is Neglected Perhaps
« Reply #9 on: January 23, 2012, 10:54:53 pm »
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Would actually be nice to see some 10 PD archers I do think they might be viable with the recent nerfs. Of course would need to play totally different style then before.

Offline Tears of Destiny

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Re: Power Draw is Neglected Perhaps
« Reply #10 on: January 23, 2012, 10:58:18 pm »
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Would actually be nice to see some 10 PD archers I do think they might be viable with the recent nerfs. Of course would need to play totally different style then before.

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Offline Okkam

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Re: Power Draw is Neglected Perhaps
« Reply #11 on: January 23, 2012, 11:14:40 pm »
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Doubt that any archer with 10PD can effectively aim with their 0-20 effective wpf in archery.

Offline MeevarTheMighty

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Re: Power Draw is Neglected Perhaps
« Reply #12 on: January 24, 2012, 12:11:44 am »
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The aiming isn't the problem. 0-20 effective wpf gives you unpayable upkeep, it's flat out impossible.

10+ power draw was never useful in any way or form because the maximum requirement bow has 6 difficulty. Aside from that, you need 14 wpf to use each PD point. 10+ PD archers were never viable so they were never "killed." They were never even alive.

This is why I suggested giving PD control of draw speed and hold time; this would continue to give a bonus above 10, as per every other skill.

Incidentally in "classic c-rpg" I made an archer hunting alt with 13 PD and 0 wpf in archery and I got him to gen 3 purely on my own kills (standing far from my allies). I heard one of the Mercs was doing well with a similar build and I'm sure there were more of us. It's always been useless to go above 10, but it is now more than a waste of points, it comes with a whole stack of negative effects. Most archers have always played the most viable subset of archery, but it wasn't always the only subset. In my opinion, lowering the roof on PD was either very thoughtless or a decidedly bad balancing decision.
« Last Edit: January 24, 2012, 12:12:46 am by MeevarTheMighty »

Offline Gisbert_of_Thuringia

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Re: Power Draw is Neglected Perhaps
« Reply #13 on: January 24, 2012, 12:17:43 am »
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Doubt that any archer with 10PD can effectively aim with their 0-20 effective wpf in archery.

They can due to the still too high free wpf :rolleyes:

Offline Torost

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Re: Power Draw is Neglected Perhaps
« Reply #14 on: January 24, 2012, 12:23:31 am »
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I just made a Level 31 30/13 139 wpf archery (6 points left unused, as I need 8 points to get 1 more),  4 ATH 10 PD 4 WM. No points "wasted" on anything else.
Even when spawning naked, with only my Rusbow and bodkins I get  "your weapons proficiency is too low!"

To me it seems like it is impossible to used PD 10 , unless you have a level 32++ character. Is this intentional?

Yes its slow movement,slow draw, semi inaccurate, but should hit like a hellfire missile.
That is how I like to play. It feels more real. Never liked the smallbows, and now headshotbonanza.
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