Author Topic: Rageball  (Read 39009 times)

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Offline Thomek

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Re: Rageball
« Reply #180 on: January 18, 2012, 11:58:20 pm »
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would be cool if everyone was teleported midfield in some kind of formation.. Team that just lost starts with the ball.
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Offline Lordark

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Re: Rageball
« Reply #181 on: January 19, 2012, 12:39:26 am »
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Just do it^^^ Love the game.
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Offline Teeth

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Re: Rageball
« Reply #182 on: January 19, 2012, 12:47:53 am »
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Carrier debuff shouldn't last until someone else picks the ball, though. I don't see the point in that.
The point is that they can't do the following anymore.
They can still dribble with the ball and if you throw it far ahead when alone you can just run to it at full speed.
They really can't. As they get slowed down when its only them throwing and picking up even when they do not carry the ball. The slowdown only goes away as soon as someone else picks it up. So point is removing dribbling as a bypass from agi debuff, which is a good change.

Offline Ninja_Khorin

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Re: Rageball
« Reply #183 on: January 19, 2012, 12:51:05 am »
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Well, saves me some effort, which I'm all for. Was annoying to press F when running.

And I have only slept max 4-5 hours a night for 2 weeks so give me a break.

----> sleep.
« Last Edit: January 19, 2012, 12:52:25 am by Ninja_Khorin »

Offline tarralan

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Re: Rageball
« Reply #184 on: January 19, 2012, 12:52:08 am »
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pls DONT teleport the team after the goal.
if all man running to the goal to attack, and dont look for a taktik,
its there own fault to get a counterattack.

more tactics, less moderating by system

ps.: i love this mod

Offline Kafein

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Re: Rageball
« Reply #185 on: January 19, 2012, 01:00:47 am »
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Riding skill = athletics: WTF, can my athletics become riding skill when Im on a open field battle? No. This is stupid and just helps players who cba to dedicate themselves...

You can play battle all right with 0 riding. However, playing rageball with low ath isn't going to be fun or effective. Horses are not allowed, it's only logical that cav whores get a partial compensation.

Added Agi debuff untill someone else gets ball: Ruined the game. If you thought about it, it is essential to be able to run down the side dribbling to yourself. How else can you outpace the masses of players who CBA not to bring their nice combat ready balanced builds?

I don't think it is essential to run faster than anyone to score a point. You can play the game with forward passes and essentially fight your way to the goal when you don't have the ball, if the other team perceives you as a threat and actually tries to stop you. It's even highly detrimental to the teamwork aspect to allow specific builds to play like individual twats. Currently many players don't know the best way to play that kind of game with forward passes allowed is to cover the terrain and only move in a limited way. A team with terrain coverage can react to any unpredicted events, and also quickly get the ball very close to the enemy goal when possessing the ball.

Almost +1

We need a real engagement after each goal. With the ball for the team who just lose the point.

This.

Offline Froto_the_Loc

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Re: Rageball
« Reply #186 on: January 19, 2012, 02:06:42 am »
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Spawning in the goals is just ridiculous.
Spawn camping at the goals is ridiculous.
Fun though.
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Offline Ozin

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Re: Rageball
« Reply #187 on: January 19, 2012, 02:16:54 am »
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Well, the patch is out. Pretty much all the old bugs should have been fixed now.

Offline Ridicule

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Re: Rageball
« Reply #188 on: January 19, 2012, 02:20:33 am »
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Not sure who controls it, but on the NA server it will put a password on.  I don't know if this is intended or not but it sure is annoying when you drop your connection and can't get back in.

Offline Overdriven

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Re: Rageball
« Reply #189 on: January 19, 2012, 02:31:11 am »
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I don't think it is essential to run faster than anyone to score a point. You can play the game with forward passes and essentially fight your way to the goal when you don't have the ball, if the other team perceives you as a threat and actually tries to stop you. It's even highly detrimental to the teamwork aspect to allow specific builds to play like individual twats. Currently many players don't know the best way to play that kind of game with forward passes allowed is to cover the terrain and only move in a limited way. A team with terrain coverage can react to any unpredicted events, and also quickly get the ball very close to the enemy goal when possessing the ball.

Yeah agi/ath whores actually fuck up this game for your team. For some reason they think they can run half the map and score, only to find those 2 platers camping the target just waiting for him to come close, but because that person has out run their team, they are left on their own and end up giving the ball away. The best play I've seen so far has come simply from superior positioning, often from players who cover certain zones, allowing for passes through the enemy defence. As long as you have enough players to distract the 'goal keepers', that kind of play gets your team a long way. You can really tell those players who have actually participated/watched any form of sport over those who haven't.
« Last Edit: January 19, 2012, 02:32:22 am by Overdriven »

Offline Elmetiacos

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Re: Rageball
« Reply #190 on: January 19, 2012, 02:57:57 am »
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There's a problem with some games not being balanced. If one team has 2 or 3 extra players, that's quite a big advantage - it lets them keep up a constant battle at the opponents' goal, for instance. There ought to be a rebalance when anyone scores.
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Offline Aseldo

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Re: Rageball
« Reply #191 on: January 19, 2012, 03:29:41 am »
+1
people still spawn on goals, causing constant team death matching by griefers :\.

Offline Kato

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Re: Rageball
« Reply #192 on: January 19, 2012, 03:35:17 am »
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Look on balance pls, when one team start losing, few players usually logout and then its pretty much absolutely one-sided until map change.
Maybe turn on autobalance when one team score 2-3 goals in row. Also server is passworded too long.

Offline Thomek

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Re: Rageball
« Reply #193 on: January 19, 2012, 03:53:36 am »
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yeah.. normal autobalance would be weird though cause there is no way currently to know who are good and bad.

Should be a simple player count autobalance. Equal amount of players on each team at least for now. Later should be autobalanced by win loss ratio of players or total xp attained in rageball or something..
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Offline BlindGuy

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Re: Rageball
« Reply #194 on: January 19, 2012, 06:17:25 am »
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RE: Kicking: Blew me away. Most awesome thing in this mode tbh :D

but.....

It seems kick distance is regulated by the speed you run at it before kick?

Is there a large random factor?

Does kicking allow the player moving the ball to bypass speed debuff?

yes/no? Ozin please answer if poss, thanks.

Observations: Can very difficult to kick the ball the wanted distance.

Its f-ing awesome though. Scored a kickgoal. Also booted the ball out of touch...several times :D

I hope that if kicking IS a way to avoid carrier debuff, that is is intentional and stays put, because it adds another level, do you risk the kick for the benefits, or go with safe pick up and throw....
I don't know enough

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