Author Topic: Siege ladders  (Read 3621 times)

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Offline Angantyr

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Siege ladders
« on: January 16, 2012, 02:11:57 am »
+9
Please return ladders to Siege; they made this game much more dynamic than the stale limited assault directions from Native and I don't remember anyone ever complaining about ladders in Siege, only in battle mode where archers would make any roof a fortified position. Map balance is also severely screwed in several of the castles now.

Thank you for your time.

Offline Rebelyell

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Re: Siege ladders
« Reply #1 on: January 16, 2012, 02:13:51 am »
+1
agree only for siege
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Offline Gurnisson

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Re: Siege ladders
« Reply #2 on: January 16, 2012, 02:16:13 am »
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Offline chingkong

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Re: Siege ladders
« Reply #3 on: January 16, 2012, 02:18:52 am »
0
i actually like and somewhat disliked when they removed siege ladder. It makes defense and offense much more balanced in my opinion. But kinda decrease the fun out of siege. So i don't know which side to pick.   

Offline Elmetiacos

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Re: Siege ladders
« Reply #4 on: January 16, 2012, 02:19:03 am »
+3
Map balance was already screwed; the attackers generally win 3-0 on about half the maps. I'd like to test this "no ladders" mode a bit longer before deciding.
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Offline Sniger

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Re: Siege ladders
« Reply #5 on: January 16, 2012, 01:33:40 pm »
0
+1 ladder for siege - not battle.

sure, take from attackers and give to def. henceforth, defenders will win majority.

wanna bet?

Offline Osiris

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Re: Siege ladders
« Reply #6 on: January 16, 2012, 01:37:50 pm »
+3
maybe a ladder limit :P
because with ladders it is very very very easy for a clan to hit the server and win every round quickly
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Offline okiN

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Re: Siege ladders
« Reply #7 on: January 16, 2012, 01:40:41 pm »
+2
Map balance was already screwed; the attackers generally win 3-0 on about half the maps. I'd like to test this "no ladders" mode a bit longer before deciding.

This. Ladders broke many of the maps completely, and made others clearly harder to defend than attack on. Need to see how it works without them, if it just skews the balance in the other direction then I guess devs will have to figure something else out. It's false to say it was fine before, though.
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Offline Moncho

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Re: Siege ladders
« Reply #8 on: January 16, 2012, 01:52:07 pm »
0
What about maybe putting a limit of, lets say, n ladders per round? This would force attackers to use them wisely

Offline Idzo

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Re: Siege ladders
« Reply #9 on: January 16, 2012, 01:53:55 pm »
0
What about maybe putting a limit of, lets say, n ladders per round? This would force attackers to use them wisely

and you have 5 noobs in team and you can suck it :)
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Offline Moncho

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Re: Siege ladders
« Reply #10 on: January 16, 2012, 01:54:48 pm »
0
and you have 5 noobs in team and you can suck it :)
Yes, i forgot cRPG players dont actually want to win and get a multiplier...

Offline Idzo

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Re: Siege ladders
« Reply #11 on: January 16, 2012, 02:16:12 pm »
0
Yes, i forgot cRPG players dont actually want to win and get a multiplier...
yes, but there are guys who are new to game and shit and they would fuck up
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Offline Mala

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Re: Siege ladders
« Reply #12 on: January 16, 2012, 03:04:57 pm »
+1
There was a limit but is was quite high.
Yes, a mass rush via a backladder could you bring a fast victory. But it were usually the same spots, so with some spotters you could defend that.

Offline Robert

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Re: Siege ladders
« Reply #13 on: January 16, 2012, 03:25:56 pm »
+1
Most siege maps have bottle necks, thats why ladders were great fun  :cry:

Offline Cris

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Re: Siege ladders
« Reply #14 on: January 16, 2012, 03:28:55 pm »
0
I say give it a week or so, then we'll have the experience to really complain about ladder removal...or maybe we'll enjoy siege more, who knows :P
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