Author Topic: Battlegroups mode  (Read 8865 times)

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Offline chadz

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Battlegroups mode
« on: January 21, 2012, 04:52:59 pm »
+16
So, I finally got around to finish the battlegroups thing - you know, that thing that has been in place for ages and keeps bugging you for your pin.

So this is how it works:
you go to http://battlegroups.c-rpg.net and create a new battlegroup. This is entirely unrelated to the cRPG Website, as in, you can do it for you personally, for your clan, for a group of friends - whatever. There are no limitations.

With this group, you can then go shopping. This means that you can buy as many things as you want, there is no gold limit. The big difference to strategus is: in strategus, when a person dies, he loses this piece of equipment. In Battlegroups, when a person dies, his equipment goes back to the group inventory. So if you have a game of 10vs10, and you want to equip everyone with horses, you only have to buy 10 horses, and it's guaranteed that everyone can have a horse all the time.

So, after you have bought equipment, you can stage a battle against another group that did the same. Simply create a new battle, select gamemode, map, score limit, time limit etc. When you are done, you can send the PIN of this battle to the other group, and they can join up. Now this battle has a unique id and a PIN.

When you join warband, you can select an autobalance mode called "Battlegroups". Select this, then click on "submit poll" - here you can enter the ID and the PIN of the battle. The selected map and gamemode will be loaded, as well as the equipment for both sides, and you will spawn on the map, but locked down in your position. If you click "submit poll" again, you can now toggle the ready status. When both teams have done this, there's a countdown of 30 seconds, and when that is over, the game finally begins.

This mode is intended to create fair matches between both teams. You can use that on any server you want that is set to battlegroups mode. Feel free to ask whatever is still unclear.

Offline Segd

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Re: Battlegroups mode
« Reply #1 on: January 21, 2012, 05:00:34 pm »
+2
cRPG league? Finally! :)

First bug in buy menu:

head armor   ???   3


Now we need something like this: http://forums.taleworlds.com/index.php/board,225.0.html
« Last Edit: January 21, 2012, 05:18:51 pm by Segd »

Offline Yaron

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Re: Battlegroups mode
« Reply #2 on: January 21, 2012, 05:25:23 pm »
0
Sounds great, will there also be a score ladder or something like this in the future for e-penis comparisons ? :p
Quote
[21:11] <chadz>   i intend to give the 0 army guys a man for free though
[21:12] <chadz>   there will be fun "WTF? I LOST TO ONE GUY BECAUSE NO ONE OF MY TEAM SHOWED UP" threads
[21:12] <chadz>   which will result in me laughing
[21:12] <chadz>   and a happy chadz is a coding chadz

Offline CaptainQuantum

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Re: Battlegroups mode
« Reply #3 on: January 21, 2012, 05:25:45 pm »
0
Now this is epic, it is indeed a very good idea. It keeps the heirlooms and the grind out but leaves the inventiveness of builds from cRPG. It's the perfect combination for cRPG competitiveness.

Something akin to ENL or NPL would be epic too.
« Last Edit: January 21, 2012, 05:29:05 pm by CaptainQuantum »

Offline Stabby_Dave

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Re: Battlegroups mode
« Reply #4 on: January 21, 2012, 05:25:58 pm »
0
Looks great. Just to confirm. Only 1 person from a clan has to set up the battlegroup? You dont all have to join it individually or anything?

Also, what is the challenge/crush option about?

Offline Ujin

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Re: Battlegroups mode
« Reply #5 on: January 21, 2012, 05:28:38 pm »
0
Like i said a long time ago, i still think looms  would make it more interesting, at least for me (i don't even have a loomed armor btw).

Anyways, looks like a good start, finally.  :)
« Last Edit: January 21, 2012, 05:38:39 pm by Ujin »

Offline Segd

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Re: Battlegroups mode
« Reply #6 on: January 21, 2012, 05:29:41 pm »
0
Looks great. Just to confirm. Only 1 person from a clan has to set up the battlegroup? You dont all have to join it individually or anything?
1. But he could share the password.

Offline Muunilinst

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Re: Battlegroups mode
« Reply #7 on: January 21, 2012, 05:32:20 pm »
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looks cool keep it up

Offline Cyber

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Re: Battlegroups mode
« Reply #8 on: January 21, 2012, 05:38:36 pm »
-1
I hope it works out.
« Last Edit: December 25, 2012, 09:20:40 pm by Cyber »

Offline Noctivagant

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Re: Battlegroups mode
« Reply #9 on: January 21, 2012, 06:23:05 pm »
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sounds promising, will be back with feedback
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Offline Meow

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Re: Battlegroups mode
« Reply #10 on: January 21, 2012, 06:29:03 pm »
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First bug in buy menu:

head armor   ???   3

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:mrgreen:

Offline PhantomZero

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Re: Battlegroups mode
« Reply #11 on: January 21, 2012, 06:36:27 pm »
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I would like it to show as Private so they can't see what I bought, but still display the total gold cost, so that it is known that gold amounts are fair.
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Offline Zaren

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Re: Battlegroups mode
« Reply #12 on: January 21, 2012, 06:40:42 pm »
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what gold are we using?

Offline Meow

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Re: Battlegroups mode
« Reply #13 on: January 21, 2012, 06:41:50 pm »
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It's just the amount your gear costs basically.
You have an unlimited amount and agree on a number with the other team.

Offline Lorenzo_of_Iberia

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Re: Battlegroups mode
« Reply #14 on: January 21, 2012, 06:43:56 pm »
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Great Idea :D
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