Hmm I thought you would be against this Tot.
With a watchful defender team its not impossible to break attacker ladders. Ladder placement were always part of sieges werent they?
The point is that cRPG sieges had
nothing of the epicness of native sieges, where there actually was sort of a "frontline", where attackers kept pushing, defenders holding certain rooms, squares, gates, sometimes even in a proper formation. CRPG siege with ladders is pretty much just a game of
how to cleverly ninjacap the flag.
And also, most of the random people never learned how to defend a castle vs. spam of ladders, aka. it was terribly easy for a small group of organized people to win the rounds.
In short, RandomDude, the fact that some game mechanics benefits greatly me and my clan in terms of gold and exp doesnt automatically mean I'm for it. Fun is the most important factor, ninjaing castles was never actually fun.
We do need an overhaul of the maps though.
What I'd like to see is more tweaking of the available time to capture the flag, ie. longer on more difficult castles, not fiddling around the maps itselves. Longer rounds with slower attackers' progress could be really great.
BTW. There really should be a system of capturable spawn flags when you're taking the walls, so it would be more like Strategus sieges instead of hordes of defenders constantly spawning behind your back.