Author Topic: Jacko's Maps - Kilns, kilns!  (Read 5422 times)

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Offline Jacko

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Re: Jacko's Maps - Xbow Heaven
« Reply #15 on: July 17, 2012, 05:44:22 pm »
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*cough*

New map in the OP.
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Offline Elindor

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Re: Jacko's Maps - Xbow Heaven
« Reply #16 on: July 17, 2012, 06:43:04 pm »
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Cool looking man!

You make good scenes, as someone who tries to do that myself I value that.
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Re: Jacko's Maps - Xbow Heaven
« Reply #17 on: July 17, 2012, 11:13:03 pm »
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Wow, Northern Archipelago has probably the best
terrain work I've seen. :shock:

And some of those cities [Reyvadin, Suno] are
ridiculous. They really look like... cities!

Awesome work! ^^

Offline Jacko

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Re: Jacko's Maps - Xbow Heaven
« Reply #18 on: July 23, 2012, 10:49:43 pm »
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Kilns, kilns!
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Offline Zlisch_The_Butcher

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Re: Jacko's Maps - Kilns, kilns!
« Reply #19 on: July 23, 2012, 10:53:14 pm »
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On that map you got as your main big picture if you haven't already then remember to put invisible barriers amongst the mountain bottoms, nothing more frustrating than it taking like 10 guys to kill that last archer 'cuss he's been hiding on a mountain all round.
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline Jacko

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Re: Jacko's Maps - Kilns, kilns!
« Reply #20 on: July 23, 2012, 10:55:38 pm »
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Yup, invisible walls are up.

I'm mostly concerned about performance, because of all the trees. We'll see how it goes.
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Offline Zlisch_The_Butcher

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Re: Jacko's Maps - Kilns, kilns!
« Reply #21 on: July 23, 2012, 10:59:14 pm »
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Yup, invisible walls are up.

I'm mostly concerned about performance, because of all the trees. We'll see how it goes.
Tree amount doesn't look horrible unless that screen just shows a part with extremely few trees compared to the remaining map, I've seen worse maps regarding trees with no complaints.
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline Jacko

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Re: Jacko's Maps - Kilns, kilns!
« Reply #22 on: July 23, 2012, 11:21:59 pm »
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Yeah the other side has about the same amount of trees as well. Totally unnecessary, but so worth it :P (an no, you can't get to that side)
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Offline Zlisch_The_Butcher

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Re: Jacko's Maps - Kilns, kilns!
« Reply #23 on: July 23, 2012, 11:55:22 pm »
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Yeah the other side has about the same amount of trees as well. Totally unnecessary, but so worth it :P (an no, you can't get to that side)
Still don't look like enough to kill fps, maybe slightly decrease it, but far from enough to really hurt, I also agree, worth it, map looks pretty playable for cavalry as well, definitely hope this gets into the rotation (since you're the map queen I have a feeling it will).
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline Mustikki

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Re: Jacko's Maps - Kilns, kilns!
« Reply #24 on: July 24, 2012, 01:34:26 pm »
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That new map looks pretty sweet on the ss's.  :mrgreen:

Ps. and i'm still going to be busy at irl. So not much help from meh.

Offline Jacko

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Re: Jacko's Maps - Kilns, kilns!
« Reply #25 on: July 24, 2012, 09:48:49 pm »
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Ps. and i'm still going to be busy at irl. So not much help from meh.

Heh no problem man, I had my month off, you go and do your thang.

(since you're the map queen I have a feeling it will).

What is this, of course I'm the king!

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Offline Zlisch_The_Butcher

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Re: Jacko's Maps - Kilns, kilns!
« Reply #26 on: July 26, 2012, 03:49:12 am »
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.
Played your new map, balance wise it's great, but, yeah, those trees did cut off like 40 fps for me.
Also, you told some guy somewhere something about how he should make his cliffs, some of your mountains got hugely stretched textures as well....
« Last Edit: July 26, 2012, 03:56:05 am by Zlisch_The_Butcher »
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline Jacko

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Re: Jacko's Maps - Kilns, kilns!
« Reply #27 on: July 26, 2012, 01:29:33 pm »
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Hmm.. Which one?

Or rather, take a picture of it. Looks alright on my screen.
« Last Edit: July 26, 2012, 01:50:07 pm by Jacko »
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Offline Zlisch_The_Butcher

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Re: Jacko's Maps - Kilns, kilns!
« Reply #28 on: July 26, 2012, 05:20:43 pm »
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Hmm.. Which one?

Or rather, take a picture of it. Looks alright on my screen.
A few of the parts of the background mountains, would easily be solved by raising the terrain right before them slightly.
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline Jacko

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Re: Jacko's Maps - Kilns, kilns!
« Reply #29 on: July 26, 2012, 06:23:57 pm »
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You mean on the other side of the river? They look fine on my screen, even tho they are stretched out. The distance to them make it looks okey, they are a backdrop, after all. Anyway, thanks for the feedback, I'll poke around and see if I can make them a bit more pleasing to the eye.
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