Well I'm not going to start making suggestions, there's been far smarter and more knowledgeable people making much better suggestions to "fix" strat. But honestly, the big problem is that a clan of inactive people, who never play c-rpg, can dominate in strategus just by having each person check a website once a week (or once every 2 weeks) for literally 1 minute, transfer their goods to the people who are actually active, and then go afk for another 2 weeks.
That's a huge fucking problem. All it takes to manage a clan of 100 is to have 3 active people. If you have 5 or 10, all the better (you need people to walk troops from castles to villages, and probably good to have some people who can attack any potential challengers). But other than that, you can have 50 afk people transferring goods once every 2 weeks, and never play c-rpg, and they are going to have a huge advantage over a clan of 20 active people.
I'll just keep going through the motions (crafting and transferring troops) and basically keep ignoring strategus like 95% of the people who used to play it, and just keep pubbing c-rpg.
Maybe the "vision" for strategus far outweighed the possibility to make it happen. Strategus = great as an idea, not so much when implemented and ignored.